What this is

Should I Dodge reads a screenshot of your League of Legends champion-select lobby and estimates your team's win probability from aggregate champion win rates. You give it a screenshot; it gives you back a percentage and a sense of whether that reading is ordinary or extreme for your rank. The whole thing runs in a browser tab during champion select — no client plugin, no install. There's also a Discord bot (invite it from the footer link) that answers a /dodge slash command and a "Should I dodge?" message context command in a Discord channel, returning the same analysis the site gives.

Why I built it

I'm Hugo Rocha, an individual developer and a League player for over 10 years. I built this because of a specific, recurring feeling: you look at a lobby and it just looks bad — five champions that don't fit together, a lane you already know is going to have a rough time — but "looks bad" isn't something you can act on with any confidence. It's a gut read, and gut reads are easy to talk yourself out of one way or the other.

I wanted a number instead. Not a magic prediction, just the same kind of win-rate data you could look up yourself for each champion, aggregated automatically instead of typed into several browser tabs during a pick phase that's over in well under a minute. Whether to act on that number is still entirely up to you — the app doesn't tell you what to do with it, and it doesn't try to sound more confident than the underlying data supports.

It started as something I built for my own games. Publishing it just meant admitting other people probably have the same thirty-second itch during champion select that I do.

What it deliberately doesn't do

The model behind this tool works from one input: aggregate champion win rates — a third party's aggregation of League of Legends match data that originates with Riot Games — calibrated to your rank. It does not know:

  • Player skill — yours or anyone else's in the lobby
  • Champion mastery — whether someone's on a champion they've played five hundred times or five
  • Matchups or synergies — how two specific champions actually interact on the map
  • Draft order — who picked into what, or who's likely to swap

Those are the things that actually decide most games, and no aggregate statistic can substitute for them. The tool leaves them out on purpose rather than pretending to guess at them. See how it works for the full mechanics, including the honest limits section at the bottom.

Independent, not affiliated with Riot

Should I Dodge isn't made, endorsed, or sponsored by Riot Games. It's a hobby project I build and run on my own time, using publicly available champion data and win-rate statistics. Riot Games and League of Legends are trademarks or registered trademarks of Riot Games, Inc.

How it's funded

There's no account, no subscription, and no paywall. The ads are what cover hosting and the server-side OCR processing every screenshot goes through. If you want to know exactly what data the app collects and for how long, see the privacy policy.

Get in touch

Found a screenshot it misread, hit a bug, or have a suggestion? See the contact page.