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Aphelios build

0.0% win rate

Runes

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 47.5%
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 55.2%
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 60.8%
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 62.5%
Absorb LifeAbsorb LifeKilling a target heals you. 66.6%
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 48.6%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 49.4%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 49.9%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. —
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. 50.5%
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 49.5%
Cut DownCut DownDeal more damage to high health enemy champions. 50.7%
Last StandLast StandDeal more damage to champions while you are low on health. —

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. —
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. 52.1%
Cash BackCash BackGet some gold back when you purchase Legendary Items. 48.6%
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. 48.3%
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. 50.0%
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 49.9%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. 55.8%

Stat shards

Adaptive ForceAdaptive Force52.4%
Attack SpeedAttack Speed50.1%
Ability HasteAbility Haste—
Adaptive ForceAdaptive Force50.6%
Move SpeedMove Speed51.1%
Health ScalingHealth Scaling—
HealthHealth48.2%
Tenacity and Slow ResistTenacity and Slow Resist—
Health ScalingHealth Scaling59.2%

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 47.5%
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 55.2%
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 60.8%
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 62.5%
Absorb LifeAbsorb LifeKilling a target heals you. 66.6%
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 48.6%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 49.4%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 49.9%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. —
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. 50.5%
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 49.5%
Cut DownCut DownDeal more damage to high health enemy champions. 50.7%
Last StandLast StandDeal more damage to champions while you are low on health. —

Sorcery

Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. —
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. —
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. —
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. 58.4%
ScorchScorchYour first damaging ability hit every 10s burns champions. —
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 58.9%

Stat shards

Adaptive ForceAdaptive Force52.4%
Attack SpeedAttack Speed50.1%
Ability HasteAbility Haste—
Adaptive ForceAdaptive Force50.6%
Move SpeedMove Speed51.1%
Health ScalingHealth Scaling—
HealthHealth48.2%
Tenacity and Slow ResistTenacity and Slow Resist—
Health ScalingHealth Scaling59.2%

Items

Starter Items

  • Doran's BowDoran's Bow7 Attack Damage 15% Attack Speed 1.5% OmnivampHealth Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 44.8%89.9% pick8 games
  • Doran's BladeDoran's Blade10 Attack Damage 80 Health 2.5% OmnivampHealth PotionHealth PotionConsume Restores 120 Health over 15 seconds. 47.4%17.9% pick136 games
  • Doran's HelmDoran's Helm150 Health 8 Armor 8 Magic Resist Helping Hand Attacks deal 5 bonus physical damage to minions.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 52.1%2.3% pick20 games

Boots

  • Berserker's GreavesBerserker's Greaves30% Attack Speed 45 Move Speed 60.0%71.4% pick5 games
  • Gluttonous GreavesGluttonous Greaves45 Move Speed 4% Omnivamp Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. 61.4%22.5% pick148 games
  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 47.5%15.0% pick119 games

Core Build

  1. Hexoptics C44Hexoptics C4455 Attack Damage 25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Phantom DancerPhantom Dancer65% Attack Speed 25% Critical Strike Chance 10% Move Speed Spectral Waltz Become Ghosted.Infinity EdgeInfinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike Damage 69.0%18.1% pick70 games
  2. The CollectorThe Collector50 Attack Damage 10 Lethality 25% Critical Strike Chance Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold.Infinity EdgeInfinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike DamageLord Dominik's RegardsLord Dominik's Regards35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health. 65.5%27.3% pick97 games
  3. StormrazorStormrazor50 Attack Damage 25% Attack Speed 25% Critical Strike Chance Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.Infinity EdgeInfinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike DamageLord Dominik's RegardsLord Dominik's Regards35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health. 50.7%6.3% pick29 games
  4. Hexoptics C44Hexoptics C4455 Attack Damage 25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Infinity EdgeInfinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike DamageLord Dominik's RegardsLord Dominik's Regards35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health. 54.0%5.1% pick20 games
  5. The CollectorThe Collector50 Attack Damage 10 Lethality 25% Critical Strike Chance Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold.Phantom DancerPhantom Dancer65% Attack Speed 25% Critical Strike Chance 10% Move Speed Spectral Waltz Become Ghosted.Infinity EdgeInfinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike Damage 84.0%3.9% pick19 games

Fourth

  • Lord Dominik's RegardsLord Dominik's Regards35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health. Lord Dominik's Regards 75.9%30.1% pick72 games
  • Immortal ShieldbowImmortal Shieldbow55 Attack Damage 25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds. Immortal Shieldbow 65.7%20.7% pick47 games
  • Runaan's HurricaneRunaan's Hurricane40% Attack Speed 25% Critical Strike Chance 5% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects. Runaan's Hurricane 61.3%19.7% pick45 games
  • Mortal ReminderMortal Reminder35 Attack Damage 30% Armor Penetration 25% Critical Strike Chance Grievous Wounds Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds. Mortal Reminder 81.7%5.5% pick13 games
  • Mercurial ScimitarMercurial Scimitar50 Attack Damage 35 Magic Resist 10% Life Steal ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed. Mercurial Scimitar 99.6%1.7% pick5 games

Fifth

  • Guardian AngelGuardian Angel55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis. Guardian Angel 85.8%48.8% pick44 games
  • BloodthirsterBloodthirster80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield. Bloodthirster 64.9%19.4% pick22 games
  • Mercurial ScimitarMercurial Scimitar50 Attack Damage 35 Magic Resist 10% Life Steal ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed. Mercurial Scimitar 99.8%10.1% pick9 games
  • Maw of MalmortiusMaw of Malmortius60 Attack Damage 15 Ability Haste 40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat. Maw of Malmortius 61.5%9.7% pick8 games
  • Runaan's HurricaneRunaan's Hurricane40% Attack Speed 25% Critical Strike Chance 5% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects. Runaan's Hurricane 58.3%4.0% pick1,049 games

Sixth

  • Guardian AngelGuardian Angel55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis. Guardian Angel 67.5%38.1% pick11 games
  • BloodthirsterBloodthirster80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield. Bloodthirster 99.8%32.1% pick9 games
  • Mercurial ScimitarMercurial Scimitar50 Attack Damage 35 Magic Resist 10% Life Steal ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed. Mercurial Scimitar 73.4%26.4% pick5 games
  • Immortal ShieldbowImmortal Shieldbow55 Attack Damage 25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds. Immortal Shieldbow 56.9%3.2% pick273 games
  • Runaan's HurricaneRunaan's Hurricane40% Attack Speed 25% Critical Strike Chance 5% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects. Runaan's Hurricane 52.7%4.2% pick389 games

Skills

Skill Priority

  1. Weapon AbilitesQQ: Weapon AbilitesAphelios has 5 different activated abilities, based on his main-hand weapon: Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack. Severum (Scythe Pistol): Run fast while attacking nearby enemies with both weapons. Gravitum (Cannon): Root all enemies slowed by this weapon. Infernum (Flamethrower): Blast enemies in a cone and attack them with your off-hand weapon. Crescendum (Chakram): Deploy a sentry that shoots your off-hand weapon.
  2. Weapon Queue SystemEE: Weapon Queue SystemAphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.
  3. PhaseWW: PhaseAphelios swaps his main-hand gun with his off-hand gun, replacing his basic attack and activated ability.

28.9% WR 6 Matches

Skill Path

58.2%173 games
Ability123456789101112131415161718
Weapon AbilitesQQ: Weapon AbilitesAphelios has 5 different activated abilities, based on his main-hand weapon: Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack. Severum (Scythe Pistol): Run fast while attacking nearby enemies with both weapons. Gravitum (Cannon): Root all enemies slowed by this weapon. Infernum (Flamethrower): Blast enemies in a cone and attack them with your off-hand weapon. Crescendum (Chakram): Deploy a sentry that shoots your off-hand weapon.QQQQQQ
PhaseWW: PhaseAphelios swaps his main-hand gun with his off-hand gun, replacing his basic attack and activated ability.
Weapon Queue SystemEE: Weapon Queue SystemAphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.EEEE
Moonlight VigilRR: Moonlight VigilFire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' main-hand gun.R

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. GhostGhostGain Move Speed and ignore unit collision for the duration. 37.8%7 games Mainstream
  • CleanseCleanseRemoves all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives Tenacity. FlashFlashTeleports you a short distance toward your cursor. 52.3%77 games Situational

Computed from 1 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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