Should I Dodge?

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Nami build

0.0% win rate

Runes

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. 51.4%
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. —
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. —
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. —
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 51.2%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 51.3%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 51.5%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. 52.2%
ScorchScorchYour first damaging ability hit every 10s burns champions. 51.1%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 52.1%

Resolve

DemolishDemolishYour third attack against turrets deals bonus damage. —
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. 52.7%
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. —
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 51.3%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 51.3%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. —
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 51.5%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. —

Stat shards

Adaptive ForceAdaptive Force51.2%
Attack SpeedAttack Speed48.4%
Ability HasteAbility Haste50.9%
Adaptive ForceAdaptive Force51.1%
Move SpeedMove Speed51.0%
Health ScalingHealth Scaling—
HealthHealth51.1%
Tenacity and Slow ResistTenacity and Slow Resist51.4%
Health ScalingHealth Scaling51.1%

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. 51.4%
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. —
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. —
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. —
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 51.2%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 51.3%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 51.5%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. 52.2%
ScorchScorchYour first damaging ability hit every 10s burns champions. 51.1%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 52.1%

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. —
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. 52.4%
Cash BackCash BackGet some gold back when you purchase Legendary Items. —
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. —
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. 50.2%
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 50.6%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. 53.6%

Stat shards

Adaptive ForceAdaptive Force51.2%
Attack SpeedAttack Speed48.4%
Ability HasteAbility Haste50.9%
Adaptive ForceAdaptive Force51.1%
Move SpeedMove Speed51.0%
Health ScalingHealth Scaling—
HealthHealth51.1%
Tenacity and Slow ResistTenacity and Slow Resist51.4%
Health ScalingHealth Scaling51.1%

Items

Starter Items

  • Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 0.0%100.0% pick5 games
  • Control WardControl WardConsume Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies. 49.3%3.4% pick5,046 games
  • Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 50.4%2.6% pick4,063 games

Boots

  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 0.0%100.0% pick6 games
  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 52.8%6.8% pick12,682 games

Core Build

  1. Echoes of HeliaEchoes of Helia35 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.Ardent CenserArdent Censer45 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Moonstone RenewerMoonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount. 59.3%8.1% pick5,878 games
  2. Echoes of HeliaEchoes of Helia35 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.Moonstone RenewerMoonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Ardent CenserArdent Censer45 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit. 58.4%15.3% pick10,376 games
  3. Echoes of HeliaEchoes of Helia35 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.Moonstone RenewerMoonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Staff of Flowing WaterStaff of Flowing Water35 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 10 Ability Haste Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds. 56.5%3.7% pick3,081 games
  4. Echoes of HeliaEchoes of Helia35 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.Moonstone RenewerMoonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Imperial MandateImperial Mandate60 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds. 55.5%2.4% pick1,755 games
  5. Echoes of HeliaEchoes of Helia35 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.Moonstone RenewerMoonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.RedemptionRedemption30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds. 58.0%1.8% pick1,675 games

Fourth

  • Shurelya's BattlesongShurelya's Battlesong50 Ability Power 15 Ability Haste 4% Move Speed 125% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds. Shurelya's Battlesong 58.7%7.1% pick1,431 games
  • DawncoreDawncore45 Ability Power 16% Heal and Shield Power 100% Base Mana Regen First Light Gain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen. Dawncore 58.3%4.7% pick1,020 games
  • Staff of Flowing WaterStaff of Flowing Water35 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 10 Ability Haste Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds. Staff of Flowing Water 57.7%14.3% pick2,549 games
  • Imperial MandateImperial Mandate60 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds. Imperial Mandate 57.6%8.8% pick1,515 games
  • RedemptionRedemption30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds. Redemption 56.9%11.5% pick2,168 games

Fifth

  • Shurelya's BattlesongShurelya's Battlesong50 Ability Power 15 Ability Haste 4% Move Speed 125% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds. Shurelya's Battlesong 59.7%7.9% pick91 games
  • Staff of Flowing WaterStaff of Flowing Water35 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 10 Ability Haste Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds. Staff of Flowing Water 54.0%9.2% pick96 games
  • DawncoreDawncore45 Ability Power 16% Heal and Shield Power 100% Base Mana Regen First Light Gain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen. Dawncore 53.1%5.8% pick78 games
  • RedemptionRedemption30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds. Redemption 50.0%18.7% pick203 games
  • Mikael's BlessingMikael's Blessing250 Health 100% Base Mana Regen 12% Heal and Shield Power 15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health. Mikael's Blessing 49.8%10.4% pick123 games

Skills

Skill Priority

  1. Ebb and FlowWW: Ebb and FlowUnleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
  2. Tidecaller's BlessingEE: Tidecaller's BlessingEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
  3. Aqua PrisonQQ: Aqua PrisonSends a bubble to a target area, dealing damage and stunning all enemies on impact.

0.0% WR 5 Matches

Skill Path

82.4%5 games
Ability123456789101112131415161718
Aqua PrisonQQ: Aqua PrisonSends a bubble to a target area, dealing damage and stunning all enemies on impact.Q
Ebb and FlowWW: Ebb and FlowUnleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.WWWWW
Tidecaller's BlessingEE: Tidecaller's BlessingEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.EEE
Tidal WaveRR: Tidal WaveSummons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. HealHealRestores Health and grants Move Speed to you and target allied champion. 0.0%6 games Mainstream
  • ExhaustExhaustSlows target enemy champion and reduces their damage dealt. FlashFlashTeleports you a short distance toward your cursor. 49.6%22,487 games Situational

Computed from 6 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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