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Seraphine build

75.0% win rate

Runes

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. 50.5%
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. 51.7%
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. —
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. 45.4%
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. 51.6%
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 51.1%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 51.2%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 45.7%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. 46.1%
ScorchScorchYour first damaging ability hit every 10s burns champions. 50.4%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 52.0%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. —
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 51.2%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 52.5%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 48.8%
Cut DownCut DownDeal more damage to high health enemy champions. 53.3%
Last StandLast StandDeal more damage to champions while you are low on health. —

Stat shards

Adaptive ForceAdaptive Force50.7%
Attack SpeedAttack Speed50.2%
Ability HasteAbility Haste51.0%
Adaptive ForceAdaptive Force51.1%
Move SpeedMove Speed48.4%
Health ScalingHealth Scaling—
HealthHealth51.2%
Tenacity and Slow ResistTenacity and Slow Resist51.6%
Health ScalingHealth Scaling50.0%

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. 50.5%
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. 51.7%
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. —
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. 45.4%
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. 51.6%
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 51.1%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 51.2%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 45.7%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. 46.1%
ScorchScorchYour first damaging ability hit every 10s burns champions. 50.4%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 52.0%

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. —
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. 50.8%
Cash BackCash BackGet some gold back when you purchase Legendary Items. 51.3%
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. 52.7%
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. 49.3%
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 49.5%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. 55.1%

Stat shards

Adaptive ForceAdaptive Force50.7%
Attack SpeedAttack Speed50.2%
Ability HasteAbility Haste51.0%
Adaptive ForceAdaptive Force51.1%
Move SpeedMove Speed48.4%
Health ScalingHealth Scaling—
HealthHealth51.2%
Tenacity and Slow ResistTenacity and Slow Resist51.6%
Health ScalingHealth Scaling50.0%

Items

Starter Items

  • Doran's RingDoran's Ring18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.Health Potion×2Health PotionConsume Restores 120 Health over 15 seconds. 34.4%100.0% pick7 games
  • Faerie Charm×2Faerie Charm50% Base Mana RegenHealth Potion×2Health PotionConsume Restores 120 Health over 15 seconds. 50.5%3.1% pick610 games
  • Tear of the GoddessTear of the Goddess240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.Health Potion×2Health PotionConsume Restores 120 Health over 15 seconds. 50.3%13.8% pick1,561 games

Boots

  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 50.2%100.0% pick5 games
  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 52.1%51.1% pick7,501 games
  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 52.1%2.0% pick298 games

Core Build

  1. Blackfire TorchBlackfire Torch80 Ability Power 600 Mana 20 Ability Haste Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.Imperial MandateImperial Mandate60 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second. 60.0%3.3% pick359 games
  2. Luden's EchoLuden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Archangel's StaffArchangel's Staff70 Ability Power 600 Mana 25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second. 56.1%4.4% pick336 games
  3. Blackfire TorchBlackfire Torch80 Ability Power 600 Mana 20 Ability Haste Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.Archangel's StaffArchangel's Staff70 Ability Power 600 Mana 25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second. 54.5%20.7% pick1,906 games
  4. Blackfire TorchBlackfire Torch80 Ability Power 600 Mana 20 Ability Haste Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.Archangel's StaffArchangel's Staff70 Ability Power 600 Mana 25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.Imperial MandateImperial Mandate60 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds. 52.0%3.3% pick320 games
  5. Imperial MandateImperial Mandate60 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.DawncoreDawncore45 Ability Power 16% Heal and Shield Power 100% Base Mana Regen First Light Gain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen.Echoes of HeliaEchoes of Helia35 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health. 51.7%5.4% pick813 games

Fourth

  • CryptbloomCryptbloom75 Ability Power 30% Magic Penetration 20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals. Cryptbloom 59.6%5.2% pick335 games
  • Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. Zhonya's Hourglass 57.5%6.8% pick360 games
  • Whispering CircletWhispering Circlet200 Health 8% Heal and Shield Power 75% Base Mana Regen 300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana. Whispering Circlet 57.0%10.3% pick827 games
  • Liandry's TormentLiandry's Torment60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. Liandry's Torment 56.3%3.9% pick196 games
  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 55.7%9.4% pick462 games

Fifth

  • Mejai's SoulstealerMejai's Soulstealer20 Ability Power 100 Health Glory Takedowns grant Glory, up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory. Mejai's Soulstealer 65.0%3.8% pick72 games
  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 57.1%16.4% pick276 games
  • Staff of Flowing WaterStaff of Flowing Water35 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 10 Ability Haste Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds. Staff of Flowing Water 56.5%14.4% pick394 games
  • Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. Zhonya's Hourglass 52.8%7.1% pick149 games
  • MorellonomiconMorellonomicon75 Ability Power 350 Health 15 Ability Haste Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds. Morellonomicon 51.5%4.0% pick73 games

Sixth

  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 44.1%25.2% pick118 games
  • MorellonomiconMorellonomicon75 Ability Power 350 Health 15 Ability Haste Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds. Morellonomicon 43.8%8.6% pick37 games
  • CryptbloomCryptbloom75 Ability Power 30% Magic Penetration 20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals. Cryptbloom 78.9%6.5% pick34 games
  • Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. Zhonya's Hourglass 29.4%8.4% pick31 games
  • ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. Shadowflame 49.0%6.9% pick24 games

Skills

Skill Priority

  1. High NoteQQ: High NoteSeraphine deals damage in an area.
  2. Beat DropEE: Beat DropSeraphine deals damage and impairs the movement of enemies in a line.
  3. Surround SoundWW: Surround SoundSeraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

52.0% WR 6,980 Matches

Skill Path

52.4%4,192 games
Ability123456789101112131415161718
High NoteQQ: High NoteSeraphine deals damage in an area.QQQQQ
Surround SoundWW: Surround SoundSeraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.W
Beat DropEE: Beat DropSeraphine deals damage and impairs the movement of enemies in a line.EEE
EncoreRR: EncoreSeraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. 52.5%8,518 games Mainstream
  • FlashFlashTeleports you a short distance toward your cursor. BarrierBarrierGain a brief Shield. 49.6%1,859 games Situational

Computed from 4 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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