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Seraphine build

Showing patch 26.21: not enough games on 26.22 yet.

Runes

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. 45.2%
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. —
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. —
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. —
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 35.3%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 31.8%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 46.3%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. —
ScorchScorchYour first damaging ability hit every 10s burns champions. 25.3%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 42.6%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. —
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 41.2%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 33.6%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. —
Cut DownCut DownDeal more damage to high health enemy champions. —
Last StandLast StandDeal more damage to champions while you are low on health. —

Stat shards

Adaptive ForceAdaptive Force—
Attack SpeedAttack Speed36.7%
Ability HasteAbility Haste33.3%
Adaptive ForceAdaptive Force34.8%
Move SpeedMove Speed—
Health ScalingHealth Scaling—
HealthHealth29.9%
Tenacity and Slow ResistTenacity and Slow Resist41.8%
Health ScalingHealth Scaling—

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. 45.2%
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. —
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. —
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. —
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 35.3%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 31.8%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 46.3%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. —
ScorchScorchYour first damaging ability hit every 10s burns champions. 25.3%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 42.6%

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. —
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. —
Cash BackCash BackGet some gold back when you purchase Legendary Items. —
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. —
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. —
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 24.7%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. —

Stat shards

Adaptive ForceAdaptive Force—
Attack SpeedAttack Speed36.7%
Ability HasteAbility Haste33.3%
Adaptive ForceAdaptive Force34.8%
Move SpeedMove Speed—
Health ScalingHealth Scaling—
HealthHealth29.9%
Tenacity and Slow ResistTenacity and Slow Resist41.8%
Health ScalingHealth Scaling—

Items

Starter Items

  • Scorchclaw PupScorchclaw PupJungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately. 38.5%20.4% pick34 games
  • Scorchclaw PupScorchclaw PupJungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 33.6%37.7% pick31 games

Boots

  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 33.3%68.2% pick41 games

Skills

Skill Priority

  1. High NoteQQ: High NoteSeraphine deals damage in an area.
  2. Beat DropEE: Beat DropSeraphine deals damage and impairs the movement of enemies in a line.
  3. Surround SoundWW: Surround SoundSeraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

34.1% WR 59 Matches

Skill Path

33.8%35 games
Ability123456789101112131415161718
High NoteQQ: High NoteSeraphine deals damage in an area.QQQQQ
Surround SoundWW: Surround SoundSeraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.W
Beat DropEE: Beat DropSeraphine deals damage and impairs the movement of enemies in a line.EEE
EncoreRR: EncoreSeraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. SmiteSmiteDeals true damage to a monster or minion. 33.2%95 games Mainstream

Computed from 101 ranked Solo/Duo games collected through the Riot API · patch 26.21 (the previous patch: not enough games on 26.22 yet).

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