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Shen build

50.0% win rate

Runes

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 50.2%
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 49.2%
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 48.5%
DemolishDemolishYour third attack against turrets deals bonus damage. —
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. 50.0%
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. 49.5%
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 48.8%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 49.4%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 49.9%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 49.4%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 49.3%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 50.9%

Domination

Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions. 49.1%
Taste of BloodTaste of BloodHeal when you damage an enemy champion. —
Sudden ImpactSudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. 48.2%
Sixth SenseSixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. 46.2%
Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. 50.2%
Deep WardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. 45.6%
Treasure HunterTreasure HunterUnique takedowns grant additional gold the first time they are collected. —
Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. —
Ultimate HunterUltimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate. 48.9%

Stat shards

Adaptive ForceAdaptive Force50.9%
Attack SpeedAttack Speed49.2%
Ability HasteAbility Haste49.6%
Adaptive ForceAdaptive Force48.8%
Move SpeedMove Speed50.1%
Health ScalingHealth Scaling50.4%
HealthHealth50.4%
Tenacity and Slow ResistTenacity and Slow Resist49.0%
Health ScalingHealth Scaling49.2%

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 50.2%
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 49.2%
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 48.5%
DemolishDemolishYour third attack against turrets deals bonus damage. —
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. 50.0%
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. 49.5%
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 48.8%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 49.4%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 49.9%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 49.4%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 49.3%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 50.9%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 51.5%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 49.2%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 50.9%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 49.4%
Cut DownCut DownDeal more damage to high health enemy champions. —
Last StandLast StandDeal more damage to champions while you are low on health. —

Stat shards

Adaptive ForceAdaptive Force50.9%
Attack SpeedAttack Speed49.2%
Ability HasteAbility Haste49.6%
Adaptive ForceAdaptive Force48.8%
Move SpeedMove Speed50.1%
Health ScalingHealth Scaling50.4%
HealthHealth50.4%
Tenacity and Slow ResistTenacity and Slow Resist49.0%
Health ScalingHealth Scaling49.2%

Items

Starter Items

  • Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 34.0%100.0% pick12 games
  • Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 49.5%2.3% pick612 games
  • Control WardControl WardConsume Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies. 47.6%1.8% pick521 games

Boots

  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 3.4%28.2% pick6 games
  • Plated SteelcapsPlated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. 75.4%28.3% pick7 games
  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 51.8%6.7% pick1,857 games

Core Build

  1. HeartsteelHeartsteel900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. 59.3%3.1% pick292 games
  2. HeartsteelHeartsteel900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity. 55.2%4.1% pick412 games
  3. HeartsteelHeartsteel900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Zeke's ConvergenceZeke's Convergence300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%. 54.0%3.6% pick348 games
  4. HeartsteelHeartsteel900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Locket of the Iron SolariLocket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds. 59.4%2.7% pick261 games
  5. Locket of the Iron SolariLocket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Zeke's ConvergenceZeke's Convergence300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%. 59.0%2.4% pick231 games

Fourth

  • Knight's VowKnight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy. Knight's Vow 60.1%3.5% pick97 games
  • Zeke's ConvergenceZeke's Convergence300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%. Zeke's Convergence 57.9%10.8% pick276 games
  • Hollow RadianceHollow Radiance400 Health 40 Magic Resist 10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them. Hollow Radiance 58.1%4.1% pick106 games
  • BandlepipesBandlepipes200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed. Bandlepipes 56.8%5.9% pick152 games
  • Locket of the Iron SolariLocket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds. Locket of the Iron Solari 56.0%6.7% pick179 games

Fifth

  • Titanic HydraTitanic Hydra40 Attack Damage 600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target. Titanic Hydra 62.5%7.1% pick17 games
  • Jak'Sho, The ProteanJak'Sho, The Protean350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat. Jak'Sho, The Protean 37.0%7.9% pick17 games

Skills

Skill Priority

  1. Twilight AssaultQQ: Twilight AssaultShen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.
  2. Shadow DashEE: Shadow DashShen dashes in a direction, taunting enemies in his path.
  3. Spirit's RefugeWW: Spirit's RefugeAttacks that would hit Shen or his allies near his spirit blade are blocked.

17.0% WR 8 Matches

Skill Path

99.5%5 games
Ability123456789101112131415161718
Twilight AssaultQQ: Twilight AssaultShen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.QQQQQ
Spirit's RefugeWW: Spirit's RefugeAttacks that would hit Shen or his allies near his spirit blade are blocked.W
Shadow DashEE: Shadow DashShen dashes in a direction, taunting enemies in his path.EEE
Stand UnitedRR: Stand UnitedShen shields target allied champion from incoming damage, and soon after teleports to their location.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 2.8%6 games Mainstream
  • FlashFlashTeleports you a short distance toward your cursor. HealHealRestores Health and grants Move Speed to you and target allied champion. 54.8%5 games Mainstream

Computed from 12 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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