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Veigar build

Showing patch 26.21: not enough games on 26.22 yet.

Runes

Domination

ElectrocuteElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. —
Dark HarvestDark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 51.9%
Hail of BladesHail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. —
Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions. 46.4%
Taste of BloodTaste of BloodHeal when you damage an enemy champion. —
Sudden ImpactSudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. —
Sixth SenseSixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. 52.0%
Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. —
Deep WardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. —
Treasure HunterTreasure HunterUnique takedowns grant additional gold the first time they are collected. —
Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. 48.6%
Ultimate HunterUltimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate. 41.0%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. —
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 53.4%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 53.8%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. —
Cut DownCut DownDeal more damage to high health enemy champions. —
Last StandLast StandDeal more damage to champions while you are low on health. —

Stat shards

Adaptive ForceAdaptive Force39.9%
Attack SpeedAttack Speed—
Ability HasteAbility Haste41.4%
Adaptive ForceAdaptive Force30.8%
Move SpeedMove Speed50.9%
Health ScalingHealth Scaling—
HealthHealth—
Tenacity and Slow ResistTenacity and Slow Resist52.2%
Health ScalingHealth Scaling29.3%

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. —
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. 41.2%
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. —
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. —
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 29.7%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 28.2%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. —
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. —
ScorchScorchYour first damaging ability hit every 10s burns champions. —
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 37.6%

Domination

Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions. 46.4%
Taste of BloodTaste of BloodHeal when you damage an enemy champion. —
Sudden ImpactSudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. —
Sixth SenseSixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. 52.0%
Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. —
Deep WardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. —
Treasure HunterTreasure HunterUnique takedowns grant additional gold the first time they are collected. —
Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. 48.6%
Ultimate HunterUltimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate. 41.0%

Stat shards

Adaptive ForceAdaptive Force39.9%
Attack SpeedAttack Speed—
Ability HasteAbility Haste41.4%
Adaptive ForceAdaptive Force30.8%
Move SpeedMove Speed50.9%
Health ScalingHealth Scaling—
HealthHealth—
Tenacity and Slow ResistTenacity and Slow Resist52.2%
Health ScalingHealth Scaling29.3%

Items

Starter Items

  • Health PotionHealth PotionConsume Restores 120 Health over 15 seconds.Scorchclaw PupScorchclaw PupJungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately. 52.3%43.4% pick47 games
  • Scorchclaw PupScorchclaw PupJungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 33.6%18.1% pick37 games
  • Gustwalker HatchlingGustwalker HatchlingJungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 29.0%5.0% pick8 games

Boots

  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 46.5%88.1% pick132 games

Skills

Skill Priority

  1. Dark MatterWW: Dark MatterVeigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
  2. Baleful StrikeQQ: Baleful StrikeVeigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
  3. Event HorizonEE: Event HorizonVeigar twists the edges of space, creating a cage that Stuns enemies that pass through.

53.9% WR 50 Matches

Skill Path

52.8%39 games
Ability123456789101112131415161718
Baleful StrikeQQ: Baleful StrikeVeigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.QQQ
Dark MatterWW: Dark MatterVeigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.WWWWW
Event HorizonEE: Event HorizonVeigar twists the edges of space, creating a cage that Stuns enemies that pass through.E
Primordial BurstRR: Primordial BurstBlasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. SmiteSmiteDeals true damage to a monster or minion. 40.9%160 games Mainstream

Computed from 173 ranked Solo/Duo games collected through the Riot API · patch 26.21 (the previous patch: not enough games on 26.22 yet).

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