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Blitzcrank build

Showing patch 26.21: not enough games on 26.22 yet.

Runes

Inspiration

Glacial AugmentGlacial AugmentImmobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. 36.5%
Unsealed SpellbookUnsealed SpellbookSwap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps. —
First StrikeFirst StrikeWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. —
Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. 32.6%
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. —
Cash BackCash BackGet some gold back when you purchase Legendary Items. —
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. —
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. 33.4%
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 30.7%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. —

Sorcery

Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. 36.6%
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. —
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. 41.6%
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 49.3%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 42.2%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. —
ScorchScorchYour first damaging ability hit every 10s burns champions. —
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 21.1%

Stat shards

Adaptive ForceAdaptive Force37.8%
Attack SpeedAttack Speed42.9%
Ability HasteAbility Haste33.4%
Adaptive ForceAdaptive Force36.7%
Move SpeedMove Speed—
Health ScalingHealth Scaling34.3%
HealthHealth35.9%
Tenacity and Slow ResistTenacity and Slow Resist—
Health ScalingHealth Scaling36.3%

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. —
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. —
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. —
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. —
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. —
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s —
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. —
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. —
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. —

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. 32.6%
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. —
Cash BackCash BackGet some gold back when you purchase Legendary Items. —
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. —
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. 33.4%
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 30.7%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. —

Stat shards

Adaptive ForceAdaptive Force37.8%
Attack SpeedAttack Speed42.9%
Ability HasteAbility Haste33.4%
Adaptive ForceAdaptive Force36.7%
Move SpeedMove Speed—
Health ScalingHealth Scaling34.3%
HealthHealth35.9%
Tenacity and Slow ResistTenacity and Slow Resist—
Health ScalingHealth Scaling36.3%

Items

Starter Items

  • Doran's RingDoran's Ring18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 38.5%56.2% pick128 games
  • Doran's BladeDoran's Blade10 Attack Damage 80 Health 2.5% OmnivampHealth PotionHealth PotionConsume Restores 120 Health over 15 seconds. 32.1%12.1% pick24 games
  • Tear of the GoddessTear of the Goddess240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 48.7%5.5% pick15 games

Boots

  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 43.1%44.4% pick94 games
  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 40.5%19.4% pick39 games
  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 18.7%15.7% pick26 games

Skills

Skill Priority

  1. Rocket GrabQQ: Rocket GrabBlitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.
  2. Power FistEE: Power FistBlitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.
  3. OverdriveWW: OverdriveBlitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.

37.6% WR 180 Matches

Skill Path

42.3%122 games
Ability123456789101112131415161718
Rocket GrabQQ: Rocket GrabBlitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.QQQQQ
OverdriveWW: OverdriveBlitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.W
Power FistEE: Power FistBlitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.EEE
Static FieldRR: Static FieldEnemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 32.9%146 games Mainstream
  • FlashFlashTeleports you a short distance toward your cursor. BarrierBarrierGain a brief Shield. 59.5%15 games Situational

Computed from 230 ranked Solo/Duo games collected through the Riot API · patch 26.21 (the previous patch: not enough games on 26.22 yet).

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