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Ezreal build

49.1% win rate

Runes

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 46.4%
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 46.3%
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 44.8%
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 45.6%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 46.2%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 45.0%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 46.9%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. 46.1%
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 45.9%
Cut DownCut DownDeal more damage to high health enemy champions. 47.0%
Last StandLast StandDeal more damage to champions while you are low on health. —

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. —
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. 45.8%
Cash BackCash BackGet some gold back when you purchase Legendary Items. 47.3%
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. 47.9%
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. 45.7%
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 46.2%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. 47.5%

Stat shards

Adaptive ForceAdaptive Force47.0%
Attack SpeedAttack Speed46.1%
Ability HasteAbility Haste—
Adaptive ForceAdaptive Force46.2%
Move SpeedMove Speed—
Health ScalingHealth Scaling—
HealthHealth47.1%
Tenacity and Slow ResistTenacity and Slow Resist—
Health ScalingHealth Scaling45.9%

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 46.4%
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 46.3%
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 44.8%
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 45.6%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 46.2%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 45.0%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 46.9%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. 46.1%
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 45.9%
Cut DownCut DownDeal more damage to high health enemy champions. 47.0%
Last StandLast StandDeal more damage to champions while you are low on health. —

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. —
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. 45.8%
Cash BackCash BackGet some gold back when you purchase Legendary Items. 47.3%
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. 47.9%
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. 45.7%
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 46.2%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. 47.5%

Stat shards

Adaptive ForceAdaptive Force47.0%
Attack SpeedAttack Speed46.1%
Ability HasteAbility Haste—
Adaptive ForceAdaptive Force46.2%
Move SpeedMove Speed—
Health ScalingHealth Scaling—
HealthHealth47.1%
Tenacity and Slow ResistTenacity and Slow Resist—
Health ScalingHealth Scaling45.9%

Items

Starter Items

  • Doran's BowDoran's Bow7 Attack Damage 15% Attack Speed 1.5% OmnivampHealth Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 49.7%99.3% pick7 games
  • Doran's BladeDoran's Blade10 Attack Damage 80 Health 2.5% OmnivampHealth PotionHealth PotionConsume Restores 120 Health over 15 seconds. 46.7%21.5% pick63,746 games
  • Tear of the GoddessTear of the Goddess240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 43.1%7.3% pick21,270 games

Boots

  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 32.4%75.5% pick6 games
  • Gluttonous GreavesGluttonous Greaves45 Move Speed 4% Omnivamp Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. 49.7%12.3% pick41,545 games
  • Plated SteelcapsPlated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. 47.1%2.4% pick7,694 games

Core Build

  1. Trinity ForceTrinity Force36 Attack Damage 30% Attack Speed 333 Health 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.ManamuneManamune35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.Spear of ShojinSpear of Shojin45 Attack Damage 450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times). 84.2%48.8% pick7 games
  2. Trinity ForceTrinity Force36 Attack Damage 30% Attack Speed 333 Health 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.ManamuneManamune35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.Endless HungerEndless Hunger65 Attack Damage 5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration. 99.9%42.0% pick5 games
  3. Trinity ForceTrinity Force36 Attack Damage 30% Attack Speed 333 Health 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.ManamuneManamune35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.Serylda's GrudgeSerylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second. 45.1%13.5% pick28,443 games
  4. Essence ReaverEssence Reaver50 Attack Damage 20 Ability Haste 25% Critical Strike Chance Spellblade After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.ManamuneManamune35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.Spear of ShojinSpear of Shojin45 Attack Damage 450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times). 48.4%2.6% pick5,120 games

Fourth

  • Serylda's GrudgeSerylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second. Serylda's Grudge 97.3%85.8% pick5 games
  • Endless HungerEndless Hunger65 Attack Damage 5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration. Endless Hunger 53.3%14.2% pick17,933 games
  • Frozen HeartFrozen Heart75 Armor 400 Mana 20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%. Frozen Heart 49.9%6.6% pick7,648 games
  • Lord Dominik's RegardsLord Dominik's Regards35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health. Lord Dominik's Regards 48.1%1.9% pick3,176 games
  • Maw of MalmortiusMaw of Malmortius60 Attack Damage 15 Ability Haste 40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat. Maw of Malmortius 49.8%2.6% pick3,105 games

Fifth

  • Serylda's GrudgeSerylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second. Serylda's Grudge 52.8%14.9% pick7,632 games
  • Guardian AngelGuardian Angel55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis. Guardian Angel 52.2%7.7% pick3,547 games
  • Maw of MalmortiusMaw of Malmortius60 Attack Damage 15 Ability Haste 40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat. Maw of Malmortius 50.4%8.9% pick4,357 games
  • Endless HungerEndless Hunger65 Attack Damage 5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration. Endless Hunger 49.6%24.5% pick11,832 games
  • Frozen HeartFrozen Heart75 Armor 400 Mana 20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%. Frozen Heart 49.2%22.3% pick10,268 games

Sixth

  • Serylda's GrudgeSerylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second. Serylda's Grudge 52.1%5.7% pick875 games
  • Guardian AngelGuardian Angel55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis. Guardian Angel 51.7%26.5% pick3,921 games
  • Maw of MalmortiusMaw of Malmortius60 Attack Damage 15 Ability Haste 40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat. Maw of Malmortius 49.1%18.2% pick2,734 games
  • Frozen HeartFrozen Heart75 Armor 400 Mana 20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%. Frozen Heart 48.3%16.4% pick2,493 games
  • Endless HungerEndless Hunger65 Attack Damage 5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration. Endless Hunger 46.0%10.3% pick1,505 games

Skills

Skill Priority

  1. Mystic ShotQQ: Mystic ShotEzreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
  2. Arcane ShiftEE: Arcane ShiftEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
  3. Essence FluxWW: Essence FluxEzreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.

49.3% WR 8 Matches

Skill Path

40.7%5 games
Ability123456789101112131415161718
Mystic ShotQQ: Mystic ShotEzreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.QQQQQ
Essence FluxWW: Essence FluxEzreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.W
Arcane ShiftEE: Arcane ShiftEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.EEE
Trueshot BarrageRR: Trueshot BarrageEzreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. BarrierBarrierGain a brief Shield. 32.7%5 games Mainstream
  • ExhaustExhaustSlows target enemy champion and reduces their damage dealt. FlashFlashTeleports you a short distance toward your cursor. 47.7%39,550 games Situational

Computed from 8 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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