Ezreal

Computed from 312,038 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| ADC | 46.2% | 12.4% |
Ezreal is banned in about 4.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Ezreal's ADC win rate is 3.8 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Ezreal is tracked in exactly one role at this tier scope, ADC — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Ezreal's ADC Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Ezreal's most common ADC setup runs Flash and Barrier with Lethal Tempo, maxes Q first, and builds Trinity Force, Manamune, and Spear of Shojin — 35.9% win rate over 66 games.
- Summoner spells
Flash + Barrier
27.0%39 games - Runes
Lethal Tempo + Inspiration
65.2%18 games - Skill priority Q > E > W 37.4%65 games
- Starter

Doran's Bow + Health Potion ×2
39.0%50 games - Boots
Ionian Boots of Lucidity
18.4%44 games - First three items


Trinity Force → Manamune → Spear of Shojin
28.9%19 games
Ezreal's ADC Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 46.6% | 9.8% | 22,752 | 0.45σ | No |
| Bronze | 46.3% | 10.9% | 30,666 | 0.61σ | Yes |
| Silver | 46.1% | 12.3% | 42,826 | 0.67σ | Yes |
| Gold | 46.1% | 13.1% | 52,722 | 0.72σ | Yes |
| Platinum | 46.2% | 13.2% | 57,059 | 0.75σ | Yes |
| Emerald | 46.2% | 12.9% | 44,726 | 0.85σ | Yes |
| Diamond | 45.8% | 12.5% | 40,072 | 0.95σ | Yes |
| Master | 46.1% | 11.8% | 19,210 | 0.82σ | Yes |
| Grandmaster | 46.5% | 12.7% | 1,358 | 0.46σ | No |
| Challenger | 46.3% | 13.2% | 312 | 0.30σ | No |
Ezreal's ADC win rate ranges from 45.8% at Diamond to 46.6% at Iron across the 10 of 10 ranked tiers with at least 200 games in this role — a 0.7-point spread. Measured against each tier's own noise floor, that's 0.45σ at Iron and 0.95σ at Diamond, with only the Diamond figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.
- Power curve
- Late game
- Threats
- Poke
Curated reads, not measured: how we judge these
Who Counters Ezreal in ADC?
Champions That Counter Ezreal
| Champion | Win Rate vs Ezreal | Edge (noise-widths) |
|---|---|---|
| 60.2% | 2.14σ | |
| 59.5% | 2.00σ | |
| 59.5% | 1.99σ | |
| 59.3% | 1.95σ | |
| 58.5% | 1.77σ |
Champions Ezreal Counters
| Champion | Win Rate vs Ezreal | Edge (noise-widths) |
|---|---|---|
| 46.5% | 0.72σ | |
| 46.9% | 0.64σ | |
| 48.0% | 0.42σ | |
| 48.7% | 0.28σ | |
| 48.7% | 0.27σ |
At most five champions are listed in each direction for Ezreal: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.
Our Read on Ezreal
Reading the Numbers
A skillshot, not a guaranteed auto attack, is the core of Ezreal's damage, and that single design choice explains a lot about how his aggregate looks despite him being one of the most picked champions in the game: every whiffed cast is lost value a simpler ADC wouldn't give up. Spread across every skill level from casual players to professionals, that point of difficulty is enough to pull his win rate down even though a well-piloted Ezreal is genuinely strong. His raw numbers undersell him if you don't account for who's actually landing the shots.
When a Teammate Locks Ezreal
Give an Ezreal on your team room to poke and farm rather than forcing him into an early all-in -- his blink out of danger means he rarely dies for free, but it also means he won't commit to a risky trade your lane might need. His long game is built around chip damage and safety, so expect his impact to grow once his global ultimate starts threatening kills across the map in the mid game.
When the Enemy Has Ezreal
His blink makes Ezreal hard to punish directly, so the read against him shifts to tempo instead of a single dive: he trades poke damage for safety, which means a lane that pulls ahead fast on your side can outrun whatever he's chipping away at from range. Watch for his ultimate sniping low-health allies across the map once teamfights start breaking out, and don't assume he's harmless just because he rarely all-ins -- he's simply choosing when the risk is worth taking.
Last reviewed 13 October 2026