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Ezreal build

Showing patch 26.21: not enough games on 26.22 yet.

Runes

Domination

ElectrocuteElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 43.9%
Dark HarvestDark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 42.2%
Hail of BladesHail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. —
Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions. —
Taste of BloodTaste of BloodHeal when you damage an enemy champion. 40.0%
Sudden ImpactSudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. 44.2%
Sixth SenseSixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. 44.6%
Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. 43.2%
Deep WardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. 42.2%
Treasure HunterTreasure HunterUnique takedowns grant additional gold the first time they are collected. 43.7%
Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. 37.7%
Ultimate HunterUltimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate. 44.2%

Sorcery

Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. 43.2%
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 41.6%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 44.5%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. —
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. 43.0%
ScorchScorchYour first damaging ability hit every 10s burns champions. 43.6%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 42.0%

Stat shards

Adaptive ForceAdaptive Force43.6%
Attack SpeedAttack Speed42.1%
Ability HasteAbility Haste43.9%
Adaptive ForceAdaptive Force42.7%
Move SpeedMove Speed41.5%
Health ScalingHealth Scaling—
HealthHealth42.9%
Tenacity and Slow ResistTenacity and Slow Resist42.8%
Health ScalingHealth Scaling42.7%

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 42.2%
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 43.2%
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 39.4%
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 39.5%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 42.5%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 36.6%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 43.4%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. 42.5%
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 42.4%
Cut DownCut DownDeal more damage to high health enemy champions. 42.2%
Last StandLast StandDeal more damage to champions while you are low on health. —

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. —
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. 42.2%
Cash BackCash BackGet some gold back when you purchase Legendary Items. 43.6%
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. 40.5%
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. 42.1%
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 40.2%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. 46.0%

Stat shards

Adaptive ForceAdaptive Force43.6%
Attack SpeedAttack Speed42.1%
Ability HasteAbility Haste43.9%
Adaptive ForceAdaptive Force42.7%
Move SpeedMove Speed41.5%
Health ScalingHealth Scaling—
HealthHealth42.9%
Tenacity and Slow ResistTenacity and Slow Resist42.8%
Health ScalingHealth Scaling42.7%

Items

Starter Items

  • Doran's BladeDoran's Blade10 Attack Damage 80 Health 2.5% OmnivampHealth PotionHealth PotionConsume Restores 120 Health over 15 seconds. 44.4%51.0% pick7,126 games
  • Doran's BowDoran's Bow7 Attack Damage 15% Attack Speed 1.5% OmnivampHealth Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 42.3%19.4% pick2,575 games
  • Tear of the GoddessTear of the Goddess240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 40.6%12.9% pick1,667 games

Boots

  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 44.7%47.7% pick6,518 games
  • Gluttonous GreavesGluttonous Greaves45 Move Speed 4% Omnivamp Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. 44.3%6.1% pick808 games
  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 42.4%37.5% pick4,545 games

Core Build

  1. Trinity ForceTrinity Force36 Attack Damage 30% Attack Speed 333 Health 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.ManamuneManamune35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.Endless HungerEndless Hunger65 Attack Damage 5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration. 52.9%4.3% pick399 games
  2. Hextech GunbladeHextech Gunblade80 Ability Power 40 Attack Damage 10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.Lich BaneLich Bane100 Ability Power 6% Move Speed 10 Ability Haste Spellblade After using an Ability, your next Attack deals bonus magic damage On-Hit.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. 50.9%9.8% pick815 games
  3. Trinity ForceTrinity Force36 Attack Damage 30% Attack Speed 333 Health 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.ManamuneManamune35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.Serylda's GrudgeSerylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second. 48.8%14.4% pick1,085 games
  4. Trinity ForceTrinity Force36 Attack Damage 30% Attack Speed 333 Health 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.ManamuneManamune35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.Spear of ShojinSpear of Shojin45 Attack Damage 450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times). 47.2%7.3% pick590 games
  5. Hextech GunbladeHextech Gunblade80 Ability Power 40 Attack Damage 10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.Lich BaneLich Bane100 Ability Power 6% Move Speed 10 Ability Haste Spellblade After using an Ability, your next Attack deals bonus magic damage On-Hit.Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. 51.9%2.6% pick290 games

Fourth

  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 55.4%16.0% pick665 games
  • StormsurgeStormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies. Stormsurge 53.5%10.3% pick403 games
  • ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. Shadowflame 49.6%13.9% pick575 games
  • Serylda's GrudgeSerylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second. Serylda's Grudge 48.2%11.3% pick436 games
  • Spear of ShojinSpear of Shojin45 Attack Damage 450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times). Spear of Shojin 47.5%8.2% pick296 games

Fifth

  • Serylda's GrudgeSerylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second. Serylda's Grudge 59.9%4.9% pick64 games
  • Void StaffVoid Staff95 Ability Power 40% Magic Penetration Void Staff 55.3%6.5% pick99 games
  • Guardian AngelGuardian Angel55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis. Guardian Angel 54.1%5.6% pick64 games
  • StormsurgeStormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies. Stormsurge 53.9%6.4% pick80 games
  • Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. Zhonya's Hourglass 52.1%4.9% pick70 games

Sixth

  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 51.4%9.1% pick19 games
  • ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. Shadowflame 42.8%6.4% pick14 games
  • Void StaffVoid Staff95 Ability Power 40% Magic Penetration Void Staff 40.4%5.9% pick11 games
  • Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. Zhonya's Hourglass 23.3%4.3% pick8 games

Skills

Skill Priority

  1. Essence FluxWW: Essence FluxEzreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
  2. Arcane ShiftEE: Arcane ShiftEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
  3. Mystic ShotQQ: Mystic ShotEzreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.

46.6% WR 1,852 Matches

Skill Path

47.8%663 games
Ability123456789101112131415161718
Mystic ShotQQ: Mystic ShotEzreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.Q
Essence FluxWW: Essence FluxEzreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.WWWWW
Arcane ShiftEE: Arcane ShiftEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.EEE
Trueshot BarrageRR: Trueshot BarrageEzreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 43.7%5,960 games Mainstream
  • ExhaustExhaustSlows target enemy champion and reduces their damage dealt. FlashFlashTeleports you a short distance toward your cursor. 43.1%1,254 games Situational

Computed from 13,767 ranked Solo/Duo games collected through the Riot API · patch 26.21 (the previous patch: not enough games on 26.22 yet).

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