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Fizz build

Runes

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 52.5%
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. —
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. —
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 51.7%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 52.6%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 50.3%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 51.7%
Cut DownCut DownDeal more damage to high health enemy champions. 54.2%
Last StandLast StandDeal more damage to champions while you are low on health. —

Domination

Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions. —
Taste of BloodTaste of BloodHeal when you damage an enemy champion. —
Sudden ImpactSudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. 50.5%
Sixth SenseSixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. 45.9%
Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. 49.8%
Deep WardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. —
Treasure HunterTreasure HunterUnique takedowns grant additional gold the first time they are collected. 50.4%
Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. 55.7%
Ultimate HunterUltimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate. 48.1%

Stat shards

Adaptive ForceAdaptive Force50.0%
Attack SpeedAttack Speed52.0%
Ability HasteAbility Haste53.9%
Adaptive ForceAdaptive Force51.6%
Move SpeedMove Speed—
Health ScalingHealth Scaling—
HealthHealth53.3%
Tenacity and Slow ResistTenacity and Slow Resist47.8%
Health ScalingHealth Scaling51.4%

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 52.5%
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. —
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. —
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 51.7%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 52.6%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 50.3%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 51.7%
Cut DownCut DownDeal more damage to high health enemy champions. 54.2%
Last StandLast StandDeal more damage to champions while you are low on health. —

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. —
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. 52.1%
Cash BackCash BackGet some gold back when you purchase Legendary Items. 52.0%
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. 55.1%
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. —
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 52.0%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. —

Stat shards

Adaptive ForceAdaptive Force50.0%
Attack SpeedAttack Speed52.0%
Ability HasteAbility Haste53.9%
Adaptive ForceAdaptive Force51.6%
Move SpeedMove Speed—
Health ScalingHealth Scaling—
HealthHealth53.3%
Tenacity and Slow ResistTenacity and Slow Resist47.8%
Health ScalingHealth Scaling51.4%

Items

Starter Items

  • Scorchclaw PupScorchclaw PupJungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately. 52.4%25.7% pick4,600 games
  • Scorchclaw PupScorchclaw PupJungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 51.9%46.9% pick6,773 games
  • Gustwalker HatchlingGustwalker HatchlingJungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 50.2%15.1% pick2,383 games

Boots

  • Mercury's TreadsMercury's Treads20 Magic Resist 45 Move Speed 30% Tenacity 52.9%3.4% pick552 games
  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 52.4%67.3% pick9,855 games
  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 51.7%26.3% pick4,202 games

Core Build

  1. Dusk and DawnDusk and Dawn300 Health 60 Ability Power 20 Ability Haste 20% Attack Speed Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Nashor's ToothNashor's Tooth80 Ability Power 50% Attack Speed 15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.Mejai's SoulstealerMejai's Soulstealer20 Ability Power 100 Health Glory Takedowns grant Glory, up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory. 79.4%3.7% pick407 games
  2. Dusk and DawnDusk and Dawn300 Health 60 Ability Power 20 Ability Haste 20% Attack Speed Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Nashor's ToothNashor's Tooth80 Ability Power 50% Attack Speed 15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. 56.7%4.8% pick565 games
  3. Dusk and DawnDusk and Dawn300 Health 60 Ability Power 20 Ability Haste 20% Attack Speed Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. 56.2%3.4% pick359 games
  4. Dusk and DawnDusk and Dawn300 Health 60 Ability Power 20 Ability Haste 20% Attack Speed Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Nashor's ToothNashor's Tooth80 Ability Power 50% Attack Speed 15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. 52.3%32.0% pick3,308 games
  5. Lich BaneLich Bane100 Ability Power 6% Move Speed 10 Ability Haste Spellblade After using an Ability, your next Attack deals bonus magic damage On-Hit.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. 49.9%5.1% pick547 games

Fourth

  • Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. Zhonya's Hourglass 63.9%21.4% pick1,257 games
  • CryptbloomCryptbloom75 Ability Power 30% Magic Penetration 20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals. Cryptbloom 60.2%5.4% pick307 games
  • StormsurgeStormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies. Stormsurge 59.6%3.9% pick219 games
  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 57.9%25.0% pick1,528 games
  • Void StaffVoid Staff95 Ability Power 40% Magic Penetration Void Staff 55.7%6.0% pick394 games

Fifth

  • Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. Zhonya's Hourglass 68.2%8.0% pick171 games
  • CryptbloomCryptbloom75 Ability Power 30% Magic Penetration 20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals. Cryptbloom 62.9%8.7% pick188 games
  • Void StaffVoid Staff95 Ability Power 40% Magic Penetration Void Staff 61.0%13.6% pick327 games
  • ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. Shadowflame 60.1%11.6% pick231 games
  • StormsurgeStormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies. Stormsurge 54.5%4.1% pick86 games

Sixth

  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 66.5%23.7% pick91 games
  • Void StaffVoid Staff95 Ability Power 40% Magic Penetration Void Staff 49.1%17.1% pick70 games
  • ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. Shadowflame 45.7%11.6% pick53 games
  • StormsurgeStormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies. Stormsurge 58.8%7.5% pick31 games
  • CryptbloomCryptbloom75 Ability Power 30% Magic Penetration 20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals. Cryptbloom 88.1%2.8% pick12 games

Skills

Skill Priority

  1. Seastone TridentWW: Seastone TridentFizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
  2. Playful / TricksterEE: Playful / TricksterFizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
  3. Urchin StrikeQQ: Urchin StrikeFizz dashes through his target, dealing magic damage and applying on hit effects.

52.5% WR 12,894 Matches

Skill Path

53.6%2,562 games
Ability123456789101112131415161718
Urchin StrikeQQ: Urchin StrikeFizz dashes through his target, dealing magic damage and applying on hit effects.Q
Seastone TridentWW: Seastone TridentFizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.WWWWW
Playful / TricksterEE: Playful / TricksterFizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.EEE
Chum the WatersRR: Chum the WatersFizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. SmiteSmiteDeals true damage to a monster or minion. 51.5%15,493 games Mainstream
  • SmiteSmiteDeals true damage to a monster or minion. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 53.0%529 games Situational

Computed from 1 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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