Should I Dodge?

League of Legends Lobby Advisor

Fizz

  • Assassin
  • Fighter

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
6 / 10
Defense
4 / 10
Magic
7 / 10
Difficulty
6 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Jungle 50.5% 0.7%
Mid 51.9% 6.4%

About 11.7% of games at this tier see Fizz banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Fizz's Mid numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Fizz's Mid win rate is 1.9 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Fizz is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Jungle (0.7% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Fizz's Mid Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 48.7% 5.8% 0.17σ No
Bronze 52.1% 6.8% 0.34σ No
Silver 52.3% 7.0% 0.40σ No
Gold 52.4% 6.9% 0.45σ No
Platinum 52.1% 6.6% 0.42σ No
Emerald 51.9% 5.6% 0.42σ No
Diamond 50.6% 4.7% 0.14σ No
Master 49.5% 3.7% 0.10σ No
Grandmaster 49.0% 2.8% 0.14σ No
Challenger 45.6% 1.9% 0.36σ No

Fizz's Mid win rate ranges from 45.6% at Challenger to 52.4% at Gold across the 10 of 10 ranked tiers with published data for this role — a 6.8-point spread. Measured against each tier's own noise floor, that's 0.45σ at Gold and 0.36σ at Challenger, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Fizz's power curve as an early-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Fizz's kit as carrying burst — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Fizz's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Fizz?

Matchups below are for Fizz's Mid role -- its highest-pick-rate lane, played in 6.4% of its recorded games at this tier.

Champions That Counter Fizz

Champion Win Rate vs Fizz Edge (noise-widths)
Nasus 54.5% 0.93σ
Pantheon 52.3% 0.48σ
Heimerdinger 52.2% 0.45σ
Lissandra 51.9% 0.41σ
Vladimir 51.5% 0.31σ

Champions Fizz Counters

Champion Win Rate vs Fizz Edge (noise-widths)
Mel 41.0% 1.87σ
Smolder 41.2% 1.84σ
Taliyah 43.1% 1.44σ
Syndra 43.6% 1.35σ
Orianna 43.9% 1.28σ

The stats source lists at most five champions in each direction for Fizz: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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