Should I Dodge?

League of Legends Lobby Advisor

Fizz

  • Assassin
  • Fighter

Computed from 150,628 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
6 / 10
Defense
4 / 10
Magic
7 / 10
Difficulty
6 / 10
Role Win Rate Pick Rate
Jungle 51.5% 0.7%
Mid 51.9% 5.4%

Fizz is banned in about 11.9% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Fizz's Mid win rate is 1.9 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Fizz is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Jungle (0.7% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Fizz's Mid Build

In Emerald+ games on patch 26.21, Fizz's most common Mid setup runs Flash and Ignite with Electrocute, maxes E first, and builds Lich Bane, Mejai's Soulstealer, and Zhonya's Hourglass — 51.3% win rate over 33,955 games.

  • Summoner spells Flash + Ignite 51.4%33,228 games
  • Runes Electrocute + Sorcery 52.3%4,003 games
  • Skill priority E > W > Q 51.6%31,628 games
  • Starter Doran's Ring + Health Potion ×2 51.3%32,166 games
  • Boots Sorcerer's Shoes 52.1%20,664 games
  • First three items Lich Bane → Mejai's Soulstealer → Zhonya's Hourglass 73.9%1,197 games

Our Read on Fizz

Reading the Numbers

Untargetable for a beat mid-dash -- that single trait pushes Fizz's ban rate far higher than his win rate would predict on its own. A perfectly timed ability or auto attack can simply pass through him without landing, which is deeply frustrating to play against regardless of whether his numbers that patch are actually dominant. Teams ban him to avoid ever having that conversation: a champion doesn't need a sky-high win rate to earn a preemptive ban when the alternative is losing a fight to someone your team physically couldn't hit.

When a Teammate Locks Fizz

Give a Fizz teammate space to hunt: he wants to hop onto an isolated target and burst them down before help arrives, so peel-heavy compositions or a backline that's hard to reach take away what he does best. He's strongest roaming for solo kills in the early-to-mid game, so don't expect him to hold a side lane forever once the map opens up.

When the Enemy Has Fizz

Don't wander alone near brush or river against a Fizz: his jump lets him engage and then briefly dodge your response before it lands, and an isolated squishy is exactly what he's built to punish. Stay grouped and he loses that opening, forced to either commit into a fight he can't cleanly escape or sit out entirely. His shark-bait ultimate can still catch a clustered team off guard, though, so watch the water and don't stand still once he has it up.

Last reviewed 13 October 2026

Fizz's Mid Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 52.3% 5.1% 12,231 0.30σ No
Bronze 52.3% 5.5% 16,893 0.38σ No
Silver 51.7% 5.9% 22,105 0.29σ No
Gold 52.1% 5.8% 24,539 0.38σ No
Platinum 52.2% 5.5% 24,907 0.44σ No
Emerald 51.5% 4.6% 16,607 0.34σ No
Diamond 50.2% 3.8% 12,150 0.05σ No
Master 50.9% 3.1% 4,660 0.18σ No
Grandmaster 48.3% 2.8% 266 0.23σ No

Fizz's Mid win rate ranges from 48.3% at Grandmaster to 52.3% at Bronze across the 9 of 10 ranked tiers with at least 200 games in this role — a 4.0-point spread. Measured against each tier's own noise floor, that's 0.38σ at Bronze and 0.23σ at Grandmaster, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Early game
Threats
Burst

Curated reads, not measured: how we judge these

Who Counters Fizz in Mid?

Champions That Counter Fizz

Champion Win Rate vs Fizz Edge (noise-widths)
Tahm Kench 58.7% 1.81σ
Sion 57.3% 1.53σ
Tryndamere 56.9% 1.45σ
Riven 54.8% 1.01σ
Sett 54.8% 1.00σ

Champions Fizz Counters

Champion Win Rate vs Fizz Edge (noise-widths)
Ashe 40.8% 1.93σ
Jhin 41.2% 1.83σ
Ornn 41.4% 1.80σ
Smolder 41.8% 1.71σ
Vayne 41.9% 1.69σ

At most five champions are listed in each direction for Fizz: the 5 that counter it here lean control-heavy, with a tight, 4-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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