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Illaoi build

52.9% win rate

Runes

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 56.0%
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. —
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. 55.9%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 51.9%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 52.2%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 57.2%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 57.5%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 53.9%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 55.0%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 54.7%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 55.0%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 50.7%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. 50.7%
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. —
Cut DownCut DownDeal more damage to high health enemy champions. —
Last StandLast StandDeal more damage to champions while you are low on health. 53.1%

Stat shards

Adaptive ForceAdaptive Force54.8%
Attack SpeedAttack Speed67.0%
Ability HasteAbility Haste51.7%
Adaptive ForceAdaptive Force54.5%
Move SpeedMove Speed48.9%
Health ScalingHealth Scaling52.6%
HealthHealth50.3%
Tenacity and Slow ResistTenacity and Slow Resist38.5%
Health ScalingHealth Scaling57.4%

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. —
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. —
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 51.8%
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 54.7%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 55.0%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 50.7%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. 50.7%
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. —
Cut DownCut DownDeal more damage to high health enemy champions. —
Last StandLast StandDeal more damage to champions while you are low on health. 53.1%

Resolve

DemolishDemolishYour third attack against turrets deals bonus damage. 55.9%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 51.9%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 52.2%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 57.2%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 57.5%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 53.9%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 55.0%

Stat shards

Adaptive ForceAdaptive Force54.8%
Attack SpeedAttack Speed67.0%
Ability HasteAbility Haste51.7%
Adaptive ForceAdaptive Force54.5%
Move SpeedMove Speed48.9%
Health ScalingHealth Scaling52.6%
HealthHealth50.3%
Tenacity and Slow ResistTenacity and Slow Resist38.5%
Health ScalingHealth Scaling57.4%

Items

Starter Items

  • Doran's ShieldDoran's Shield110 Health Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 59.8%30.6% pick68 games
  • Doran's BladeDoran's Blade10 Attack Damage 80 Health 2.5% OmnivampHealth PotionHealth PotionConsume Restores 120 Health over 15 seconds. 54.2%53.4% pick116 games
  • Doran's HelmDoran's Helm150 Health 8 Armor 8 Magic Resist Helping Hand Attacks deal 5 bonus physical damage to minions.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 50.6%11.0% pick26 games

Boots

  • Mercury's TreadsMercury's Treads20 Magic Resist 45 Move Speed 30% Tenacity 58.3%39.4% pick80 games
  • Plated SteelcapsPlated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. 54.8%53.9% pick108 games
  • Gluttonous GreavesGluttonous Greaves45 Move Speed 4% Omnivamp Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. 54.7%3.9% pick7 games

Core Build

  1. Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.Iceborn GauntletIceborn Gauntlet300 Health 50 Armor 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds. 53.4%14.8% pick21 games
  2. Iceborn GauntletIceborn Gauntlet300 Health 50 Armor 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds. 50.9%9.6% pick15 games
  3. Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Death's DanceDeath's Dance60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds. 48.5%7.6% pick9 games
  4. Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Iceborn GauntletIceborn Gauntlet300 Health 50 Armor 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows. 32.8%3.1% pick9 games
  5. Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.Iceborn GauntletIceborn Gauntlet300 Health 50 Armor 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Spirit VisageSpirit Visage400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%. 24.2%2.1% pick6 games

Fourth

  • Spirit VisageSpirit Visage400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%. Spirit Visage 73.5%31.4% pick23 games
  • Death's DanceDeath's Dance60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds. Death's Dance 48.0%15.1% pick14 games
  • ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. Thornmail 19.9%11.6% pick7 games
  • Randuin's OmenRanduin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds. Randuin's Omen 65.9%8.5% pick8 games
  • Jak'Sho, The ProteanJak'Sho, The Protean350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat. Jak'Sho, The Protean 51.0%3.9% pick7 games

Fifth

  • Spirit VisageSpirit Visage400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%. Spirit Visage 61.6%30.5% pick7 games
  • Death's DanceDeath's Dance60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds. Death's Dance 81.8%20.9% pick6 games
  • Jak'Sho, The ProteanJak'Sho, The Protean350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat. Jak'Sho, The Protean 14.0%10.8% pick12 games
  • ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. Thornmail 45.6%13.2% pick10 games
  • Randuin's OmenRanduin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds. Randuin's Omen 61.4%5.6% pick6 games

Sixth

  • Overlord's BloodmailOverlord's Bloodmail40 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 10% increased Attack Damage based on your percent missing Health. Overlord's Bloodmail 61.4%3.6% pick64 games
  • Kaenic RookernKaenic Rookern400 Health 80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield. Kaenic Rookern 53.4%4.2% pick75 games
  • Spirit VisageSpirit Visage400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%. Spirit Visage 50.7%7.7% pick138 games
  • Guardian AngelGuardian Angel55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis. Guardian Angel 49.9%8.3% pick151 games
  • Death's DanceDeath's Dance60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds. Death's Dance 49.7%11.3% pick217 games

Skills

Skill Priority

  1. Tentacle SmashQQ: Tentacle SmashIncreases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.
  2. Test of SpiritEE: Test of SpiritIllaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.
  3. Harsh LessonWW: Harsh LessonIllaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.

59.4% WR 57 Matches

Skill Path

46.6%13 games
Ability123456789101112131415161718
Tentacle SmashQQ: Tentacle SmashIncreases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.QQQQQ
Harsh LessonWW: Harsh LessonIllaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.W
Test of SpiritEE: Test of SpiritIllaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.EEE
Leap of FaithRR: Leap of FaithIllaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. 56.9%125 games Mainstream
  • ExhaustExhaustSlows target enemy champion and reduces their damage dealt. FlashFlashTeleports you a short distance toward your cursor. 54.7%56 games Mainstream

Computed from 219 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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