Illaoi

Computed from 99,785 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 52.0% | 3.8% |
Illaoi is banned in about 11.0% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Illaoi's Top win rate is 2.0 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Illaoi is tracked in exactly one role at this tier scope, Top — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Illaoi's Top Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Illaoi's most common Top setup runs Exhaust and Flash with Grasp of the Undying, maxes E first, and builds Black Cleaver, Sterak's Gage, and Death's Dance — 84.9% win rate over 3 games.
- Summoner spells
Exhaust + Flash
52.8%18,338 games - Runes
Grasp of the Undying + Precision
52.6%54,046 games - Skill priority E > Q > W 49.2%8 games
- Starter

Doran's Shield + Health Potion
59.0%7 games - Boots
Mercury's Treads
65.3%5 games - First three items


Black Cleaver → Sterak's Gage → Death's Dance
60.7%3,460 games
Illaoi's Top Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 53.8% | 5.7% | 13,883 | 0.50σ | Yes |
| Bronze | 52.3% | 5.1% | 15,838 | 0.37σ | No |
| Silver | 51.9% | 4.4% | 17,372 | 0.32σ | No |
| Gold | 52.2% | 3.7% | 16,955 | 0.40σ | No |
| Platinum | 51.5% | 3.1% | 15,236 | 0.30σ | No |
| Emerald | 50.7% | 2.6% | 10,121 | 0.16σ | No |
| Diamond | 51.3% | 2.2% | 7,459 | 0.29σ | No |
| Master | 49.9% | 1.8% | 2,890 | 0.02σ | No |
Illaoi's Top win rate ranges from 49.9% at Master to 53.8% at Iron across the 8 of 10 ranked tiers with at least 200 games in this role — a 3.9-point spread. Measured against each tier's own noise floor, that's 0.50σ at Iron and 0.02σ at Master, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- No strong lean
- Threats
- None of the seven we track
Curated reads, not measured: how we judge these
Who Counters Illaoi in Top?
Champions That Counter Illaoi
| Champion | Win Rate vs Illaoi | Edge (noise-widths) |
|---|---|---|
| 57.4% | 1.54σ | |
| 56.9% | 1.45σ | |
| 56.6% | 1.39σ | |
| 54.7% | 0.99σ | |
| 54.6% | 0.95σ |
Champions Illaoi Counters
| Champion | Win Rate vs Illaoi | Edge (noise-widths) |
|---|---|---|
| 39.4% | 2.23σ | |
| 41.1% | 1.85σ | |
| 41.2% | 1.84σ | |
| 41.5% | 1.78σ | |
| 41.5% | 1.78σ |
At most five champions are listed in each direction for Illaoi: the 5 that counter it here lean poke-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.