Should I Dodge?

League of Legends Lobby Advisor

Janna build

25.5% win rate

Runes

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. 51.5%
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. 49.7%
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. —
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. —
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. 51.5%
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 51.2%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. 51.0%
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 48.8%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 51.3%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. —
ScorchScorchYour first damaging ability hit every 10s burns champions. 50.4%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. 48.6%
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 52.0%

Domination

Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions. 51.8%
Taste of BloodTaste of BloodHeal when you damage an enemy champion. 50.3%
Sudden ImpactSudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. —
Sixth SenseSixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. —
Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. 48.0%
Deep WardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. 53.1%
Treasure HunterTreasure HunterUnique takedowns grant additional gold the first time they are collected. —
Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. 50.6%
Ultimate HunterUltimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate. —

Stat shards

Adaptive ForceAdaptive Force51.1%
Attack SpeedAttack Speed52.4%
Ability HasteAbility Haste50.9%
Adaptive ForceAdaptive Force49.0%
Move SpeedMove Speed51.8%
Health ScalingHealth Scaling—
HealthHealth51.7%
Tenacity and Slow ResistTenacity and Slow Resist51.8%
Health ScalingHealth Scaling51.0%

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. 51.5%
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. 49.7%
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. —
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. —
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. 51.5%
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 51.2%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. 51.0%
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 48.8%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 51.3%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. —
ScorchScorchYour first damaging ability hit every 10s burns champions. 50.4%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. 48.6%
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 52.0%

Domination

Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions. 51.8%
Taste of BloodTaste of BloodHeal when you damage an enemy champion. 50.3%
Sudden ImpactSudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. —
Sixth SenseSixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. —
Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. 48.0%
Deep WardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. 53.1%
Treasure HunterTreasure HunterUnique takedowns grant additional gold the first time they are collected. —
Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. 50.6%
Ultimate HunterUltimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate. —

Stat shards

Adaptive ForceAdaptive Force51.1%
Attack SpeedAttack Speed52.4%
Ability HasteAbility Haste50.9%
Adaptive ForceAdaptive Force49.0%
Move SpeedMove Speed51.8%
Health ScalingHealth Scaling—
HealthHealth51.7%
Tenacity and Slow ResistTenacity and Slow Resist51.8%
Health ScalingHealth Scaling51.0%

Items

Starter Items

  • Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 1.1%76.2% pick13 games
  • Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 53.2%1.9% pick1,422 games
  • Control WardControl WardConsume Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies. 50.5%2.0% pick1,327 games

Boots

  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 25.5%96.3% pick11 games
  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 49.6%14.3% pick11,275 games

Core Build

  1. Moonstone RenewerMoonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.RedemptionRedemption30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Ardent CenserArdent Censer45 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit. 59.8%5.1% pick1,718 games
  2. Moonstone RenewerMoonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Ardent CenserArdent Censer45 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.RedemptionRedemption30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds. 58.5%4.2% pick1,325 games
  3. Moonstone RenewerMoonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Shurelya's BattlesongShurelya's Battlesong50 Ability Power 15 Ability Haste 4% Move Speed 125% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds.Ardent CenserArdent Censer45 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit. 57.9%4.1% pick1,202 games
  4. Moonstone RenewerMoonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Ardent CenserArdent Censer45 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Shurelya's BattlesongShurelya's Battlesong50 Ability Power 15 Ability Haste 4% Move Speed 125% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds. 57.5%3.5% pick1,068 games
  5. Moonstone RenewerMoonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Shurelya's BattlesongShurelya's Battlesong50 Ability Power 15 Ability Haste 4% Move Speed 125% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds.RedemptionRedemption30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds. 56.9%4.5% pick1,466 games

Fourth

  • Mejai's SoulstealerMejai's Soulstealer20 Ability Power 100 Health Glory Takedowns grant Glory, up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory. Mejai's Soulstealer 63.5%10.7% pick1,248 games
  • Staff of Flowing WaterStaff of Flowing Water35 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 10 Ability Haste Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds. Staff of Flowing Water 64.0%3.8% pick370 games
  • Shurelya's BattlesongShurelya's Battlesong50 Ability Power 15 Ability Haste 4% Move Speed 125% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds. Shurelya's Battlesong 60.1%8.7% pick780 games
  • DawncoreDawncore45 Ability Power 16% Heal and Shield Power 100% Base Mana Regen First Light Gain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen. Dawncore 58.5%13.7% pick1,368 games
  • Imperial MandateImperial Mandate60 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds. Imperial Mandate 57.7%8.9% pick686 games

Fifth

  • Mikael's BlessingMikael's Blessing250 Health 100% Base Mana Regen 12% Heal and Shield Power 15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health. Mikael's Blessing 63.3%9.5% pick71 games
  • DawncoreDawncore45 Ability Power 16% Heal and Shield Power 100% Base Mana Regen First Light Gain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen. Dawncore 57.9%17.4% pick132 games
  • Shurelya's BattlesongShurelya's Battlesong50 Ability Power 15 Ability Haste 4% Move Speed 125% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds. Shurelya's Battlesong 56.1%6.5% pick46 games
  • Imperial MandateImperial Mandate60 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds. Imperial Mandate 54.8%7.0% pick45 games
  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 59.0%3.4% pick25 games

Skills

Skill Priority

  1. ZephyrWW: ZephyrJanna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
  2. Eye Of The StormEE: Eye Of The StormJanna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
  3. Howling GaleQQ: Howling GaleBy creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

0.9% WR 6 Matches

Skill Path

53.5%9,417 games
Ability123456789101112131415161718
Howling GaleQQ: Howling GaleBy creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.Q
ZephyrWW: ZephyrJanna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.WWWWW
Eye Of The StormEE: Eye Of The StormJanna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.EEE
MonsoonRR: MonsoonJanna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. HealHealRestores Health and grants Move Speed to you and target allied champion. 0.6%8 games Mainstream
  • FlashFlashTeleports you a short distance toward your cursor. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 60.0%5 games Situational

Computed from 14 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

An unhandled error has occurred. Reload ๐Ÿ—™

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.