Should I Dodge?

League of Legends Lobby Advisor

Kled build

45.1% win rate

Runes

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 53.5%
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 48.5%
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 30.6%
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 48.7%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 29.3%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 52.0%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 50.5%
Cut DownCut DownDeal more damage to high health enemy champions. 50.7%
Last StandLast StandDeal more damage to champions while you are low on health. 44.7%

Resolve

DemolishDemolishYour third attack against turrets deals bonus damage. 42.0%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 53.2%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 52.2%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 40.8%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 52.8%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. —
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 51.7%

Stat shards

Adaptive ForceAdaptive Force51.9%
Attack SpeedAttack Speed43.7%
Ability HasteAbility Haste—
Adaptive ForceAdaptive Force43.6%
Move SpeedMove Speed—
Health ScalingHealth Scaling54.7%
HealthHealth52.3%
Tenacity and Slow ResistTenacity and Slow Resist50.3%
Health ScalingHealth Scaling32.1%

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 52.7%
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. —
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. 42.0%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 53.2%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 52.2%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 40.8%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 52.8%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. —
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 51.7%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 48.7%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 29.3%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 52.0%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 50.5%
Cut DownCut DownDeal more damage to high health enemy champions. 50.7%
Last StandLast StandDeal more damage to champions while you are low on health. 44.7%

Stat shards

Adaptive ForceAdaptive Force51.9%
Attack SpeedAttack Speed43.7%
Ability HasteAbility Haste—
Adaptive ForceAdaptive Force43.6%
Move SpeedMove Speed—
Health ScalingHealth Scaling54.7%
HealthHealth52.3%
Tenacity and Slow ResistTenacity and Slow Resist50.3%
Health ScalingHealth Scaling32.1%

Items

Starter Items

  • Doran's BladeDoran's Blade10 Attack Damage 80 Health 2.5% OmnivampHealth PotionHealth PotionConsume Restores 120 Health over 15 seconds. 42.9%93.1% pick29 games
  • Doran's ShieldDoran's Shield110 Health Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 2.5%7.7% pick5 games
  • Doran's HelmDoran's Helm150 Health 8 Armor 8 Magic Resist Helping Hand Attacks deal 5 bonus physical damage to minions.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 49.3%5.6% pick2,271 games

Boots

  • Plated SteelcapsPlated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. 29.4%63.5% pick29 games
  • Mercury's TreadsMercury's Treads20 Magic Resist 45 Move Speed 30% Tenacity 69.7%34.5% pick9 games
  • Gluttonous GreavesGluttonous Greaves45 Move Speed 4% Omnivamp Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. 60.6%1.9% pick794 games

Core Build

  1. Titanic HydraTitanic Hydra40 Attack Damage 600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.Overlord's BloodmailOverlord's Bloodmail40 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 10% increased Attack Damage based on your percent missing Health. 24.2%29.5% pick5 games
  2. Titanic HydraTitanic Hydra40 Attack Damage 600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds. 12.7%20.3% pick5 games
  3. Titanic HydraTitanic Hydra40 Attack Damage 600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.HullbreakerHullbreaker40 Attack Damage 500 Health 4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist.Overlord's BloodmailOverlord's Bloodmail40 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 10% increased Attack Damage based on your percent missing Health. 58.5%7.5% pick1,815 games
  4. Titanic HydraTitanic Hydra40 Attack Damage 600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.HullbreakerHullbreaker40 Attack Damage 500 Health 4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist. 57.6%5.6% pick1,369 games
  5. Titanic HydraTitanic Hydra40 Attack Damage 600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.HullbreakerHullbreaker40 Attack Damage 500 Health 4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist.Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds. 57.4%4.4% pick1,127 games

Fourth

  • HullbreakerHullbreaker40 Attack Damage 500 Health 4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist. Hullbreaker 57.9%8.2% pick771 games
  • EclipseEclipse60 Attack Damage 15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds. Eclipse 56.0%5.2% pick457 games
  • Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds. Sterak's Gage 55.4%23.8% pick2,124 games
  • Death's DanceDeath's Dance60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds. Death's Dance 54.6%3.6% pick395 games
  • Mortal ReminderMortal Reminder35 Attack Damage 30% Armor Penetration 25% Critical Strike Chance Grievous Wounds Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds. Mortal Reminder 47.9%2.9% pick321 games

Fifth

  • HullbreakerHullbreaker40 Attack Damage 500 Health 4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist. Hullbreaker 58.9%7.8% pick210 games
  • Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds. Sterak's Gage 55.9%16.0% pick418 games
  • Voltaic CycloswordVoltaic Cyclosword55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds. Voltaic Cyclosword 55.0%7.5% pick189 games
  • Guardian AngelGuardian Angel55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis. Guardian Angel 54.0%7.8% pick219 games
  • Randuin's OmenRanduin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds. Randuin's Omen 53.9%4.5% pick137 games

Sixth

  • Guardian AngelGuardian Angel55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis. Guardian Angel 45.2%11.0% pick45 games
  • Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds. Sterak's Gage 27.8%5.5% pick28 games
  • Randuin's OmenRanduin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds. Randuin's Omen 24.5%7.0% pick27 games
  • HullbreakerHullbreaker40 Attack Damage 500 Health 4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist. Hullbreaker 36.8%5.8% pick26 games
  • Death's DanceDeath's Dance60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds. Death's Dance 25.0%5.0% pick24 games

Skills

Skill Priority

  1. Bear Trap on a RopeQQ: Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
  2. Violent TendenciesWW: Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage.
  3. JoustingEE: JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.

44.7% WR 41 Matches

Skill Path

33.1%21 games
Ability123456789101112131415161718
Bear Trap on a RopeQQ: Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.QQQQQ
Violent TendenciesWW: Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage.WWW
JoustingEE: JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.E
Chaaaaaaaarge!!!RR: Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 42.6%19 games Mainstream
  • ExhaustExhaustSlows target enemy champion and reduces their damage dealt. FlashFlashTeleports you a short distance toward your cursor. 59.2%10 games Situational

Computed from 44 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

An unhandled error has occurred. Reload ๐Ÿ—™

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.