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LeBlanc build

Runes

Domination

ElectrocuteElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 50.9%
Dark HarvestDark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. —
Hail of BladesHail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. —
Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions. —
Taste of BloodTaste of BloodHeal when you damage an enemy champion. 45.3%
Sudden ImpactSudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. 50.5%
Sixth SenseSixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. 54.4%
Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. 50.3%
Deep WardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. 45.8%
Treasure HunterTreasure HunterUnique takedowns grant additional gold the first time they are collected. 49.5%
Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. 50.8%
Ultimate HunterUltimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate. 49.6%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. 50.9%
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. —
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 54.1%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. —
Cut DownCut DownDeal more damage to high health enemy champions. 51.3%
Last StandLast StandDeal more damage to champions while you are low on health. —

Stat shards

Adaptive ForceAdaptive Force50.7%
Attack SpeedAttack Speed49.9%
Ability HasteAbility Haste47.3%
Adaptive ForceAdaptive Force50.3%
Move SpeedMove Speed49.7%
Health ScalingHealth Scaling—
HealthHealth49.2%
Tenacity and Slow ResistTenacity and Slow Resist53.9%
Health ScalingHealth Scaling50.8%

Domination

ElectrocuteElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 50.9%
Dark HarvestDark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. —
Hail of BladesHail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. —
Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions. —
Taste of BloodTaste of BloodHeal when you damage an enemy champion. 45.3%
Sudden ImpactSudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. 50.5%
Sixth SenseSixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. 54.4%
Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. 50.3%
Deep WardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. 45.8%
Treasure HunterTreasure HunterUnique takedowns grant additional gold the first time they are collected. 49.5%
Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. 50.8%
Ultimate HunterUltimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate. 49.6%

Sorcery

Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 51.4%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 50.8%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. —
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. 55.1%
ScorchScorchYour first damaging ability hit every 10s burns champions. 50.9%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 50.6%

Stat shards

Adaptive ForceAdaptive Force50.7%
Attack SpeedAttack Speed49.9%
Ability HasteAbility Haste47.3%
Adaptive ForceAdaptive Force50.3%
Move SpeedMove Speed49.7%
Health ScalingHealth Scaling—
HealthHealth49.2%
Tenacity and Slow ResistTenacity and Slow Resist53.9%
Health ScalingHealth Scaling50.8%

Items

Starter Items

  • Doran's RingDoran's Ring18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 51.0%87.5% pick2,842 games
  • Doran's BladeDoran's Blade10 Attack Damage 80 Health 2.5% OmnivampHealth PotionHealth PotionConsume Restores 120 Health over 15 seconds. 34.3%3.0% pick90 games
  • Doran's BowDoran's Bow7 Attack Damage 15% Attack Speed 1.5% OmnivampHealth Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 46.9%2.9% pick97 games

Boots

  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 51.5%88.2% pick2,682 games
  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 41.3%5.9% pick190 games
  • Mercury's TreadsMercury's Treads20 Magic Resist 45 Move Speed 30% Tenacity 54.0%1.8% pick67 games

Core Build

  1. Luden's EchoLuden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.StormsurgeStormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. 64.5%3.2% pick62 games
  2. Luden's EchoLuden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Mejai's SoulstealerMejai's Soulstealer20 Ability Power 100 Health Glory Takedowns grant Glory, up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory. 64.8%3.1% pick56 games
  3. Luden's EchoLuden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.StormsurgeStormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies. 56.5%5.3% pick88 games
  4. Luden's EchoLuden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. 55.3%12.0% pick222 games
  5. Luden's EchoLuden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.StormsurgeStormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. 54.0%8.9% pick176 games

Fourth

  • ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. Shadowflame 60.3%11.2% pick86 games
  • Mejai's SoulstealerMejai's Soulstealer20 Ability Power 100 Health Glory Takedowns grant Glory, up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory. Mejai's Soulstealer 60.6%8.1% pick70 games
  • Void StaffVoid Staff95 Ability Power 40% Magic Penetration Void Staff 58.5%12.9% pick120 games
  • Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. Zhonya's Hourglass 50.7%19.2% pick166 games
  • Banshee's VeilBanshee's Veil105 Ability Power 40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability. Banshee's Veil 62.0%5.6% pick48 games

Fifth

  • Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. Zhonya's Hourglass 42.8%16.5% pick39 games
  • Void StaffVoid Staff95 Ability Power 40% Magic Penetration Void Staff 68.7%13.9% pick37 games
  • Banshee's VeilBanshee's Veil105 Ability Power 40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability. Banshee's Veil 46.3%6.6% pick19 games
  • Mejai's SoulstealerMejai's Soulstealer20 Ability Power 100 Health Glory Takedowns grant Glory, up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory. Mejai's Soulstealer 30.8%5.0% pick19 games

Skills

Skill Priority

  1. Sigil of MaliceQQ: Sigil of MaliceLeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage. If either part kills the target, Leblanc refunds the Mana cost and part of this spell's remaining Cooldown.
  2. DistortionWW: DistortionLeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location.
  3. Ethereal ChainsEE: Ethereal ChainsLeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage.

54.6% WR 415 Matches

Skill Path

54.8%91 games
Ability123456789101112131415161718
Sigil of MaliceQQ: Sigil of MaliceLeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage. If either part kills the target, Leblanc refunds the Mana cost and part of this spell's remaining Cooldown.QQQQQ
DistortionWW: DistortionLeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location.WWW
Ethereal ChainsEE: Ethereal ChainsLeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage.E
MimicRR: MimicLeBlanc casts a mimicked version of one of her basic spells.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 51.6%2,825 games Mainstream
  • FlashFlashTeleports you a short distance toward your cursor. TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. 43.5%308 games Situational

Computed from 1 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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