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Nautilus build

Showing patch 26.21: not enough games on 26.22 yet.

Runes

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 49.6%
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 44.2%
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. 40.6%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. 37.3%
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. 47.9%
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 44.2%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 52.8%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 46.1%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 50.5%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 46.5%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 41.8%

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. 46.8%
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. 38.2%
Cash BackCash BackGet some gold back when you purchase Legendary Items. —
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. —
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. 45.3%
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 44.2%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. 42.3%
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. —

Stat shards

Adaptive ForceAdaptive Force50.6%
Attack SpeedAttack Speed46.0%
Ability HasteAbility Haste44.3%
Adaptive ForceAdaptive Force48.1%
Move SpeedMove Speed43.6%
Health ScalingHealth Scaling45.8%
HealthHealth48.5%
Tenacity and Slow ResistTenacity and Slow Resist42.2%
Health ScalingHealth Scaling46.3%

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 49.6%
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 44.2%
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. 40.6%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. 37.3%
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. 47.9%
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 44.2%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 52.8%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 46.1%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 50.5%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 46.5%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 41.8%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 45.4%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 52.4%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 37.8%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 47.6%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 45.2%
Cut DownCut DownDeal more damage to high health enemy champions. 45.7%
Last StandLast StandDeal more damage to champions while you are low on health. 50.5%

Stat shards

Adaptive ForceAdaptive Force50.6%
Attack SpeedAttack Speed46.0%
Ability HasteAbility Haste44.3%
Adaptive ForceAdaptive Force48.1%
Move SpeedMove Speed43.6%
Health ScalingHealth Scaling45.8%
HealthHealth48.5%
Tenacity and Slow ResistTenacity and Slow Resist42.2%
Health ScalingHealth Scaling46.3%

Items

Starter Items

  • Doran's HelmDoran's Helm150 Health 8 Armor 8 Magic Resist Helping Hand Attacks deal 5 bonus physical damage to minions.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 48.0%9.1% pick195 games
  • Tear of the GoddessTear of the Goddess240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 48.2%6.2% pick143 games
  • Doran's ShieldDoran's Shield110 Health Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 47.3%28.8% pick572 games

Boots

  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 53.0%7.5% pick132 games
  • Plated SteelcapsPlated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. 47.8%57.6% pick1,041 games
  • Mercury's TreadsMercury's Treads20 Magic Resist 45 Move Speed 30% Tenacity 45.7%28.1% pick549 games

Core Build

  1. Sunfire AegisSunfire Aegis350 Health 50 Armor 10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Winter's ApproachWinter's Approach550 Health 500 Mana 15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. 48.9%5.2% pick55 games
  2. Sunfire AegisSunfire Aegis350 Health 50 Armor 10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Winter's ApproachWinter's Approach550 Health 500 Mana 15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.Spirit VisageSpirit Visage400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%. 60.9%2.1% pick31 games

Fourth

  • Spirit VisageSpirit Visage400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%. Spirit Visage 55.6%13.2% pick57 games
  • Unending DespairUnending Despair400 Health 50 Armor 15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. Unending Despair 36.8%6.2% pick29 games
  • Abyssal MaskAbyssal Mask350 Health 45 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage. Abyssal Mask 71.2%4.0% pick20 games
  • Randuin's OmenRanduin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds. Randuin's Omen 60.0%2.6% pick13 games
  • Imperial MandateImperial Mandate60 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds. Imperial Mandate 64.3%3.0% pick12 games

Fifth

  • Unending DespairUnending Despair400 Health 50 Armor 15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. Unending Despair 66.0%12.5% pick10 games
  • Spirit VisageSpirit Visage400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%. Spirit Visage 58.9%4.6% pick6 games

Skills

Skill Priority

  1. Titan's WrathWW: Titan's WrathNautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
  2. RiptideEE: RiptideNautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
  3. Dredge LineQQ: Dredge LineNautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.

50.8% WR 290 Matches

Skill Path

44.2%97 games
Ability123456789101112131415161718
Dredge LineQQ: Dredge LineNautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.Q
Titan's WrathWW: Titan's WrathNautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.WWWWW
RiptideEE: RiptideNautilus creates three exploding waves around himself. Each explosion damages and slows enemies.EEE
Depth ChargeRR: Depth ChargeNautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. 47.5%744 games Mainstream
  • FlashFlashTeleports you a short distance toward your cursor. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 46.6%1,152 games Mainstream

Computed from 2,067 ranked Solo/Duo games collected through the Riot API · patch 26.21 (the previous patch: not enough games on 26.22 yet).

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