Should I Dodge?

League of Legends Lobby Advisor

Nautilus

  • Tank
  • Support

Computed from 267,439 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
4 / 10
Defense
6 / 10
Magic
6 / 10
Difficulty
6 / 10
Role Win Rate Pick Rate
Support 49.6% 10.2%

Nautilus is banned in about 15.2% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Nautilus's Support win rate is 0.4 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Nautilus is tracked in exactly one role at this tier scope, Support — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Nautilus's Support Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Nautilus's most common Support setup runs Flash and Heal with Aftershock, maxes Q first, and builds Locket of the Iron Solari, Knight's Vow, and Bandlepipes — 49.6% win rate over 96,671 games.

  • Summoner spells Flash + Heal 50.7%25,230 games
  • Runes Aftershock + Inspiration 50.3%11,290 games
  • Skill priority Q > W > E 50.9%75,717 games
  • Starter Health Potion ×2 49.6%91,531 games
  • Boots Boots of Swiftness 53.7%11,423 games
  • First three items Locket of the Iron Solari → Knight's Vow → Bandlepipes 60.8%3,946 games

Our Read on Nautilus

Reading the Numbers

Read Nautilus through his hook, because this support's entire reputation rests on it. Dredge Line is a skillshot that stuns the first enemy it strikes and drags them in while he dashes to meet them, so a well-aimed one can decide a lane by itself. Even without it his passive roots whoever he strikes with a basic attack. As a melee vanguard whose job is to start fights, his results are built on how often the hook connects. Teams that bring a damage dealer who follows up will show a different story from teams that do not.

When a Teammate Locks Nautilus

Plan around Nautilus as your lane's engage. When the hook lands, your carry has a short window while the target is stunned beside him, so a partner who waits at a safe distance will waste it. Dredge Line also catches terrain, which dashes him to that spot, so he can use it to reposition around walls. His ultimate, Depth Charge, chases a chosen champion and sets off eruptions along its path that knock enemies up, before a final eruption knocks up and stuns the champion it was chasing, which makes it a natural way to pull a teamfight together on your side.

When the Enemy Has Nautilus

Hide behind minions when you expect Dredge Line, since the anchor catches whichever enemy it reaches first, and treat every wall as a way for him to travel, because a hook that hits terrain still moves him. After a hit, his passive roots you when he lands a basic attack, so spacing from a close Nautilus matters. Depth Charge needs a target and a short wait to cast, but once it launches it erupts along its whole path, so stay away from anyone it is chasing. Spreading out in a fight limits how many people one ultimate can touch.

Last reviewed 14 October 2026

Nautilus's Support Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 51.0% 8.8% 20,269 0.13σ No
Bronze 49.5% 9.6% 27,803 0.08σ No
Silver 49.4% 10.1% 36,112 0.10σ No
Gold 49.7% 10.2% 41,739 0.06σ No
Platinum 49.8% 10.5% 45,416 0.04σ No
Emerald 49.5% 10.8% 37,218 0.10σ No
Diamond 49.9% 11.6% 36,332 0.02σ No
Master 48.9% 13.3% 20,349 0.22σ No
Grandmaster 50.2% 17.2% 1,632 0.02σ No
Challenger 51.4% 18.0% 345 0.11σ No

Nautilus's Support win rate ranges from 48.9% at Master to 51.4% at Challenger across the 10 of 10 ranked tiers with at least 200 games in this role — a 2.4-point spread. Measured against each tier's own noise floor, that's 0.11σ at Challenger and 0.22σ at Master, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.

Power curve
No strong lean
Threats
Hard crowd control

Curated reads, not measured: how we judge these

Who Counters Nautilus in Support?

Champions That Counter Nautilus

Champion Win Rate vs Nautilus Edge (noise-widths)
Garen 57.9% 1.65σ
Rell 55.5% 1.16σ
Taric 55.1% 1.07σ
Braum 54.1% 0.85σ
Leona 54.0% 0.85σ

Champions Nautilus Counters

Champion Win Rate vs Nautilus Edge (noise-widths)
Yasuo 38.7% 2.36σ
Jhin 38.7% 2.36σ
Ezreal 38.9% 2.33σ
Akshan 38.9% 2.32σ
Ahri 41.0% 1.87σ

At most five champions are listed in each direction for Nautilus: the 5 that counter it here lean control-heavy, with a tight, 4-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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