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Orianna build

Showing patch 26.21: not enough games on 26.22 yet.

Runes

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. —
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 46.7%
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. —
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 48.8%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 42.8%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 46.9%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. 48.3%
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 44.3%
Cut DownCut DownDeal more damage to high health enemy champions. 53.9%
Last StandLast StandDeal more damage to champions while you are low on health. —

Resolve

DemolishDemolishYour third attack against turrets deals bonus damage. —
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 47.8%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. —
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 55.9%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 49.9%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. —
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. —

Stat shards

Adaptive ForceAdaptive Force43.4%
Attack SpeedAttack Speed45.4%
Ability HasteAbility Haste—
Adaptive ForceAdaptive Force44.5%
Move SpeedMove Speed52.8%
Health ScalingHealth Scaling48.1%
HealthHealth44.3%
Tenacity and Slow ResistTenacity and Slow Resist50.7%
Health ScalingHealth Scaling45.6%

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. 46.2%
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. 54.8%
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 37.8%
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. —
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 45.0%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 45.4%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 42.0%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. 52.9%
ScorchScorchYour first damaging ability hit every 10s burns champions. 44.5%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. —
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 47.4%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 48.8%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 42.8%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 46.9%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. 48.3%
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 44.3%
Cut DownCut DownDeal more damage to high health enemy champions. 53.9%
Last StandLast StandDeal more damage to champions while you are low on health. —

Stat shards

Adaptive ForceAdaptive Force43.4%
Attack SpeedAttack Speed45.4%
Ability HasteAbility Haste—
Adaptive ForceAdaptive Force44.5%
Move SpeedMove Speed52.8%
Health ScalingHealth Scaling48.1%
HealthHealth44.3%
Tenacity and Slow ResistTenacity and Slow Resist50.7%
Health ScalingHealth Scaling45.6%

Items

Starter Items

  • Doran's BowDoran's Bow7 Attack Damage 15% Attack Speed 1.5% OmnivampHealth Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 47.2%5.7% pick52 games
  • Doran's RingDoran's Ring18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 45.9%80.6% pick1,121 games
  • Tear of the GoddessTear of the Goddess240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 41.1%6.8% pick84 games

Boots

  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 48.9%14.8% pick215 games
  • Berserker's GreavesBerserker's Greaves30% Attack Speed 45 Move Speed 48.3%5.9% pick51 games
  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 45.2%73.8% pick939 games

Core Build

  1. Luden's EchoLuden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. 54.0%7.6% pick56 games
  2. Luden's EchoLuden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. 50.0%25.5% pick206 games
  3. Blackfire TorchBlackfire Torch80 Ability Power 600 Mana 20 Ability Haste Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. 43.0%5.4% pick51 games
  4. Blackfire TorchBlackfire Torch80 Ability Power 600 Mana 20 Ability Haste Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Zhonya's HourglassZhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds. 48.6%3.4% pick29 games
  5. Luden's EchoLuden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.ShadowflameShadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.StormsurgeStormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies. 31.9%3.1% pick27 games

Fourth

  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 49.3%24.4% pick113 games
  • Void StaffVoid Staff95 Ability Power 40% Magic Penetration Void Staff 43.5%9.4% pick50 games
  • CryptbloomCryptbloom75 Ability Power 30% Magic Penetration 20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals. Cryptbloom 55.7%5.6% pick32 games
  • StormsurgeStormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies. Stormsurge 43.6%4.1% pick21 games

Fifth

  • Void StaffVoid Staff95 Ability Power 40% Magic Penetration Void Staff 33.5%17.1% pick26 games
  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 17.2%5.4% pick10 games

Skills

Skill Priority

  1. Command: AttackQQ: Command: AttackOrianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
  2. Command: DissonanceWW: Command: DissonanceOrianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
  3. Command: ProtectEE: Command: ProtectOrianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.

46.2% WR 1,118 Matches

Skill Path

45.7%761 games
Ability123456789101112131415161718
Command: AttackQQ: Command: AttackOrianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.QQQQQ
Command: DissonanceWW: Command: DissonanceOrianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.WWW
Command: ProtectEE: Command: ProtectOrianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.E
Command: ShockwaveRR: Command: ShockwaveOrianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. 46.7%809 games Mainstream
  • GhostGhostGain Move Speed and ignore unit collision for the duration. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 48.4%51 games Situational

Computed from 1,346 ranked Solo/Duo games collected through the Riot API · patch 26.21 (the previous patch: not enough games on 26.22 yet).

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