Orianna

Computed from 103,526 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Mid | 47.3% | 3.7% |
Orianna is banned in about 0.6% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Orianna's Mid win rate is 2.7 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Orianna is tracked in exactly one role at this tier scope, Mid — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Orianna's Mid Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Orianna's most common Mid setup runs Flash and Teleport with Summon Aery, maxes Q first, and builds Blackfire Torch, Shadowflame, and Rabadon's Deathcap — 81.0% win rate over 3 games.
- Summoner spells
Flash + Teleport
31.5%7 games - Runes
Summon Aery + Precision
49.0%4,586 games - Skill priority Q > W > E 32.3%6 games
- Starter

Doran's Ring + Health Potion ×2
31.5%7 games - Boots
Sorcerer's Shoes
48.2%55,356 games - First three items


Blackfire Torch → Shadowflame → Rabadon's Deathcap
55.9%3,301 games
Orianna's Mid Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 48.5% | 2.2% | 5,315 | 0.20σ | No |
| Bronze | 47.4% | 2.8% | 8,189 | 0.42σ | No |
| Silver | 47.1% | 3.2% | 11,900 | 0.49σ | No |
| Gold | 47.2% | 3.7% | 15,578 | 0.52σ | Yes |
| Platinum | 47.3% | 4.3% | 18,965 | 0.55σ | Yes |
| Emerald | 47.0% | 4.7% | 16,339 | 0.66σ | Yes |
| Diamond | 47.9% | 5.1% | 16,366 | 0.48σ | No |
| Master | 49.6% | 6.2% | 10,001 | 0.08σ | No |
| Grandmaster | 49.5% | 7.6% | 791 | 0.07σ | No |
| Challenger | 55.0% | 9.3% | 205 | 0.41σ | No |
Orianna's Mid win rate ranges from 47.0% at Emerald to 55.0% at Challenger across the 10 of 10 ranked tiers with at least 200 games in this role — a 8.0-point spread. Measured against each tier's own noise floor, that's 0.41σ at Challenger and 0.66σ at Emerald, with only the Emerald figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.
- Power curve
- Late game
- Threats
- Hard crowd control, poke, and shielding
Curated reads, not measured: how we judge these
Who Counters Orianna in Mid?
Champions That Counter Orianna
| Champion | Win Rate vs Orianna | Edge (noise-widths) |
|---|---|---|
| 61.4% | 2.38σ | |
| 60.6% | 2.21σ | |
| 59.5% | 1.98σ | |
| 58.1% | 1.70σ | |
| 57.8% | 1.62σ |
Champions Orianna Counters
| Champion | Win Rate vs Orianna | Edge (noise-widths) |
|---|---|---|
| 42.7% | 1.52σ | |
| 43.5% | 1.36σ | |
| 44.8% | 1.08σ | |
| 45.2% | 1.00σ | |
| 45.5% | 0.94σ |
At most five champions are listed in each direction for Orianna: 5 listed as countering it here, 5 it counters back, with a tight, 4-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.