Should I Dodge?

League of Legends Lobby Advisor

Orianna

  • Mage
  • Support

Computed from 103,526 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
4 / 10
Defense
3 / 10
Magic
9 / 10
Difficulty
7 / 10
Role Win Rate Pick Rate
Mid 47.3% 3.7%

Orianna is banned in about 0.6% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Orianna's Mid win rate is 2.7 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Orianna is tracked in exactly one role at this tier scope, Mid — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Orianna's Mid Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Orianna's most common Mid setup runs Flash and Teleport with Summon Aery, maxes Q first, and builds Blackfire Torch, Shadowflame, and Rabadon's Deathcap — 81.0% win rate over 3 games.

  • Summoner spells Flash + Teleport 31.5%7 games
  • Runes Summon Aery + Precision 49.0%4,586 games
  • Skill priority Q > W > E 32.3%6 games
  • Starter Doran's Ring + Health Potion ×2 31.5%7 games
  • Boots Sorcerer's Shoes 48.2%55,356 games
  • First three items Blackfire Torch → Shadowflame → Rabadon's Deathcap 55.9%3,301 games

Orianna's Mid Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 48.5% 2.2% 5,315 0.20σ No
Bronze 47.4% 2.8% 8,189 0.42σ No
Silver 47.1% 3.2% 11,900 0.49σ No
Gold 47.2% 3.7% 15,578 0.52σ Yes
Platinum 47.3% 4.3% 18,965 0.55σ Yes
Emerald 47.0% 4.7% 16,339 0.66σ Yes
Diamond 47.9% 5.1% 16,366 0.48σ No
Master 49.6% 6.2% 10,001 0.08σ No
Grandmaster 49.5% 7.6% 791 0.07σ No
Challenger 55.0% 9.3% 205 0.41σ No

Orianna's Mid win rate ranges from 47.0% at Emerald to 55.0% at Challenger across the 10 of 10 ranked tiers with at least 200 games in this role — a 8.0-point spread. Measured against each tier's own noise floor, that's 0.41σ at Challenger and 0.66σ at Emerald, with only the Emerald figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.

Power curve
Late game
Threats
Hard crowd control, poke, and shielding

Curated reads, not measured: how we judge these

Who Counters Orianna in Mid?

Champions That Counter Orianna

Champion Win Rate vs Orianna Edge (noise-widths)
Jhin 61.4% 2.38σ
Sett 60.6% 2.21σ
Nidalee 59.5% 1.98σ
Gragas 58.1% 1.70σ
Nocturne 57.8% 1.62σ

Champions Orianna Counters

Champion Win Rate vs Orianna Edge (noise-widths)
Corki 42.7% 1.52σ
Tryndamere 43.5% 1.36σ
Caitlyn 44.8% 1.08σ
Draven 45.2% 1.00σ
Miss Fortune 45.5% 0.94σ

At most five champions are listed in each direction for Orianna: 5 listed as countering it here, 5 it counters back, with a tight, 4-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

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