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Rammus build

Runes

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. —
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 51.4%
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. 55.5%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. 50.9%
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 51.4%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. —
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 50.1%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 47.7%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. —
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 51.7%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 50.9%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 50.1%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. —
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. —
Cut DownCut DownDeal more damage to high health enemy champions. —
Last StandLast StandDeal more damage to champions while you are low on health. —

Stat shards

Adaptive ForceAdaptive Force40.3%
Attack SpeedAttack Speed51.2%
Ability HasteAbility Haste52.9%
Adaptive ForceAdaptive Force44.1%
Move SpeedMove Speed51.0%
Health ScalingHealth Scaling51.2%
HealthHealth53.9%
Tenacity and Slow ResistTenacity and Slow Resist50.3%
Health ScalingHealth Scaling50.3%

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. —
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 51.4%
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. 55.5%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. 50.9%
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 51.4%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. —
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 50.1%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 47.7%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. —
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 51.7%

Sorcery

Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. —
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. 47.7%
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. —
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 51.9%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. —
ScorchScorchYour first damaging ability hit every 10s burns champions. 46.2%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. 52.5%
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. —

Stat shards

Adaptive ForceAdaptive Force40.3%
Attack SpeedAttack Speed51.2%
Ability HasteAbility Haste52.9%
Adaptive ForceAdaptive Force44.1%
Move SpeedMove Speed51.0%
Health ScalingHealth Scaling51.2%
HealthHealth53.9%
Tenacity and Slow ResistTenacity and Slow Resist50.3%
Health ScalingHealth Scaling50.3%

Items

Starter Items

  • Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 85.1%100.0% pick11 games
  • Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 53.4%3.1% pick92 games

Boots

  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 66.0%31.7% pick6 games
  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 55.9%3.2% pick86 games
  • Mercury's TreadsMercury's Treads20 Magic Resist 45 Move Speed 30% Tenacity 52.4%21.3% pick596 games

Core Build

  1. ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Dead Man's PlateDead Man's Plate350 Health 55 Armor 4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.Jak'Sho, The ProteanJak'Sho, The Protean350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat. 53.5%5.3% pick53 games
  2. ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Jak'Sho, The ProteanJak'Sho, The Protean350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat. 61.2%4.1% pick42 games
  3. ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Jak'Sho, The ProteanJak'Sho, The Protean350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity. 65.8%4.1% pick40 games
  4. ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Jak'Sho, The ProteanJak'Sho, The Protean350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Force of NatureForce of Nature400 Health 55 Magic Resist 4% Move Speed Steadfast Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times. 71.4%4.2% pick37 games
  5. ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Dead Man's PlateDead Man's Plate350 Health 55 Armor 4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.Force of NatureForce of Nature400 Health 55 Magic Resist 4% Move Speed Steadfast Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times. 64.2%4.6% pick37 games

Fourth

  • Randuin's OmenRanduin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds. Randuin's Omen 65.2%23.1% pick42 games
  • Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity. Protoplasm Harness 42.2%8.6% pick22 games
  • Force of NatureForce of Nature400 Health 55 Magic Resist 4% Move Speed Steadfast Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times. Force of Nature 54.3%6.2% pick14 games
  • Sunfire AegisSunfire Aegis350 Health 50 Armor 10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Sunfire Aegis 70.4%3.0% pick6 games
  • Knight's VowKnight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy. Knight's Vow 19.1%0.9% pick6 games

Skills

Skill Priority

  1. Frenzying TauntEE: Frenzying TauntRammus taunts an enemy champion or monster into a reckless assault against him.
  2. PowerballQQ: PowerballRammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
  3. Defensive Ball CurlWW: Defensive Ball CurlRammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

59.3% WR 132 Matches

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. HealHealRestores Health and grants Move Speed to you and target allied champion. 52.3%251 games Situational
  • FlashFlashTeleports you a short distance toward your cursor. GhostGhostGain Move Speed and ignore unit collision for the duration. 51.8%271 games Situational

Computed from 1 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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