Rammus

Computed from 62,756 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Jungle | 52.4% | 2.6% |
Rammus is banned in about 6.7% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Rammus's Jungle win rate is 2.4 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Rammus is tracked in exactly one role at this tier scope, Jungle — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Rammus's Jungle Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Rammus's most common Jungle setup runs Flash and Smite with Aftershock, maxes Q first, and builds Thornmail, Sunfire Aegis, and Dead Man's Plate — 66.2% win rate over 5 games.
- Summoner spells
Flash + Smite
26.1%12 games - Runes
Aftershock + Precision
66.2%5 games - Skill priority Q > E > W 28.7%9 games
- Starter

Gustwalker Hatchling + Health Potion
33.2%9 games - Boots
Mercury's Treads
50.2%8 games - First three items


Thornmail → Sunfire Aegis → Dead Man's Plate
61.4%2,760 games
Rammus's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 54.1% | 2.8% | 6,904 | 0.55σ | Yes |
| Bronze | 53.2% | 3.1% | 9,345 | 0.53σ | Yes |
| Silver | 52.4% | 3.1% | 11,968 | 0.42σ | No |
| Gold | 52.6% | 2.6% | 11,586 | 0.48σ | No |
| Platinum | 51.2% | 2.2% | 10,492 | 0.24σ | No |
| Emerald | 52.2% | 1.7% | 6,573 | 0.48σ | No |
| Diamond | 50.1% | 1.3% | 4,325 | 0.02σ | No |
| Master | 48.6% | 0.9% | 1,502 | 0.30σ | No |
Rammus's Jungle win rate ranges from 48.6% at Master to 54.1% at Iron across the 8 of 10 ranked tiers with at least 200 games in this role — a 5.6-point spread. Measured against each tier's own noise floor, that's 0.55σ at Iron and 0.30σ at Master, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Hard crowd control
Curated reads, not measured: how we judge these
Who Counters Rammus in Jungle?
Champions That Counter Rammus
| Champion | Win Rate vs Rammus | Edge (noise-widths) |
|---|---|---|
| 56.9% | 1.44σ | |
| 56.3% | 1.32σ | |
| 55.1% | 1.06σ | |
| 54.8% | 1.00σ | |
| 54.4% | 0.91σ |
Champions Rammus Counters
| Champion | Win Rate vs Rammus | Edge (noise-widths) |
|---|---|---|
| 40.2% | 2.05σ | |
| 42.1% | 1.66σ | |
| 42.2% | 1.64σ | |
| 43.2% | 1.42σ | |
| 43.3% | 1.40σ |
At most five champions are listed in each direction for Rammus: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.