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Rell build

51.5% win rate 2 tier

Showing patch 26.21: not enough games on 26.22 yet.

Runes

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. —
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 52.3%
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. —
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. 50.8%
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. 52.3%
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 51.2%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 53.1%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 52.1%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 51.8%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 49.8%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 52.2%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 52.6%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 52.8%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. —
Cut DownCut DownDeal more damage to high health enemy champions. —
Last StandLast StandDeal more damage to champions while you are low on health. —

Stat shards

Adaptive ForceAdaptive Force50.1%
Attack SpeedAttack Speed49.1%
Ability HasteAbility Haste52.2%
Adaptive ForceAdaptive Force49.2%
Move SpeedMove Speed52.7%
Health ScalingHealth Scaling52.0%
HealthHealth52.7%
Tenacity and Slow ResistTenacity and Slow Resist49.9%
Health ScalingHealth Scaling52.0%

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. —
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 52.3%
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. —
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. 50.8%
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. 52.3%
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 51.2%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 53.1%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 52.1%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 51.8%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 49.8%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 52.2%

Inspiration

Hextech FlashtraptionHextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. 52.1%
Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. 50.7%
Cash BackCash BackGet some gold back when you purchase Legendary Items. —
Triple TonicTriple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. —
Time Warp TonicTime Warp TonicPotions grant some restoration immediately. —
Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. 50.9%
Cosmic InsightCosmic Insight+18 Summoner Spell Haste +10 Item Haste 52.0%
Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. —
Jack Of All TradesJack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. —

Stat shards

Adaptive ForceAdaptive Force50.1%
Attack SpeedAttack Speed49.1%
Ability HasteAbility Haste52.2%
Adaptive ForceAdaptive Force49.2%
Move SpeedMove Speed52.7%
Health ScalingHealth Scaling52.0%
HealthHealth52.7%
Tenacity and Slow ResistTenacity and Slow Resist49.9%
Health ScalingHealth Scaling52.0%

Items

Starter Items

  • Health Potion×2Health PotionConsume Restores 120 Health over 15 seconds. 52.3%93.6% pick82,783 games
  • Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 47.7%1.6% pick1,175 games

Boots

  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 55.6%7.5% pick7,059 games
  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 55.5%14.0% pick15,709 games
  • Plated SteelcapsPlated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. 52.4%59.2% pick45,670 games

Core Build

  1. Zeke's ConvergenceZeke's Convergence300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Knight's VowKnight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.Locket of the Iron SolariLocket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds. 63.3%5.0% pick2,104 games
  2. Locket of the Iron SolariLocket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Zeke's ConvergenceZeke's Convergence300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Knight's VowKnight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy. 62.6%4.9% pick1,742 games
  3. Zeke's ConvergenceZeke's Convergence300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Locket of the Iron SolariLocket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Knight's VowKnight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy. 61.7%13.3% pick4,649 games
  4. Zeke's ConvergenceZeke's Convergence300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Locket of the Iron SolariLocket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.BandlepipesBandlepipes200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed. 61.3%3.8% pick1,281 games
  5. Locket of the Iron SolariLocket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Zeke's ConvergenceZeke's Convergence300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. 59.4%4.2% pick1,137 games

Fourth

  • Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity. Protoplasm Harness 60.2%19.7% pick1,480 games
  • ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. Thornmail 59.7%18.3% pick1,333 games
  • Frozen HeartFrozen Heart75 Armor 400 Mana 20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%. Frozen Heart 59.5%5.7% pick411 games
  • Kaenic RookernKaenic Rookern400 Health 80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield. Kaenic Rookern 57.7%6.7% pick460 games
  • BandlepipesBandlepipes200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed. Bandlepipes 57.5%14.8% pick1,068 games

Fifth

  • Kaenic RookernKaenic Rookern400 Health 80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield. Kaenic Rookern 48.1%19.2% pick89 games
  • Frozen HeartFrozen Heart75 Armor 400 Mana 20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%. Frozen Heart 47.6%8.4% pick50 games
  • Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity. Protoplasm Harness 44.4%12.4% pick61 games
  • ThornmailThornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. Thornmail 49.8%7.9% pick40 games
  • BandlepipesBandlepipes200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed. Bandlepipes 54.4%8.4% pick39 games

Skills

Skill Priority

  1. Ferromancy: Crash DownWW: Ferromancy: Crash DownMounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
  2. Full TiltEE: Full TiltPassive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
  3. Shattering StrikeQQ: Shattering StrikeRell deals magic damage to units in a line, breaking their shields and stunning them.

53.6% WR 68,824 Matches

Skill Path

55.0%49,997 games
Ability123456789101112131415161718
Shattering StrikeQQ: Shattering StrikeRell deals magic damage to units in a line, breaking their shields and stunning them.Q
Ferromancy: Crash DownWW: Ferromancy: Crash DownMounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.WWWWW
Full TiltEE: Full TiltPassive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.EEE
Magnet StormRR: Magnet StormRell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. HealHealRestores Health and grants Move Speed to you and target allied champion. 53.1%26,036 games Mainstream
  • FlashFlashTeleports you a short distance toward your cursor. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 52.0%46,230 games Mainstream

Computed from 89,027 ranked Solo/Duo games collected through the Riot API · patch 26.21 (the previous patch: not enough games on 26.22 yet).

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