Should I Dodge?

League of Legends Lobby Advisor

Rell

  • Tank
  • Support

Computed from 86,657 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Role Win Rate Pick Rate
Support 52.1% 3.0%

Rell is banned in about 1.2% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Rell's Support win rate is 2.1 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Rell is tracked in exactly one role at this tier scope, Support — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Rell's Support Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Rell's most common Support setup runs Flash and Heal with Aftershock, maxes W first, and builds Zeke's Convergence, Knight's Vow, and Locket of the Iron Solari — 51.6% win rate over 38,421 games.

  • Summoner spells Flash + Heal 52.6%16,060 games
  • Runes Aftershock + Precision 51.8%3,669 games
  • Skill priority W > E > Q 52.8%30,682 games
  • Starter Health Potion ×2 51.6%36,955 games
  • Boots Ionian Boots of Lucidity 55.1%10,196 games
  • First three items Zeke's Convergence → Knight's Vow → Locket of the Iron Solari 63.0%1,166 games

Rell's Support Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 53.5% 2.2% 5,106 0.46σ No
Bronze 52.1% 2.4% 7,240 0.35σ No
Silver 52.6% 2.7% 9,754 0.45σ No
Gold 51.6% 2.9% 11,864 0.29σ No
Platinum 52.5% 3.2% 14,098 0.50σ No
Emerald 51.2% 3.6% 12,514 0.25σ No
Diamond 52.5% 4.6% 14,402 0.57σ Yes
Master 53.1% 6.7% 10,404 0.65σ Yes
Grandmaster 53.9% 9.8% 928 0.52σ Yes

Rell's Support win rate ranges from 51.2% at Emerald to 53.9% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 2.7-point spread. Measured against each tier's own noise floor, that's 0.52σ at Grandmaster and 0.25σ at Emerald, with only the Grandmaster figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Early game
Threats
Hard crowd control

Curated reads, not measured: how we judge these

Who Counters Rell in Support?

Champions That Counter Rell

Champion Win Rate vs Rell Edge (noise-widths)
Heimerdinger 54.1% 0.86σ
K'Sante 54.1% 0.85σ
Qiyana 54.0% 0.83σ
Annie 53.4% 0.72σ
Taric 53.1% 0.65σ

Champions Rell Counters

Champion Win Rate vs Rell Edge (noise-widths)
Lissandra 37.7% 2.58σ
Lee Sin 40.1% 2.07σ
Vi 40.1% 2.06σ
Yone 40.2% 2.05σ
Jhin 40.4% 2.01σ

At most five champions are listed in each direction for Rell: 5 listed as countering it here, 5 it counters back, with a tight, 1-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

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