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Rell build

Runes

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 48.3%
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 43.2%
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. —
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. 47.2%
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 42.3%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 56.2%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 44.6%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 53.8%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 39.0%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 40.8%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 44.5%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 47.9%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. —
Cut DownCut DownDeal more damage to high health enemy champions. —
Last StandLast StandDeal more damage to champions while you are low on health. —

Stat shards

Adaptive ForceAdaptive Force33.7%
Attack SpeedAttack Speed50.0%
Ability HasteAbility Haste47.9%
Adaptive ForceAdaptive Force28.9%
Move SpeedMove Speed52.8%
Health ScalingHealth Scaling48.2%
HealthHealth49.3%
Tenacity and Slow ResistTenacity and Slow Resist—
Health ScalingHealth Scaling43.1%

Resolve

Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 48.3%
AftershockAftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 43.2%
GuardianGuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. —
DemolishDemolishYour third attack against turrets deals bonus damage. —
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. 47.2%
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 42.3%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 56.2%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 44.6%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 53.8%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 39.0%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 40.8%

Precision

Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 44.5%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 47.9%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. —
Cut DownCut DownDeal more damage to high health enemy champions. —
Last StandLast StandDeal more damage to champions while you are low on health. —

Stat shards

Adaptive ForceAdaptive Force33.7%
Attack SpeedAttack Speed50.0%
Ability HasteAbility Haste47.9%
Adaptive ForceAdaptive Force28.9%
Move SpeedMove Speed52.8%
Health ScalingHealth Scaling48.2%
HealthHealth49.3%
Tenacity and Slow ResistTenacity and Slow Resist—
Health ScalingHealth Scaling43.1%

Items

Starter Items

  • Doran's ShieldDoran's Shield110 Health Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 48.1%32.2% pick108 games
  • Doran's HelmDoran's Helm150 Health 8 Armor 8 Magic Resist Helping Hand Attacks deal 5 bonus physical damage to minions.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 45.6%29.5% pick93 games
  • Doran's RingDoran's Ring18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 42.5%30.5% pick87 games

Boots

  • Mercury's TreadsMercury's Treads20 Magic Resist 45 Move Speed 30% Tenacity 51.3%25.1% pick78 games
  • Plated SteelcapsPlated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. 46.3%60.2% pick164 games
  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 28.7%3.9% pick25 games

Skills

Skill Priority

  1. Shattering StrikeQQ: Shattering StrikeRell deals magic damage to units in a line, breaking their shields and stunning them.
  2. Ferromancy: Crash DownWW: Ferromancy: Crash DownMounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
  3. Full TiltEE: Full TiltPassive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

49.3% WR 62 Matches

Skill Path

63.3%37 games
Ability123456789101112131415161718
Shattering StrikeQQ: Shattering StrikeRell deals magic damage to units in a line, breaking their shields and stunning them.QQQQQ
Ferromancy: Crash DownWW: Ferromancy: Crash DownMounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.WWW
Full TiltEE: Full TiltPassive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.E
Magnet StormRR: Magnet StormRell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 47.0%168 games Mainstream
  • FlashFlashTeleports you a short distance toward your cursor. TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. 46.5%123 games Mainstream

Computed from 1 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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