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Ryze build

Showing patch 26.21: not enough games on 26.22 yet.

Runes

Sorcery

Summon AerySummon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. —
Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. —
Stormraider's SurgeStormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 37.1%
Deathfire TouchDeathfire TouchDamaging a champion with an ability burns them over time. 41.7%
Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 38.6%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 34.6%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 46.8%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. —
ScorchScorchYour first damaging ability hit every 10s burns champions. 43.1%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. 54.2%
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 35.9%

Resolve

DemolishDemolishYour third attack against turrets deals bonus damage. —
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. —
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. —
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 38.7%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 41.0%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. —
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. —

Stat shards

Adaptive ForceAdaptive Force45.1%
Attack SpeedAttack Speed32.6%
Ability HasteAbility Haste48.7%
Adaptive ForceAdaptive Force35.4%
Move SpeedMove Speed48.4%
Health ScalingHealth Scaling—
HealthHealth45.4%
Tenacity and Slow ResistTenacity and Slow Resist—
Health ScalingHealth Scaling36.2%

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. —
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. —
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 22.8%
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. —
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. 26.2%
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. —
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 22.4%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. —
Cut DownCut DownDeal more damage to high health enemy champions. —
Last StandLast StandDeal more damage to champions while you are low on health. 22.6%

Sorcery

Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. —
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 38.6%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. —
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 34.6%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 46.8%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. —
ScorchScorchYour first damaging ability hit every 10s burns champions. 43.1%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. 54.2%
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 35.9%

Stat shards

Adaptive ForceAdaptive Force45.1%
Attack SpeedAttack Speed32.6%
Ability HasteAbility Haste48.7%
Adaptive ForceAdaptive Force35.4%
Move SpeedMove Speed48.4%
Health ScalingHealth Scaling—
HealthHealth45.4%
Tenacity and Slow ResistTenacity and Slow Resist—
Health ScalingHealth Scaling36.2%

Items

Starter Items

  • Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 39.0%88.1% pick311 games
  • Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 73.6%5.3% pick15 games

Boots

  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 43.4%18.1% pick63 games
  • Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration 45 Move Speed 40.1%44.1% pick143 games
  • Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste. 38.2%25.4% pick95 games

Core Build

  1. Rod of AgesRod of Ages45 Ability Power 350 Health 500 Mana Timeless This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.Archangel's StaffArchangel's Staff70 Ability Power 600 Mana 25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.ActualizerActualizer90 Ability Power 300 Mana 10 Ability Haste Mana Made Real (0s) For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster. 26.4%15.2% pick27 games

Skills

Skill Priority

  1. OverloadQQ: OverloadPassively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
  2. Spell FluxEE: Spell FluxRyze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
  3. Rune PrisonWW: Rune PrisonRyze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.

40.7% WR 321 Matches

Skill Path

40.7%76 games
Ability123456789101112131415161718
OverloadQQ: OverloadPassively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.QQQQQ
Rune PrisonWW: Rune PrisonRyze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.W
Spell FluxEE: Spell FluxRyze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.EEE
Realm WarpRR: Realm WarpPassively, Overload deals even more damage against targets with Flux. On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 43.0%97 games Mainstream
  • ExhaustExhaustSlows target enemy champion and reduces their damage dealt. FlashFlashTeleports you a short distance toward your cursor. 41.3%93 games Mainstream

Computed from 392 ranked Solo/Duo games collected through the Riot API · patch 26.21 (the previous patch: not enough games on 26.22 yet).

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