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Sett build

Showing patch 26.21: not enough games on 26.22 yet.

Runes

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 50.6%
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. —
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 41.7%
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 48.8%
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 48.3%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 48.7%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 48.6%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 51.1%
Cut DownCut DownDeal more damage to high health enemy champions. 53.1%
Last StandLast StandDeal more damage to champions while you are low on health. 48.6%

Resolve

DemolishDemolishYour third attack against turrets deals bonus damage. 38.5%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. 51.6%
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 49.8%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 48.2%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 45.3%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 48.8%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 51.2%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 48.9%

Stat shards

Adaptive ForceAdaptive Force50.8%
Attack SpeedAttack Speed48.1%
Ability HasteAbility Haste—
Adaptive ForceAdaptive Force48.7%
Move SpeedMove Speed44.6%
Health ScalingHealth Scaling44.9%
HealthHealth48.5%
Tenacity and Slow ResistTenacity and Slow Resist44.8%
Health ScalingHealth Scaling48.5%

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 50.6%
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. —
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 41.7%
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 48.8%
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 48.3%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 48.7%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 48.6%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 51.1%
Cut DownCut DownDeal more damage to high health enemy champions. 53.1%
Last StandLast StandDeal more damage to champions while you are low on health. 48.6%

Resolve

DemolishDemolishYour third attack against turrets deals bonus damage. 38.5%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. —
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. 51.6%
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 49.8%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 48.2%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 45.3%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 48.8%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. 51.2%
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 48.9%

Stat shards

Adaptive ForceAdaptive Force50.8%
Attack SpeedAttack Speed48.1%
Ability HasteAbility Haste—
Adaptive ForceAdaptive Force48.7%
Move SpeedMove Speed44.6%
Health ScalingHealth Scaling44.9%
HealthHealth48.5%
Tenacity and Slow ResistTenacity and Slow Resist44.8%
Health ScalingHealth Scaling48.5%

Items

Starter Items

  • Mosstomper SeedlingMosstomper SeedlingJungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters. 54.5%4.5% pick176 games
  • Scorchclaw PupScorchclaw PupJungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 49.6%12.7% pick455 games
  • Mosstomper SeedlingMosstomper SeedlingJungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.Health PotionHealth PotionConsume Restores 120 Health over 15 seconds. 49.3%5.5% pick207 games

Boots

  • Plated SteelcapsPlated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. 48.9%20.7% pick725 games
  • Mercury's TreadsMercury's Treads20 Magic Resist 45 Move Speed 30% Tenacity 48.9%15.4% pick524 games
  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 48.1%58.4% pick1,954 games

Core Build

  1. StridebreakerStridebreaker40 Attack Damage 25% Attack Speed 450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.Overlord's BloodmailOverlord's Bloodmail40 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 10% increased Attack Damage based on your percent missing Health.Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds. 61.0%6.5% pick132 games
  2. StridebreakerStridebreaker40 Attack Damage 25% Attack Speed 450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.Black CleaverBlack Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.Overlord's BloodmailOverlord's Bloodmail40 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 10% increased Attack Damage based on your percent missing Health. 57.7%9.6% pick204 games
  3. StridebreakerStridebreaker40 Attack Damage 25% Attack Speed 450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.Overlord's BloodmailOverlord's Bloodmail40 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 10% increased Attack Damage based on your percent missing Health.Warmog's ArmorWarmog's Armor1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0). 57.0%4.0% pick66 games
  4. StridebreakerStridebreaker40 Attack Damage 25% Attack Speed 450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.Overlord's BloodmailOverlord's Bloodmail40 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 10% increased Attack Damage based on your percent missing Health.Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds. 52.4%22.4% pick441 games
  5. StridebreakerStridebreaker40 Attack Damage 25% Attack Speed 450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Overlord's BloodmailOverlord's Bloodmail40 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 10% increased Attack Damage based on your percent missing Health. 71.6%2.2% pick42 games

Fourth

  • Spear of ShojinSpear of Shojin45 Attack Damage 450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times). Spear of Shojin 63.7%7.2% pick79 games
  • Warmog's ArmorWarmog's Armor1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0). Warmog's Armor 63.0%7.2% pick66 games
  • Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds. Sterak's Gage 60.3%24.5% pick232 games
  • Blade of The Ruined KingBlade of The Ruined King40 Attack Damage 25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second. Blade of The Ruined King 49.3%3.3% pick36 games
  • HeartsteelHeartsteel900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%. Heartsteel 43.5%3.3% pick33 games

Fifth

  • Spear of ShojinSpear of Shojin45 Attack Damage 450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times). Spear of Shojin 63.4%20.9% pick68 games
  • Sterak's GageSterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds. Sterak's Gage 65.6%11.9% pick45 games
  • Warmog's ArmorWarmog's Armor1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0). Warmog's Armor 54.9%10.0% pick31 games

Skills

Skill Priority

  1. Knuckle DownQQ: Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.
  2. HaymakerWW: HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
  3. FacebreakerEE: FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.

49.0% WR 3,110 Matches

Skill Path

56.3%100 games
Ability123456789101112131415161718
Knuckle DownQQ: Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.QQQQQ
HaymakerWW: HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.WWW
FacebreakerEE: FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.E
The Show StopperRR: The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. SmiteSmiteDeals true damage to a monster or minion. 48.0%3,441 games Mainstream
  • GhostGhostGain Move Speed and ignore unit collision for the duration. SmiteSmiteDeals true damage to a monster or minion. 56.4%170 games Situational

Computed from 3,666 ranked Solo/Duo games collected through the Riot API · patch 26.21 (the previous patch: not enough games on 26.22 yet).

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