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Singed build

Runes

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. —
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. —
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 48.3%
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 48.8%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 48.8%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 44.2%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 53.0%
Cut DownCut DownDeal more damage to high health enemy champions. 51.5%
Last StandLast StandDeal more damage to champions while you are low on health. 48.2%

Sorcery

Axiom ArcanistAxiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. 46.9%
Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. 48.1%
Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. 48.1%
TranscendenceTranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. 54.9%
CelerityCelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. 47.7%
Absolute FocusAbsolute FocusWhile above 70% health, gain extra adaptive damage. 52.3%
ScorchScorchYour first damaging ability hit every 10s burns champions. 48.1%
WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river. 43.9%
Gathering StormGathering StormGain increasing amounts of AD or AP, adaptive over the course of the game. 50.5%

Stat shards

Adaptive ForceAdaptive Force48.3%
Attack SpeedAttack Speed51.3%
Ability HasteAbility Haste53.9%
Adaptive ForceAdaptive Force48.4%
Move SpeedMove Speed48.6%
Health ScalingHealth Scaling—
HealthHealth46.9%
Tenacity and Slow ResistTenacity and Slow Resist54.6%
Health ScalingHealth Scaling47.9%

Precision

Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. —
Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. —
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. —
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 48.3%
Absorb LifeAbsorb LifeKilling a target heals you. —
TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. 48.8%
Presence of MindPresence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. —
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. 48.8%
Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. 44.2%
Legend: BloodlineLegend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. —
Coup de GraceCoup de GraceDeal more damage to low health enemy champions. 53.0%
Cut DownCut DownDeal more damage to high health enemy champions. 51.5%
Last StandLast StandDeal more damage to champions while you are low on health. 48.2%

Resolve

DemolishDemolishYour third attack against turrets deals bonus damage. 48.7%
Font of LifeFont of LifeImpairing the movement of an enemy champion heals nearby allied champions. 55.1%
Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. —
ConditioningConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. 64.9%
Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. 47.0%
Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s 55.8%
OvergrowthOvergrowthGain permanent max health when minions or monsters die near you. 50.2%
RevitalizeRevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. —
UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. 56.9%

Stat shards

Adaptive ForceAdaptive Force48.3%
Attack SpeedAttack Speed51.3%
Ability HasteAbility Haste53.9%
Adaptive ForceAdaptive Force48.4%
Move SpeedMove Speed48.6%
Health ScalingHealth Scaling—
HealthHealth46.9%
Tenacity and Slow ResistTenacity and Slow Resist54.6%
Health ScalingHealth Scaling47.9%

Items

Starter Items

  • Health Potionร—2Health PotionConsume Restores 120 Health over 15 seconds. 30.7%100.0% pick14 games
  • Control WardControl WardConsume Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies. 45.5%3.0% pick94 games

Boots

  • Boots of SwiftnessBoots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. 8.7%92.0% pick9 games
  • Mercury's TreadsMercury's Treads20 Magic Resist 45 Move Speed 30% Tenacity 53.3%6.7% pick210 games
  • Plated SteelcapsPlated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. 52.7%8.2% pick255 games

Core Build

  1. Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.Dead Man's PlateDead Man's Plate350 Health 55 Armor 4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.Liandry's TormentLiandry's Torment60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 58.1%3.6% pick63 games
  2. Liandry's TormentLiandry's Torment60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity. 57.2%4.8% pick68 games
  3. Liandry's TormentLiandry's Torment60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.Dead Man's PlateDead Man's Plate350 Health 55 Armor 4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%. 56.5%3.7% pick57 games
  4. Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.Liandry's TormentLiandry's Torment60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Dead Man's PlateDead Man's Plate350 Health 55 Armor 4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%. 53.7%8.7% pick148 games
  5. Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.Liandry's TormentLiandry's Torment60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity. 67.9%2.9% pick45 games

Fourth

  • Force of NatureForce of Nature400 Health 55 Magic Resist 4% Move Speed Steadfast Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times. Force of Nature 53.5%11.1% pick70 games
  • Protoplasm HarnessProtoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity. Protoplasm Harness 39.1%11.0% pick63 games
  • Shurelya's BattlesongShurelya's Battlesong50 Ability Power 15 Ability Haste 4% Move Speed 125% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds. Shurelya's Battlesong 57.3%7.1% pick42 games
  • Jak'Sho, The ProteanJak'Sho, The Protean350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat. Jak'Sho, The Protean 61.6%6.4% pick41 games
  • Mejai's SoulstealerMejai's Soulstealer20 Ability Power 100 Health Glory Takedowns grant Glory, up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory. Mejai's Soulstealer 55.1%1.8% pick11 games

Fifth

  • RiftmakerRiftmaker70 Ability Power 350 Health 15 Ability Haste Void Corruption For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion Gain 2% of your bonus Health as Ability Power. Riftmaker 68.8%13.7% pick14 games
  • Rabadon's DeathcapRabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%. Rabadon's Deathcap 61.7%7.3% pick10 games

Skills

Skill Priority

  1. Poison TrailQQ: Poison TrailLeaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
  2. FlingEE: FlingDamages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
  3. Mega AdhesiveWW: Mega AdhesiveThrows a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.

8.4% WR 10 Matches

Skill Path

53.2%522 games
Ability123456789101112131415161718
Poison TrailQQ: Poison TrailLeaves a trail of poison behind Singed, dealing damage to enemies caught in the path.QQQQQ
Mega AdhesiveWW: Mega AdhesiveThrows a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.W
FlingEE: FlingDamages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.EEE
Insanity PotionRR: Insanity PotionSinged drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.RR

From games Recommended: levels 12-18 follow the priority order

Summoner Spells

  • FlashFlashTeleports you a short distance toward your cursor. HealHealRestores Health and grants Move Speed to you and target allied champion. 0.0%5 games Situational
  • GhostGhostGain Move Speed and ignore unit collision for the duration. IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. 54.7%130 games Situational

Computed from 1 ranked Solo/Duo games collected through the Riot API · patch 26.22 · thin sections topped up from wider ranks, regions or the previous patch.

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