Should I Dodge?

League of Legends Lobby Advisor

Ornn

  • Tank

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
5 / 10
Defense
9 / 10
Magic
3 / 10
Difficulty
5 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Top 51.3% 2.6%

About 0.4% of games at this tier see Ornn banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Ornn's Top numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Ornn's Top win rate is 1.3 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Ornn is tracked in exactly one role at this tier scope, Top — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Ornn's Top Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 48.7% 1.5% 0.17σ No
Bronze 50.5% 1.7% 0.08σ No
Silver 50.7% 2.1% 0.12σ No
Gold 52.2% 2.4% 0.40σ No
Platinum 51.9% 2.8% 0.37σ No
Emerald 51.4% 3.2% 0.31σ No
Diamond 51.8% 3.8% 0.40σ No
Master 49.9% 3.8% 0.01σ No
Grandmaster 50.0% 2.9% 0.00σ No
Challenger 55.7% 3.1% 0.47σ No

Ornn's Top win rate ranges from 48.7% at Iron to 55.7% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 7.0-point spread. Measured against each tier's own noise floor, that's 0.47σ at Challenger and 0.17σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Ornn's power curve as a late-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Ornn's kit as carrying hard crowd control — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Ornn's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Ornn?

Matchups below are for Ornn's Top role -- its highest-pick-rate lane, played in 2.6% of its recorded games at this tier.

Champions That Counter Ornn

Champion Win Rate vs Ornn Edge (noise-widths)
Singed 54.6% 0.96σ
Wukong 53.0% 0.62σ
Shen 52.5% 0.52σ
Zaahen 52.3% 0.47σ
Illaoi 51.9% 0.39σ

Champions Ornn Counters

Champion Win Rate vs Ornn Edge (noise-widths)
Ryze 41.4% 1.80σ
Jayce 44.0% 1.26σ
Akali 44.5% 1.14σ
Vayne 44.7% 1.10σ
Kennen 45.1% 1.03σ

The stats source lists at most five champions in each direction for Ornn: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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