Tristana

Computed from 246,546 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Mid | 46.7% | 0.7% |
| ADC | 49.9% | 8.6% |
Tristana is banned in about 9.4% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Tristana's ADC win rate is 0.1 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Tristana is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, ADC — its numbers in Mid (0.7% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Tristana's ADC Build
In Emerald+ games on patch 26.21, Tristana's most common ADC setup runs Exhaust and Flash with Lethal Tempo, maxes E first, and builds Yun Tal Wildarrows, Infinity Edge, and Navori Flickerblade — 50.1% win rate over 65,984 games.
- Summoner spells
Exhaust + Flash
50.1%17,304 games - Runes
Lethal Tempo + Inspiration
52.6%3,045 games - Skill priority E > Q > W 50.7%63,755 games
- Starter

Doran's Bow + Health Potion ×2
50.1%58,194 games - Boots
Gluttonous Greaves
54.8%10,626 games - First three items


Yun Tal Wildarrows → Infinity Edge → Navori Flickerblade
56.8%15,536 games
Tristana's ADC Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 49.6% | 10.5% | 24,984 | 0.05σ | No |
| Bronze | 49.6% | 9.8% | 29,633 | 0.06σ | No |
| Silver | 49.7% | 9.0% | 33,943 | 0.05σ | No |
| Gold | 49.8% | 8.4% | 35,836 | 0.04σ | No |
| Platinum | 50.3% | 8.0% | 36,184 | 0.06σ | No |
| Emerald | 50.1% | 7.7% | 27,326 | 0.02σ | No |
| Diamond | 50.0% | 7.7% | 24,836 | 0.01σ | No |
| Master | 49.7% | 7.9% | 12,279 | 0.07σ | No |
| Grandmaster | 49.9% | 7.7% | 720 | 0.02σ | No |
Tristana's ADC win rate ranges from 49.6% at Iron to 50.3% at Platinum across the 9 of 10 ranked tiers with at least 200 games in this role — a 0.7-point spread. Measured against each tier's own noise floor, that's 0.06σ at Platinum and 0.05σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Late game
- Threats
- None of the seven we track
Curated reads, not measured: how we judge these
Who Counters Tristana in ADC?
Champions That Counter Tristana
| Champion | Win Rate vs Tristana | Edge (noise-widths) |
|---|---|---|
| 57.0% | 1.46σ | |
| 56.7% | 1.40σ | |
| 56.5% | 1.37σ | |
| 56.5% | 1.36σ | |
| 56.0% | 1.26σ |
Champions Tristana Counters
| Champion | Win Rate vs Tristana | Edge (noise-widths) |
|---|---|---|
| 39.7% | 2.15σ | |
| 43.4% | 1.37σ | |
| 44.1% | 1.23σ | |
| 44.2% | 1.22σ | |
| 44.9% | 1.07σ |
At most five champions are listed in each direction for Tristana: 5 listed as countering it here, 5 it counters back, with a tight, 1-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.
Our Read on Tristana
Reading the Numbers
Tristana is overwhelmingly a bot-lane marksman, with only occasional appearances in mid lane, and her jump-and-reset kit plays almost the same wherever she's sent. She's a common pick rather than a rare specialist tool, valued for the same burst-and-mobility combination in either lane: get ahead early, and her jump keeps resetting into more kills; fall behind, and jump range alone won't be enough to fix it.
When a Teammate Locks Tristana
A kill or an assist is all a Tristana teammate needs to reset Rocket Jump, so chaining those resets lets her keep threatening picks or escaping danger well past when a normal marksman would be stuck. Her ultimate, Buster Shot, knocks the target back -- ask her to save it for peeling a diver off you or finishing someone who's already carrying an Explosive Charge, rather than opening a fight with it.
When the Enemy Has Tristana
Deny her the first takedown -- kill or assist -- that would reset Rocket Jump, and an enemy Tristana becomes noticeably easier to punish, since without that reset she's stuck like any other marksman. Watch for an Explosive Charge sitting on a low-health ally: Buster Shot can knock that target back and finish them off in one motion, so don't let a single pick against your team turn into her jumping freely for the rest of the fight.
Last reviewed 13 October 2026