Elise

Computed from 80,086 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Jungle | 51.0% | 2.3% |
| Support | 50.7% | 0.4% |
Elise is banned in about 1.4% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Elise's Jungle win rate is 1.0 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Elise is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Support (0.4% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Elise's Jungle Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Elise's most common Jungle setup runs Flash and Smite with Dark Harvest, maxes Q first, and builds Lich Bane, Shadowflame, and Mejai's Soulstealer — 51.7% win rate over 34,332 games.
- Summoner spells
Flash + Smite
51.7%34,280 games - Runes
Dark Harvest + Precision
53.8%2,920 games - Skill priority Q > W > E 52.0%33,245 games
- Starter

Scorchclaw Pup + Health Potion
51.9%12,169 games - Boots
Sorcerer's Shoes
51.9%31,996 games - First three items


Lich Bane → Shadowflame → Mejai's Soulstealer
79.6%756 games
Elise's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 46.9% | 0.7% | 1,597 | 0.40σ | No |
| Bronze | 50.2% | 1.1% | 3,108 | 0.03σ | No |
| Silver | 50.1% | 1.6% | 5,535 | 0.02σ | No |
| Gold | 50.8% | 2.2% | 8,928 | 0.15σ | No |
| Platinum | 51.4% | 2.9% | 12,405 | 0.28σ | No |
| Emerald | 51.6% | 3.8% | 12,607 | 0.34σ | No |
| Diamond | 52.1% | 4.5% | 14,135 | 0.48σ | No |
| Master | 52.1% | 4.4% | 6,793 | 0.44σ | No |
| Grandmaster | 53.0% | 3.7% | 340 | 0.40σ | No |
Elise's Jungle win rate ranges from 46.9% at Iron to 53.0% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 6.0-point spread. Measured against each tier's own noise floor, that's 0.40σ at Grandmaster and 0.40σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Strong early game
- Threats
- Burst
Curated reads, not measured: how we judge these
Who Counters Elise in Jungle?
Champions That Counter Elise
| Champion | Win Rate vs Elise | Edge (noise-widths) |
|---|---|---|
| 56.3% | 1.33σ | |
| 55.1% | 1.06σ | |
| 54.6% | 0.96σ | |
| 54.6% | 0.95σ | |
| 54.4% | 0.91σ |
Champions Elise Counters
| Champion | Win Rate vs Elise | Edge (noise-widths) |
|---|---|---|
| 41.4% | 1.80σ | |
| 43.3% | 1.40σ | |
| 44.5% | 1.16σ | |
| 44.5% | 1.15σ | |
| 44.6% | 1.13σ |
At most five champions are listed in each direction for Elise: the 5 that counter it here lean control-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.