Should I Dodge?

League of Legends Lobby Advisor

Elise

  • Assassin
  • Mage

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
6 / 10
Defense
5 / 10
Magic
7 / 10
Difficulty
9 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Jungle 49.5% 1.2%

About 0.5% of games at this tier see Elise banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Elise's Jungle numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Elise's Jungle win rate is 0.5 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Elise is tracked in exactly one role at this tier scope, Jungle — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Elise's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Bronze 48.0% 0.6% 0.33σ No
Silver 49.5% 0.9% 0.09σ No
Gold 49.6% 1.1% 0.07σ No
Platinum 49.7% 1.4% 0.06σ No
Emerald 49.9% 1.6% 0.03σ No
Diamond 49.2% 1.9% 0.18σ No
Master 50.5% 2.1% 0.11σ No
Grandmaster 48.1% 1.6% 0.25σ No
Challenger 48.2% 2.3% 0.15σ No

Elise's Jungle win rate ranges from 48.0% at Bronze to 50.5% at Master across the 9 of 10 ranked tiers with published data for this role — a 2.5-point spread. Measured against each tier's own noise floor, that's 0.11σ at Master and 0.33σ at Bronze, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Elise's power curve as a strong early-game lean — it wants to end the game before it scales away, a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Elise's kit as carrying burst — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Elise's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Elise?

Matchups below are for Elise's Jungle role -- its highest-pick-rate lane, played in 1.2% of its recorded games at this tier.

Champions That Counter Elise

Champion Win Rate vs Elise Edge (noise-widths)
Aatrox 56.5% 1.35σ
Dr. Mundo 56.3% 1.31σ
Sejuani 55.7% 1.19σ
Rammus 55.2% 1.09σ
Wukong 54.7% 0.98σ

Champions Elise Counters

Champion Win Rate vs Elise Edge (noise-widths)
Ivern 41.2% 1.84σ
Pantheon 44.4% 1.16σ
Locke 45.6% 0.91σ
Zed 46.0% 0.84σ
Jayce 46.3% 0.77σ

The stats source lists at most five champions in each direction for Elise: the 5 that counter it here lean control-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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