Should I Dodge?

League of Legends Lobby Advisor

Top Tier List

This page pools every rank into one Top list, which smooths over the tier-to-tier noise a single rank's list still carries — a champion's row here reflects its performance averaged across the whole ladder, not any one tier's smaller, noisier sample. See how the noise floor is calculated and why the highest ranks are the noisiest, not the most reliable — or jump to a specific tier below for that rank's own numbers.

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games โ€” Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (ฯƒ) calibration Should I Dodge publishes on top of that raw data โ€” how far a rate actually sits from meaningless, not something the provider itself measures.

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Nasus 51.7% 8.4% 31.8% 0.36σ
Teemo 51.9% 7.3% 16.1% 0.40σ
Garen 51.6% 8.3% 6.4% 0.33σ
Malphite 51.5% 6.9% 13.5% 0.32σ
Sett 51.5% 7.4% 3.9% 0.32σ
Yone 50.4% 9.3% 13.8% 0.08σ
Mordekaiser 50.7% 7.1% 13.1% 0.14σ
Illaoi 51.5% 4.0% 10.3% 0.31σ
Singed 52.4% 2.0% 0.8% 0.50σ
Yorick 50.7% 4.2% 9.7% 0.14σ
Renekton 50.2% 4.9% 3.3% 0.05σ
Jax 49.8% 5.6% 8.4% 0.05σ
Darius 48.8% 8.2% 14.8% 0.24σ
Tryndamere 50.5% 3.9% 3.6% 0.11σ
Dr. Mundo 50.7% 3.6% 3.8% 0.14σ
Kayle 51.4% 2.5% 1.2% 0.30σ
Ornn 51.3% 2.6% 0.4% 0.28σ
Shen 51.0% 2.9% 0.6% 0.22σ
Cho'Gath 50.4% 3.7% 2.9% 0.08σ
Irelia 50.1% 3.8% 10.4% 0.02σ
Urgot 51.0% 2.6% 1.3% 0.20σ
Gangplank 49.9% 4.2% 4.9% 0.03σ
Yasuo 49.2% 3.8% 22.5% 0.18σ
Warwick 51.5% 1.3% 6.7% 0.32σ
Aatrox 49.0% 4.8% 6.2% 0.22σ
Volibear 49.4% 3.8% 1.8% 0.13σ
Heimerdinger 50.5% 2.1% 5.5% 0.11σ
Zaahen 50.0% 2.7% 1.1% 0.01σ
Kled 51.3% 1.4% 0.8% 0.28σ
Tahm Kench 50.2% 2.4% 4.4% 0.04σ
Pantheon 49.8% 2.7% 2.8% 0.03σ
Olaf 49.9% 2.7% 2.7% 0.02σ
Sion 50.0% 2.5% 0.6% 0.00σ
Trundle 49.9% 2.6% 0.9% 0.03σ
Camille 49.5% 2.6% 2.3% 0.11σ
Gwen 49.5% 2.5% 2.5% 0.10σ
Fiora 49.0% 2.9% 2.6% 0.22σ
Akali 49.0% 2.4% 15.1% 0.21σ
Wukong 51.4% 0.8% 3.0% 0.28σ
Kennen 49.6% 1.8% 1.0% 0.08σ
Ambessa 48.5% 2.6% 2.8% 0.32σ
Gnar 48.3% 2.8% 0.8% 0.35σ
Quinn 50.2% 0.9% 0.8% 0.05σ
Malzahar 50.4% 0.7% 15.4% 0.09σ
Gragas 48.9% 1.6% 0.4% 0.22σ
Jayce 47.0% 3.8% 3.0% 0.63σ
Poppy 50.1% 0.7% 2.3% 0.03σ
Vladimir 48.9% 1.0% 4.1% 0.24σ
Riven 47.3% 1.8% 0.8% 0.56σ
Swain 49.4% 0.6% 4.0% 0.13σ
Rumble 47.6% 1.4% 0.5% 0.51σ
Vayne 46.5% 2.2% 6.7% 0.74σ
K'Sante 46.0% 2.6% 1.6% 0.84σ
Varus 47.6% 1.0% 0.8% 0.51σ
Ryze 47.9% 0.6% 0.5% 0.44σ

At All Ranks, a Top champion's win rate has to sit at least 2.39 percentage points from an even 50% before Should I Dodge's own 0.5σ noise-floor threshold calls it more than lobby-to-lobby noise — 6 of the 55 champions below (10.9%) actually clear it. Every champion that clears the bar does it from below 50%: K'Sante (46.0%, 0.84σ), Vayne (46.5%, 0.74σ), and Jayce (47.0%, 0.63σ).

Top champions at All Ranks average a 49.9% win rate, but how tightly they cluster around it matters more than the average itself: a 1.42-point standard deviation across the list and a 6.4-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.7 of that list's own spread.

The top 5 champions by pick rate account for 22.7% of all recorded Top picks at All Ranks — some concentration at the top, but not dramatically more than an unremarkable pool would show.

The 5 most-picked Top champions at All Ranks average 50.8% against the list's 49.9%, running stronger by 0.95 points — a real lean, but well short of this tier's own noise floor.

Ban Rate in the tables on this page is a whole-champion figure, not a per-top one -- a ban happens before anyone has a role. See what ban rate actually measures.

Iron

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Teemo 50.9% 10.2% 28.6% 0.12σ
Illaoi 52.2% 6.9% 20.3% 0.29σ
Sett 50.1% 11.4% 6.2% 0.01σ
Yone 48.7% 12.0% 17.1% 0.17σ
Yorick 51.9% 4.8% 11.7% 0.25σ
Nasus 50.0% 8.0% 16.2% 0.00σ
Mordekaiser 49.0% 11.5% 16.5% 0.14σ
Garen 48.8% 9.7% 6.0% 0.16σ
Dr. Mundo 50.9% 4.2% 4.4% 0.12σ
Heimerdinger 50.5% 4.2% 13.9% 0.06σ
Renekton 50.2% 4.7% 3.6% 0.03σ
Malphite 49.0% 5.9% 8.2% 0.13σ
Jax 49.1% 5.5% 7.9% 0.12σ
Tryndamere 48.8% 4.5% 5.1% 0.16σ
Urgot 49.7% 2.8% 1.8% 0.04σ
Volibear 48.0% 4.3% 2.0% 0.26σ
Cho'Gath 48.5% 3.7% 2.4% 0.20σ
Darius 45.1% 8.7% 13.9% 0.64σ
Yasuo 46.3% 4.6% 20.9% 0.49σ
Trundle 48.4% 3.0% 1.3% 0.21σ
Singed 50.6% 1.3% 0.7% 0.08σ
Kayle 48.2% 3.0% 1.0% 0.24σ
Sion 49.9% 1.6% 0.3% 0.01σ
Warwick 49.6% 1.3% 14.7% 0.06σ
Olaf 47.5% 2.8% 1.9% 0.34σ
Tahm Kench 48.0% 2.0% 5.0% 0.27σ
Ornn 48.7% 1.5% 0.2% 0.17σ
Gwen 46.5% 3.1% 1.3% 0.47σ
Irelia 45.8% 3.4% 6.3% 0.56σ
Pantheon 46.7% 2.3% 2.3% 0.44σ
Fiora 46.5% 2.1% 1.0% 0.46σ
Aatrox 44.6% 4.0% 3.6% 0.72σ
Zaahen 46.5% 2.0% 0.5% 0.46σ
Kled 48.2% 1.1% 0.5% 0.23σ
Quinn 48.9% 0.8% 0.4% 0.15σ
Shen 47.5% 1.4% 0.2% 0.33σ
Malzahar 49.2% 0.6% 8.4% 0.11σ
Wukong 48.9% 0.6% 1.6% 0.15σ
Akali 44.8% 2.1% 11.2% 0.69σ
Gnar 45.8% 1.6% 0.4% 0.55σ
Gangplank 45.8% 1.4% 0.9% 0.55σ
Rumble 46.9% 0.9% 0.2% 0.42σ
Ambessa 45.1% 1.6% 0.7% 0.65σ
Varus 46.9% 0.8% 0.5% 0.42σ
Jayce 44.9% 1.6% 0.7% 0.68σ
Vayne 43.3% 2.3% 5.6% 0.88σ
Kennen 44.7% 1.4% 0.5% 0.70σ
Camille 43.6% 0.9% 0.6% 0.85σ
Riven 42.4% 1.3% 0.2% 1.00σ
K'Sante 41.8% 1.5% 0.5% 1.08σ
Gragas 41.2% 0.8% 0.1% 1.16σ

At Iron, a Top champion's win rate has to sit at least 3.80 percentage points from an even 50% before Should I Dodge's own 0.5σ noise-floor threshold calls it more than lobby-to-lobby noise — 14 of the 51 champions below (27.5%) actually clear it. Every champion that clears the bar does it from below 50%: Gragas (41.2%, 1.16σ), K'Sante (41.8%, 1.08σ), and Riven (42.4%, 1.00σ).

Top champions at Iron average a 47.5% win rate, but how tightly they cluster around it matters more than the average itself: a 2.55-point standard deviation across the list and a 11.0-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.5 of that list's own spread.

The top 5 champions by pick rate account for 29.9% of all recorded Top picks at Iron — some concentration at the top, but not dramatically more than an unremarkable pool would show.

The 5 most-picked Top champions at Iron average 49.5% against the list's 47.5%, running stronger by 1.96 points — a real lean, but well short of this tier's own noise floor.

Bronze

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Teemo 52.9% 10.2% 27.1% 0.47σ
Sett 52.5% 9.7% 5.7% 0.42σ
Nasus 51.9% 9.0% 20.5% 0.31σ
Yone 51.0% 10.5% 16.8% 0.16σ
Mordekaiser 51.5% 9.8% 16.9% 0.25σ
Garen 51.7% 9.2% 6.4% 0.28σ
Illaoi 52.7% 5.9% 18.0% 0.45σ
Yorick 53.0% 5.5% 12.7% 0.49σ
Malphite 51.5% 6.4% 10.1% 0.24σ
Tryndamere 51.1% 4.6% 5.2% 0.19σ
Dr. Mundo 51.3% 4.2% 4.9% 0.22σ
Jax 50.1% 5.4% 7.8% 0.01σ
Renekton 50.7% 4.4% 3.3% 0.12σ
Singed 53.5% 1.6% 0.8% 0.58σ
Darius 48.2% 9.3% 15.2% 0.29σ
Yasuo 49.6% 4.3% 23.5% 0.07σ
Kayle 51.6% 2.8% 1.0% 0.27σ
Heimerdinger 50.7% 3.4% 11.8% 0.12σ
Trundle 51.0% 3.3% 1.4% 0.16σ
Volibear 50.2% 4.4% 2.1% 0.02σ
Cho'Gath 50.3% 3.9% 2.7% 0.04σ
Urgot 51.2% 2.9% 1.9% 0.20σ
Sion 51.7% 2.0% 0.5% 0.27σ
Tahm Kench 50.5% 2.6% 6.1% 0.09σ
Warwick 51.9% 1.2% 14.1% 0.30σ
Irelia 49.2% 3.2% 7.5% 0.13σ
Ornn 50.5% 1.7% 0.3% 0.08σ
Shen 50.1% 1.9% 0.4% 0.01σ
Zaahen 49.5% 2.1% 0.8% 0.09σ
Olaf 48.7% 2.5% 2.0% 0.21σ
Kled 50.7% 1.1% 0.6% 0.12σ
Aatrox 47.1% 3.7% 4.6% 0.48σ
Akali 48.1% 2.0% 13.3% 0.31σ
Malzahar 50.6% 0.8% 15.7% 0.10σ
Fiora 48.1% 2.2% 1.3% 0.32σ
Wukong 51.3% 0.7% 2.1% 0.22σ
Pantheon 47.5% 2.4% 2.8% 0.42σ
Gwen 47.3% 2.4% 1.5% 0.45σ
Gangplank 47.6% 2.1% 1.6% 0.40σ
Ambessa 47.3% 1.7% 1.2% 0.44σ
Kennen 47.6% 1.5% 0.7% 0.40σ
Gnar 46.8% 1.8% 0.5% 0.52σ
Vayne 45.7% 2.5% 6.5% 0.71σ
Jayce 45.9% 2.0% 1.0% 0.67σ
Quinn 47.4% 1.0% 0.6% 0.42σ
Camille 46.2% 1.2% 1.0% 0.63σ
Varus 46.3% 0.9% 0.7% 0.61σ
K'Sante 44.1% 1.7% 0.7% 0.97σ
Rumble 45.4% 1.1% 0.3% 0.76σ
Riven 44.4% 1.3% 0.3% 0.93σ
Gragas 45.5% 0.9% 0.2% 0.75σ
Vladimir 45.1% 0.5% 2.2% 0.82σ

At Bronze, a Top champion's win rate has to sit at least 3.04 percentage points from an even 50% before Should I Dodge's own 0.5σ noise-floor threshold calls it more than lobby-to-lobby noise — 11 of the 52 champions below (21.2%) actually clear it. Singed (53.5%, 0.58σ) clear it from above 50%; K'Sante (44.1%, 0.97σ), Riven (44.4%, 0.93σ), and Vladimir (45.1%, 0.82σ) clear it from below.

Top champions at Bronze average a 49.3% win rate, but how tightly they cluster around it matters more than the average itself: a 2.47-point standard deviation across the list and a 9.4-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.2 of that list's own spread.

The top 5 champions by pick rate account for 27.0% of all recorded Top picks at Bronze — some concentration at the top, but not dramatically more than an unremarkable pool would show.

The 5 most-picked Top champions at Bronze average 51.2% against the list's 49.3%, running stronger by 1.88 points — a real lean, but well short of this tier's own noise floor.

Silver

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Teemo 52.5% 9.3% 22.6% 0.43σ
Nasus 52.3% 9.3% 26.7% 0.39σ
Garen 52.4% 9.1% 6.9% 0.40σ
Sett 52.4% 8.4% 4.8% 0.41σ
Mordekaiser 51.6% 8.4% 16.2% 0.28σ
Yone 50.7% 9.7% 15.6% 0.11σ
Malphite 51.4% 6.9% 12.1% 0.24σ
Illaoi 52.0% 4.8% 13.7% 0.34σ
Yorick 51.5% 5.1% 12.4% 0.26σ
Tryndamere 51.2% 4.4% 4.4% 0.21σ
Dr. Mundo 51.5% 3.9% 4.7% 0.25σ
Singed 52.8% 1.9% 0.7% 0.48σ
Darius 48.7% 9.1% 15.9% 0.23σ
Jax 49.8% 5.4% 7.3% 0.04σ
Renekton 50.5% 4.3% 3.0% 0.08σ
Volibear 50.2% 4.2% 2.0% 0.04σ
Cho'Gath 50.3% 4.0% 2.8% 0.05σ
Heimerdinger 51.2% 2.7% 8.0% 0.21σ
Urgot 51.0% 2.8% 1.7% 0.17σ
Yasuo 49.3% 4.1% 23.5% 0.12σ
Kayle 51.1% 2.6% 1.0% 0.19σ
Tahm Kench 50.7% 2.8% 6.0% 0.12σ
Irelia 50.1% 3.5% 8.8% 0.01σ
Trundle 50.2% 3.0% 1.2% 0.04σ
Shen 50.7% 2.5% 0.5% 0.12σ
Ornn 50.7% 2.1% 0.4% 0.12σ
Wukong 52.9% 0.7% 2.2% 0.49σ
Olaf 50.0% 2.5% 2.1% 0.00σ
Sion 50.2% 2.2% 0.6% 0.04σ
Aatrox 48.6% 4.0% 5.4% 0.24σ
Warwick 51.0% 1.3% 9.5% 0.16σ
Kled 51.4% 1.3% 0.7% 0.23σ
Pantheon 49.5% 2.5% 2.8% 0.09σ
Zaahen 49.4% 2.3% 1.0% 0.11σ
Akali 49.0% 2.2% 14.0% 0.18σ
Fiora 48.8% 2.6% 1.7% 0.21σ
Gwen 48.9% 2.4% 1.8% 0.19σ
Malzahar 50.9% 0.8% 18.1% 0.16σ
Gangplank 48.2% 3.0% 2.7% 0.30σ
Gnar 48.0% 2.2% 0.6% 0.34σ
Ambessa 48.1% 1.8% 1.6% 0.33σ
Kennen 48.3% 1.6% 0.8% 0.29σ
Quinn 49.1% 1.0% 0.7% 0.16σ
Poppy 50.4% 0.5% 1.1% 0.06σ
Jayce 46.2% 2.5% 1.3% 0.65σ
Camille 47.1% 1.7% 1.3% 0.49σ
Vayne 46.1% 2.4% 6.7% 0.68σ
Rumble 47.9% 1.2% 0.3% 0.36σ
Varus 48.3% 1.0% 0.6% 0.29σ
Swain 48.9% 0.6% 5.0% 0.19σ
Gragas 47.1% 1.1% 0.3% 0.50σ
Vladimir 48.0% 0.7% 3.0% 0.35σ
K'Sante 44.6% 2.0% 1.0% 0.92σ
Riven 45.1% 1.5% 0.4% 0.84σ
Kalista 47.6% 0.5% 0.5% 0.41σ

At Silver, a Top champion's win rate has to sit at least 2.93 percentage points from an even 50% before Should I Dodge's own 0.5σ noise-floor threshold calls it more than lobby-to-lobby noise — 4 of the 55 champions below (7.3%) actually clear it. Every champion that clears the bar does it from below 50%: K'Sante (44.6%, 0.92σ), Riven (45.1%, 0.84σ), and Vayne (46.1%, 0.68σ).

Top champions at Silver average a 49.7% win rate, but how tightly they cluster around it matters more than the average itself: a 1.91-point standard deviation across the list and a 8.3-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.5 of that list's own spread.

The top 5 champions by pick rate account for 25.2% of all recorded Top picks at Silver — some concentration at the top, but not dramatically more than an unremarkable pool would show.

The 5 most-picked Top champions at Silver average 51.3% against the list's 49.7%, running stronger by 1.55 points — a real lean, but well short of this tier's own noise floor.

Gold

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Nasus 51.9% 9.0% 32.8% 0.36σ
Garen 52.4% 8.7% 7.2% 0.44σ
Teemo 52.1% 7.9% 17.6% 0.39σ
Malphite 51.8% 7.2% 13.6% 0.33σ
Sett 51.9% 7.5% 4.0% 0.35σ
Yone 50.9% 9.2% 14.4% 0.17σ
Mordekaiser 51.5% 7.4% 14.9% 0.27σ
Illaoi 51.9% 4.0% 10.4% 0.34σ
Singed 52.9% 2.0% 0.7% 0.54σ
Yorick 50.8% 4.6% 11.0% 0.14σ
Darius 49.1% 8.6% 15.7% 0.16σ
Kayle 52.1% 2.5% 1.1% 0.38σ
Ornn 52.2% 2.4% 0.5% 0.40σ
Jax 50.0% 5.5% 7.5% 0.01σ
Dr. Mundo 51.1% 3.6% 4.2% 0.20σ
Renekton 50.4% 4.7% 3.0% 0.07σ
Tryndamere 50.5% 4.1% 3.6% 0.08σ
Shen 51.3% 2.9% 0.6% 0.23σ
Cho'Gath 50.4% 3.9% 2.9% 0.07σ
Irelia 50.3% 3.8% 10.2% 0.06σ
Urgot 51.1% 2.7% 1.4% 0.21σ
Gangplank 49.8% 4.1% 4.3% 0.04σ
Yasuo 49.2% 3.8% 22.6% 0.14σ
Kled 52.2% 1.4% 0.8% 0.41σ
Warwick 52.0% 1.4% 6.2% 0.37σ
Volibear 49.6% 4.1% 1.9% 0.07σ
Heimerdinger 51.0% 2.1% 5.1% 0.19σ
Aatrox 49.3% 4.5% 6.1% 0.14σ
Tahm Kench 50.4% 2.6% 5.1% 0.08σ
Pantheon 50.2% 2.6% 2.8% 0.04σ
Sion 50.4% 2.5% 0.6% 0.07σ
Trundle 50.0% 2.8% 1.0% 0.00σ
Zaahen 50.2% 2.5% 1.2% 0.04σ
Gwen 49.9% 2.4% 2.1% 0.01σ
Olaf 49.6% 2.5% 2.3% 0.07σ
Malzahar 51.6% 0.8% 17.1% 0.29σ
Akali 49.1% 2.3% 14.7% 0.16σ
Fiora 49.1% 2.8% 2.1% 0.17σ
Kennen 49.9% 1.8% 0.9% 0.01σ
Wukong 51.4% 0.8% 2.4% 0.25σ
Camille 49.0% 2.2% 1.8% 0.19σ
Ambessa 48.6% 2.2% 2.1% 0.26σ
Gnar 48.0% 2.6% 0.7% 0.36σ
Jayce 46.6% 3.2% 1.9% 0.63σ
Poppy 50.0% 0.7% 1.5% 0.01σ
Quinn 49.3% 0.9% 0.7% 0.13σ
Gragas 48.1% 1.4% 0.3% 0.35σ
Rumble 48.2% 1.4% 0.4% 0.34σ
Swain 49.7% 0.6% 4.1% 0.06σ
Vayne 46.4% 2.3% 6.8% 0.65σ
Vladimir 48.3% 0.9% 3.5% 0.32σ
Riven 46.6% 1.7% 0.6% 0.62σ
Varus 47.5% 1.0% 0.7% 0.46σ
K'Sante 45.3% 2.3% 1.3% 0.86σ
Ryze 47.0% 0.6% 0.4% 0.55σ

At Gold, a Top champion's win rate has to sit at least 2.73 percentage points from an even 50% before Should I Dodge's own 0.5σ noise-floor threshold calls it more than lobby-to-lobby noise — 6 of the 55 champions below (10.9%) actually clear it. Singed (52.9%, 0.54σ) clear it from above 50%; K'Sante (45.3%, 0.86σ), Vayne (46.4%, 0.65σ), and Jayce (46.6%, 0.63σ) clear it from below.

Top champions at Gold average a 50.0% win rate, but how tightly they cluster around it matters more than the average itself: a 1.71-point standard deviation across the list and a 7.6-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.6 of that list's own spread.

The top 5 champions by pick rate account for 23.6% of all recorded Top picks at Gold — some concentration at the top, but not dramatically more than an unremarkable pool would show.

The 5 most-picked Top champions at Gold average 51.3% against the list's 50.0%, running stronger by 1.30 points — a real lean, but well short of this tier's own noise floor.

Platinum

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Nasus 52.0% 8.3% 37.1% 0.40σ
Malphite 52.2% 7.3% 14.9% 0.44σ
Garen 51.9% 8.3% 6.9% 0.39σ
Teemo 52.1% 6.6% 12.6% 0.43σ
Sett 51.6% 6.8% 3.4% 0.32σ
Yone 50.2% 9.0% 13.1% 0.04σ
Mordekaiser 50.8% 6.3% 12.5% 0.16σ
Ornn 51.9% 2.8% 0.5% 0.37σ
Illaoi 51.3% 3.4% 7.9% 0.27σ
Shen 51.5% 3.2% 0.7% 0.30σ
Renekton 50.5% 5.1% 3.1% 0.11σ
Gangplank 50.3% 5.1% 6.1% 0.05σ
Darius 49.1% 8.1% 14.9% 0.19σ
Irelia 50.5% 3.9% 11.3% 0.10σ
Jax 49.7% 5.6% 8.1% 0.05σ
Kayle 51.7% 2.4% 1.2% 0.33σ
Urgot 51.5% 2.5% 1.1% 0.30σ
Cho'Gath 50.6% 3.7% 3.1% 0.11σ
Singed 51.7% 2.1% 0.7% 0.35σ
Aatrox 49.6% 5.1% 6.9% 0.07σ
Yorick 50.0% 4.0% 9.0% 0.00σ
Tryndamere 50.2% 3.7% 3.0% 0.05σ
Zaahen 50.8% 2.8% 1.3% 0.16σ
Dr. Mundo 50.3% 3.4% 3.5% 0.06σ
Pantheon 50.5% 2.7% 2.8% 0.10σ
Yasuo 49.2% 3.6% 21.6% 0.16σ
Sion 50.5% 2.7% 0.6% 0.10σ
Warwick 51.9% 1.3% 3.8% 0.37σ
Olaf 50.5% 2.6% 2.7% 0.09σ
Gwen 50.4% 2.5% 2.7% 0.08σ
Camille 50.0% 2.9% 2.6% 0.00σ
Tahm Kench 50.1% 2.4% 3.9% 0.02σ
Volibear 49.3% 3.7% 1.7% 0.15σ
Akali 49.7% 2.5% 15.2% 0.07σ
Trundle 50.0% 2.5% 0.8% 0.01σ
Kled 51.0% 1.5% 0.9% 0.20σ
Heimerdinger 50.3% 1.7% 3.3% 0.06σ
Quinn 51.6% 0.9% 0.8% 0.33σ
Wukong 51.4% 0.9% 2.9% 0.29σ
Kennen 49.9% 1.9% 1.0% 0.03σ
Fiora 48.8% 3.0% 2.5% 0.24σ
Gnar 48.6% 3.0% 0.8% 0.28σ
Gragas 49.7% 1.8% 0.5% 0.07σ
Ambessa 48.6% 2.7% 2.9% 0.29σ
Jayce 47.2% 4.2% 2.8% 0.56σ
Malzahar 49.9% 0.7% 14.0% 0.03σ
Poppy 49.9% 0.8% 2.3% 0.01σ
Vladimir 49.1% 1.1% 4.2% 0.18σ
Riven 47.8% 1.9% 0.8% 0.45σ
Anivia 50.1% 0.6% 1.5% 0.03σ
Vayne 47.0% 2.1% 6.8% 0.59σ
Rumble 47.8% 1.5% 0.4% 0.43σ
K'Sante 46.4% 2.8% 1.7% 0.72σ
Swain 49.0% 0.7% 3.0% 0.19σ
Master Yi 48.7% 0.7% 14.6% 0.27σ

At Platinum, a Top champion's win rate has to sit at least 2.50 percentage points from an even 50% before Should I Dodge's own 0.5σ noise-floor threshold calls it more than lobby-to-lobby noise — 3 of the 55 champions below (5.5%) actually clear it. Every champion that clears the bar does it from below 50%: K'Sante (46.4%, 0.72σ), Vayne (47.0%, 0.59σ), and Jayce (47.2%, 0.56σ).

Top champions at Platinum average a 50.1% win rate, but how tightly they cluster around it matters more than the average itself: a 1.34-point standard deviation across the list and a 5.8-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.9 of that list's own spread.

The top 5 champions by pick rate account for 22.4% of all recorded Top picks at Platinum — some concentration at the top, but not dramatically more than an unremarkable pool would show.

The 5 most-picked Top champions at Platinum average 51.1% against the list's 50.1%, running stronger by 0.95 points — a real lean, but well short of this tier's own noise floor.

Emerald

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Nasus 51.8% 7.6% 39.4% 0.39σ
Malphite 52.0% 6.9% 15.8% 0.43σ
Garen 51.0% 7.5% 5.9% 0.21σ
Yone 50.0% 8.8% 11.6% 0.01σ
Teemo 51.2% 5.0% 8.2% 0.27σ
Sett 50.7% 6.2% 2.8% 0.16σ
Gangplank 50.5% 5.6% 7.8% 0.11σ
Darius 49.7% 7.4% 13.8% 0.07σ
Ornn 51.4% 3.2% 0.5% 0.31σ
Shen 51.3% 3.3% 0.7% 0.28σ
Cho'Gath 51.0% 3.5% 3.2% 0.22σ
Renekton 50.2% 5.3% 3.5% 0.05σ
Singed 51.8% 2.2% 0.7% 0.40σ
Aatrox 49.8% 5.9% 7.3% 0.05σ
Jax 49.6% 5.9% 9.2% 0.10σ
Irelia 50.1% 4.2% 12.0% 0.02σ
Dr. Mundo 50.7% 3.3% 2.9% 0.16σ
Tryndamere 50.7% 3.4% 2.7% 0.15σ
Kayle 51.1% 2.4% 1.4% 0.25σ
Mordekaiser 49.4% 5.3% 9.5% 0.13σ
Pantheon 50.6% 2.9% 2.6% 0.14σ
Gwen 50.9% 2.6% 3.5% 0.20σ
Camille 50.1% 3.7% 3.5% 0.03σ
Zaahen 50.4% 3.2% 1.3% 0.08σ
Warwick 51.9% 1.4% 2.1% 0.43σ
Urgot 51.0% 2.3% 0.9% 0.21σ
Olaf 50.5% 2.9% 3.2% 0.10σ
Illaoi 50.4% 2.9% 6.0% 0.08σ
Kled 51.2% 1.7% 0.9% 0.27σ
Yasuo 49.1% 3.6% 20.6% 0.19σ
Kennen 50.6% 1.9% 1.1% 0.13σ
Akali 49.6% 2.6% 15.6% 0.08σ
Tahm Kench 50.3% 2.0% 2.6% 0.06σ
Gnar 49.1% 3.5% 1.0% 0.19σ
Sion 49.4% 2.9% 0.5% 0.13σ
Fiora 49.0% 3.4% 3.3% 0.23σ
Yorick 49.1% 3.2% 6.8% 0.21σ
Gragas 49.9% 2.2% 0.7% 0.03σ
Quinn 51.7% 0.8% 0.8% 0.38σ
Wukong 51.1% 1.0% 3.6% 0.24σ
Ambessa 48.8% 3.2% 3.9% 0.26σ
Volibear 48.7% 3.4% 1.5% 0.29σ
Poppy 51.1% 0.9% 3.1% 0.24σ
Trundle 49.4% 2.1% 0.5% 0.13σ
Riven 49.1% 2.1% 1.1% 0.19σ
Vladimir 49.9% 1.3% 5.2% 0.03σ
Jayce 47.1% 5.1% 4.1% 0.65σ
Anivia 50.9% 0.7% 1.8% 0.21σ
Heimerdinger 49.5% 1.4% 2.1% 0.11σ
Swain 50.4% 0.6% 1.8% 0.09σ
K'Sante 46.6% 3.3% 2.1% 0.75σ
Ryze 49.5% 0.7% 0.5% 0.12σ
Malzahar 49.6% 0.6% 9.6% 0.09σ
Rumble 47.4% 1.6% 0.5% 0.57σ
Vayne 46.8% 1.9% 6.3% 0.70σ

At Emerald, a Top champion's win rate has to sit at least 2.27 percentage points from an even 50% before Should I Dodge's own 0.5σ noise-floor threshold calls it more than lobby-to-lobby noise — 4 of the 55 champions below (7.3%) actually clear it. Every champion that clears the bar does it from below 50%: K'Sante (46.6%, 0.75σ), Vayne (46.8%, 0.70σ), and Jayce (47.1%, 0.65σ).

Top champions at Emerald average a 50.1% win rate, but how tightly they cluster around it matters more than the average itself: a 1.21-point standard deviation across the list and a 5.4-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.9 of that list's own spread.

The top 5 champions by pick rate account for 20.9% of all recorded Top picks at Emerald — some concentration at the top, but not dramatically more than an unremarkable pool would show.

The 5 most-picked Top champions at Emerald average 50.9% against the list's 50.1%, running stronger by 0.79 points — a real lean, but well short of this tier's own noise floor.

Diamond

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Nasus 50.7% 6.6% 37.1% 0.15σ
Malphite 50.9% 6.9% 15.5% 0.19σ
Gangplank 51.2% 5.7% 8.3% 0.27σ
Yone 50.1% 8.6% 10.4% 0.02σ
Shen 51.9% 3.9% 0.7% 0.43σ
Ornn 51.8% 3.8% 0.4% 0.40σ
Garen 50.6% 6.3% 4.2% 0.12σ
Singed 52.5% 2.5% 0.7% 0.58σ
Darius 50.1% 6.4% 12.4% 0.02σ
Jax 50.2% 5.7% 10.8% 0.04σ
Irelia 50.5% 4.4% 12.3% 0.11σ
Kayle 52.0% 2.3% 1.5% 0.46σ
Camille 50.4% 4.8% 4.2% 0.09σ
Sett 50.1% 5.3% 2.0% 0.03σ
Cho'Gath 50.7% 3.4% 2.8% 0.16σ
Pantheon 50.9% 3.0% 2.1% 0.21σ
Aatrox 49.3% 6.1% 7.0% 0.15σ
Zaahen 50.5% 3.5% 1.1% 0.11σ
Teemo 50.4% 3.5% 4.4% 0.09σ
Renekton 49.2% 5.7% 4.2% 0.18σ
Tryndamere 50.5% 3.1% 2.3% 0.11σ
Gragas 50.8% 2.6% 0.8% 0.18σ
Olaf 50.4% 3.1% 3.7% 0.09σ
Kennen 51.2% 2.1% 1.3% 0.27σ
Quinn 53.0% 0.9% 0.7% 0.67σ
Urgot 51.0% 2.3% 0.6% 0.22σ
Kled 51.3% 1.9% 0.9% 0.30σ
Gwen 50.4% 2.7% 3.9% 0.09σ
Fiora 49.6% 3.8% 4.9% 0.09σ
Mordekaiser 49.1% 4.7% 6.2% 0.20σ
Gnar 49.4% 3.8% 1.3% 0.14σ
Dr. Mundo 49.6% 3.3% 2.1% 0.10σ
Anivia 52.3% 0.8% 2.3% 0.52σ
Ambessa 49.0% 4.0% 5.3% 0.22σ
Warwick 51.0% 1.5% 0.9% 0.23σ
Yasuo 48.5% 3.4% 20.2% 0.35σ
Wukong 51.1% 1.1% 3.2% 0.24σ
Jayce 47.3% 6.2% 6.4% 0.60σ
Illaoi 49.3% 2.4% 3.9% 0.16σ
Riven 49.4% 2.4% 1.7% 0.15σ
Akali 48.6% 2.8% 15.9% 0.32σ
Tahm Kench 49.9% 1.5% 1.2% 0.03σ
Sion 48.5% 2.9% 0.4% 0.34σ
K'Sante 47.5% 4.2% 2.8% 0.57σ
Volibear 48.1% 2.8% 1.0% 0.44σ
Vladimir 49.3% 1.4% 6.1% 0.17σ
Yorick 48.1% 2.5% 4.7% 0.42σ
Poppy 49.9% 1.0% 4.1% 0.03σ
Cassiopeia 50.7% 0.5% 1.4% 0.15σ
Trundle 48.0% 1.7% 0.4% 0.45σ
Zac 50.1% 0.6% 0.9% 0.01σ
Rumble 47.8% 1.8% 0.7% 0.50σ
Swain 49.7% 0.6% 0.8% 0.06σ
Heimerdinger 48.7% 1.0% 1.2% 0.30σ
Lissandra 49.8% 0.5% 2.7% 0.04σ

Diamond has the tightest lobby-to-lobby spread of any ranked tier, which makes its noise-floor threshold the loosest on the whole ladder at just 2.20 percentage points — yet only 5 of the 55 Top champions below (9.1%) clear it. That says more about how tightly Diamond's win rates cluster around 50% than about the threshold itself. Quinn (53.0%, 0.67σ), Singed (52.5%, 0.58σ), and Anivia (52.3%, 0.52σ) clear it from above 50%; Jayce (47.3%, 0.60σ) and K'Sante (47.5%, 0.57σ) clear it from below.

Top champions at Diamond average a 50.0% win rate, but how tightly they cluster around it matters more than the average itself: a 1.26-point standard deviation across the list and a 5.6-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.8 of that list's own spread.

Top at Diamond isn't concentrated on a handful of champions: the top 5 by pick rate only account for 19.4% of recorded picks in the role, so play is spread widely across the pool.

The 5 most-picked Top champions at Diamond average a 50.5% win rate against the list's own 50.0% — a 0.41-point gap, small enough that popularity and strength are effectively unrelated here.

Master

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Yone 49.4% 8.0% 8.1% 0.13σ
Jayce 48.0% 7.6% 13.6% 0.43σ
Nasus 49.9% 5.5% 28.0% 0.01σ
Malphite 50.0% 6.4% 12.1% 0.01σ
Jax 49.9% 5.8% 12.5% 0.03σ
Renekton 49.9% 6.0% 4.6% 0.03σ
Ambessa 48.9% 5.8% 7.5% 0.23σ
Aatrox 48.9% 5.8% 5.2% 0.24σ
Darius 50.2% 5.4% 9.4% 0.04σ
K'Sante 47.6% 5.6% 3.6% 0.50σ
Camille 51.7% 5.4% 4.6% 0.35σ
Gangplank 51.0% 5.2% 7.6% 0.21σ
Irelia 50.3% 4.6% 13.1% 0.06σ
Garen 49.7% 4.7% 2.1% 0.07σ
Fiora 50.6% 4.5% 7.3% 0.13σ
Yasuo 50.6% 3.3% 20.0% 0.13σ
Olaf 50.6% 4.0% 4.8% 0.13σ
Gnar 48.8% 4.1% 1.6% 0.25σ
Shen 51.0% 3.8% 0.6% 0.21σ
Ornn 49.9% 3.8% 0.3% 0.01σ
Sett 50.0% 3.7% 1.0% 0.01σ
Zaahen 50.5% 3.6% 0.7% 0.11σ
Mordekaiser 47.9% 3.3% 3.1% 0.45σ
Dr. Mundo 48.3% 3.3% 1.4% 0.35σ
Akali 48.6% 2.7% 15.2% 0.29σ
Pantheon 50.1% 3.1% 1.7% 0.01σ
Cho'Gath 50.4% 3.0% 2.3% 0.09σ
Gwen 50.8% 3.0% 3.3% 0.17σ
Tryndamere 50.4% 2.9% 2.3% 0.08σ
Sion 48.6% 2.9% 0.4% 0.30σ
Gragas 50.8% 2.9% 0.7% 0.16σ
Singed 51.7% 2.9% 1.0% 0.35σ
Urgot 50.5% 2.8% 0.6% 0.11σ
Riven 50.1% 2.5% 2.8% 0.02σ
Kennen 52.5% 2.4% 1.3% 0.52σ
Teemo 50.1% 2.3% 2.0% 0.02σ
Rumble 48.4% 2.3% 1.3% 0.34σ
Yorick 48.4% 2.1% 2.9% 0.34σ
Kled 51.5% 2.1% 0.6% 0.31σ
Illaoi 50.2% 2.0% 2.0% 0.05σ
Volibear 48.0% 2.0% 0.5% 0.41σ
Kayle 52.5% 1.9% 1.0% 0.51σ
Sylas 51.0% 1.3% 17.1% 0.21σ
Vayne 48.8% 1.7% 4.0% 0.25σ
Vladimir 49.8% 1.5% 4.7% 0.04σ
Trundle 48.2% 1.4% 0.3% 0.37σ
Warwick 52.1% 1.4% 0.3% 0.44σ
Zed 52.6% 1.0% 16.2% 0.55σ
Varus 48.2% 1.1% 0.8% 0.39σ
Poppy 51.1% 1.1% 6.0% 0.24σ
Anivia 54.1% 1.1% 2.3% 0.85σ
Tahm Kench 48.5% 1.0% 0.5% 0.31σ
Ryze 49.7% 0.9% 0.5% 0.06σ
Heimerdinger 49.4% 0.9% 0.6% 0.12σ
Quinn 53.3% 0.9% 0.5% 0.69σ

At Master, a Top champion's win rate has to sit at least 2.39 percentage points from an even 50% before Should I Dodge's own 0.5σ noise-floor threshold calls it more than lobby-to-lobby noise — 6 of the 55 champions below (10.9%) actually clear it. Anivia (54.1%, 0.85σ), Quinn (53.3%, 0.69σ), and Zed (52.6%, 0.55σ) clear it from above 50%; K'Sante (47.6%, 0.50σ) clear it from below.

Top champions at Master average a 50.1% win rate, but how tightly they cluster around it matters more than the average itself: a 1.42-point standard deviation across the list and a 6.4-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.7 of that list's own spread.

Top at Master isn't concentrated on a handful of champions: the top 5 by pick rate only account for 18.7% of recorded picks in the role, so play is spread widely across the pool.

The 5 most-picked Top champions at Master average 49.2% against the list's 50.1%, running weaker by 0.85 points — a real lean, but well short of this tier's own noise floor.

Grandmaster

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Jayce 49.8% 10.5% 11.8% 0.03σ
Ambessa 45.9% 8.0% 4.6% 0.55σ
Yone 50.4% 7.5% 3.2% 0.05σ
Camille 50.4% 7.6% 2.7% 0.06σ
K'Sante 48.7% 7.1% 2.1% 0.18σ
Jax 54.4% 5.8% 5.4% 0.59σ
Olaf 49.5% 5.8% 2.3% 0.07σ
Aatrox 50.1% 5.3% 1.5% 0.01σ
Malphite 51.1% 5.1% 4.6% 0.14σ
Irelia 46.8% 5.0% 4.0% 0.43σ
Renekton 50.9% 5.1% 1.6% 0.11σ
Nasus 49.4% 4.4% 7.6% 0.08σ
Fiora 48.0% 4.4% 3.1% 0.27σ
Darius 51.6% 3.8% 2.8% 0.21σ
Shen 53.0% 3.8% 0.2% 0.39σ
Zaahen 51.4% 3.7% 0.2% 0.18σ
Gangplank 52.5% 3.7% 1.5% 0.34σ
Cho'Gath 53.3% 3.5% 1.4% 0.44σ
Gnar 46.9% 3.5% 0.6% 0.41σ
Garen 50.6% 3.5% 0.5% 0.08σ
Singed 50.8% 3.5% 0.8% 0.11σ
Yasuo 51.3% 3.0% 6.4% 0.17σ
Dr. Mundo 46.5% 3.2% 0.3% 0.47σ
Teemo 50.3% 3.2% 0.8% 0.05σ
Gragas 52.4% 3.2% 0.2% 0.32σ
Tryndamere 45.2% 3.1% 0.8% 0.64σ
Ornn 50.0% 2.9% 0.1% 0.00σ
Gwen 50.4% 2.8% 1.1% 0.05σ
Sett 49.1% 2.8% 0.2% 0.12σ
Sion 45.8% 2.8% 0.2% 0.56σ
Pantheon 47.7% 2.6% 0.6% 0.31σ
Rumble 51.9% 2.6% 0.6% 0.26σ
Akali 51.9% 2.4% 4.1% 0.26σ
Riven 48.5% 2.4% 1.1% 0.20σ
Kennen 50.9% 2.3% 0.4% 0.12σ
Mordekaiser 45.1% 2.2% 0.5% 0.66σ
Urgot 49.4% 2.3% 0.2% 0.09σ
Kled 52.4% 2.2% 0.2% 0.32σ
Vladimir 49.1% 2.1% 1.3% 0.12σ
Kayle 49.4% 1.7% 0.2% 0.08σ
Anivia 48.0% 1.6% 0.5% 0.26σ
Quinn 52.7% 1.6% 0.4% 0.36σ
Vayne 53.5% 1.6% 0.7% 0.46σ
Varus 50.5% 1.4% 0.2% 0.07σ
Yorick 49.2% 1.4% 0.5% 0.11σ
Illaoi 44.5% 1.4% 0.2% 0.73σ
Heimerdinger 50.0% 1.2% 0.2% 0.00σ
Zed 51.3% 1.1% 2.5% 0.18σ
Warwick 52.2% 1.1% 0.1% 0.30σ
Poppy 56.3% 1.1% 1.0% 0.84σ
Volibear 45.4% 1.1% 0.1% 0.61σ
Ryze 44.4% 1.0% 0.1% 0.75σ
Udyr 47.6% 0.9% 0.1% 0.32σ
Wukong 45.1% 0.9% 0.3% 0.66σ
Aurora 45.9% 0.9% 0.1% 0.55σ

At Grandmaster, a Top champion's win rate has to sit at least 3.75 percentage points from an even 50% before Should I Dodge's own 0.5σ noise-floor threshold calls it more than lobby-to-lobby noise — 11 of the 55 champions below (20.0%) actually clear it. Poppy (56.3%, 0.84σ) and Jax (54.4%, 0.59σ) clear it from above 50%; Ryze (44.4%, 0.75σ), Illaoi (44.5%, 0.73σ), and Mordekaiser (45.1%, 0.66σ) clear it from below.

Top champions at Grandmaster average a 49.6% win rate, but how tightly they cluster around it matters more than the average itself: a 2.69-point standard deviation across the list and a 11.9-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.4 of that list's own spread.

The top 5 champions by pick rate account for 22.9% of all recorded Top picks at Grandmaster — some concentration at the top, but not dramatically more than an unremarkable pool would show.

The 5 most-picked Top champions at Grandmaster average a 49.0% win rate against the list's own 49.6% — a 0.60-point gap, small enough that popularity and strength are effectively unrelated here.

Challenger

Champion Win Rate Pick Rate Ban Rate Edge (noise-widths)
Jayce 49.6% 10.5% 7.8% 0.04σ
Camille 56.2% 9.4% 1.4% 0.51σ
Jax 53.4% 8.7% 3.3% 0.27σ
Yone 43.4% 8.0% 1.9% 0.54σ
K'Sante 50.6% 7.5% 1.1% 0.05σ
Ambessa 47.2% 7.2% 1.8% 0.23σ
Aatrox 48.4% 5.4% 0.8% 0.13σ
Olaf 53.3% 5.2% 1.2% 0.27σ
Fiora 48.0% 5.1% 2.1% 0.16σ
Nasus 43.9% 4.6% 2.6% 0.50σ
Gnar 50.5% 4.8% 0.4% 0.04σ
Malphite 50.0% 4.7% 1.7% 0.00σ
Irelia 46.8% 4.6% 1.7% 0.26σ
Renekton 45.9% 4.7% 0.8% 0.33σ
Riven 52.8% 4.0% 1.4% 0.23σ
Gragas 53.6% 3.7% 0.1% 0.30σ
Cho'Gath 51.3% 3.5% 0.5% 0.10σ
Gwen 51.6% 3.6% 0.5% 0.13σ
Yasuo 53.8% 3.3% 3.8% 0.31σ
Darius 51.6% 3.5% 1.1% 0.13σ
Akali 45.7% 3.1% 2.3% 0.36σ
Urgot 58.4% 3.3% 0.3% 0.69σ
Shen 47.6% 3.3% 0.1% 0.19σ
Pantheon 46.8% 3.2% 0.4% 0.26σ
Tryndamere 45.1% 3.2% 0.3% 0.40σ
Ornn 55.7% 3.1% 0.0% 0.47σ
Singed 51.9% 2.9% 0.3% 0.16σ
Dr. Mundo 48.0% 2.8% 0.1% 0.16σ
Kennen 50.4% 2.8% 0.2% 0.03σ
Gangplank 49.2% 2.7% 0.5% 0.07σ
Zaahen 58.6% 2.6% 0.1% 0.70σ
Sion 50.5% 2.5% 0.0% 0.04σ
Rumble 45.5% 2.5% 0.4% 0.37σ
Vayne 46.0% 2.0% 0.2% 0.33σ
Sett 39.1% 2.0% 0.1% 0.89σ
Varus 51.9% 1.8% 0.1% 0.16σ
Garen 50.6% 1.8% 0.1% 0.05σ
Yorick 54.7% 1.7% 0.2% 0.38σ
Warwick 41.4% 1.6% 0.0% 0.70σ
Anivia 54.4% 1.5% 0.2% 0.36σ
Mordekaiser 56.5% 1.6% 0.1% 0.53σ
Vladimir 60.0% 1.5% 0.2% 0.82σ
Kayle 47.0% 1.5% 0.1% 0.25σ
Udyr 46.7% 1.4% 0.1% 0.27σ
Teemo 46.7% 1.4% 0.3% 0.27σ
Ryze 47.1% 1.1% 0.0% 0.24σ
Trundle 41.5% 1.2% 0.0% 0.69σ
Zed 65.3% 1.1% 1.0% 1.25σ
Kled 65.4% 1.2% 0.1% 1.26σ
Quinn 50.0% 1.1% 0.2% 0.00σ
Zoe 53.5% 1.0% 1.2% 0.29σ
Cassiopeia 47.7% 1.0% 0.4% 0.19σ
Volibear 74.4% 1.0% 0.0% 2.00σ
Skarner 45.2% 0.9% 0.0% 0.39σ
Azir 61.9% 0.9% 0.1% 0.97σ

Challenger carries the widest lobby-to-lobby spread of any ranked tier, which makes its noise-floor threshold the tightest on the ladder — a Top win rate needs 6.12 percentage points from 50% to clear it here, and 13 of 55 champions below (23.6%) do. Volibear (74.4%, 2.00σ), Kled (65.4%, 1.26σ), and Zed (65.3%, 1.25σ) clear it from above 50%; Sett (39.1%, 0.89σ), Warwick (41.4%, 0.70σ), and Trundle (41.5%, 0.69σ) clear it from below.

Top champions at Challenger average a 50.9% win rate, but how tightly they cluster around it matters more than the average itself: a 6.32-point standard deviation across the list and a 35.3-point spread from top to bottom — measured directly from these champions' own win rates, not this app's lobby-to-lobby model spread quoted above. This tier's noise-floor bar works out to about 1.0 of that list's own spread.

The top 5 champions by pick rate account for 24.6% of all recorded Top picks at Challenger — some concentration at the top, but not dramatically more than an unremarkable pool would show.

The 5 most-picked Top champions at Challenger average a 50.6% win rate against the list's own 50.9% — a 0.31-point gap, small enough that popularity and strength are effectively unrelated here.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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