Lee Sin

Computed from 243,777 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Jungle | 47.4% | 10.2% |
Lee Sin is banned in about 16.9% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Lee Sin's Jungle win rate is 2.6 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Lee Sin is tracked in exactly one role at this tier scope, Jungle — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Lee Sin's Jungle Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Lee Sin's most common Jungle setup runs Flash and Smite with Conqueror, maxes Q first, and builds Eclipse, Black Cleaver, and Guardian Angel — 48.6% win rate over 101,352 games.
- Summoner spells
Flash + Smite
48.6%101,326 games - Runes
Conqueror + Inspiration
50.1%10,461 games - Skill priority Q > W > E 49.0%85,858 games
- Starter

Scorchclaw Pup + Health Potion
48.6%47,648 games - Boots
Ionian Boots of Lucidity
51.1%4,342 games - First three items


Eclipse → Black Cleaver → Guardian Angel
60.6%3,807 games
Lee Sin's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 45.3% | 6.6% | 14,223 | 0.61σ | Yes |
| Bronze | 46.0% | 7.6% | 19,299 | 0.67σ | Yes |
| Silver | 46.8% | 8.9% | 27,704 | 0.55σ | Yes |
| Gold | 47.1% | 10.4% | 36,948 | 0.53σ | Yes |
| Platinum | 48.0% | 11.9% | 44,915 | 0.40σ | No |
| Emerald | 48.8% | 13.0% | 39,469 | 0.27σ | No |
| Diamond | 48.0% | 13.6% | 38,883 | 0.45σ | No |
| Master | 48.5% | 13.4% | 20,371 | 0.31σ | No |
| Grandmaster | 50.9% | 15.1% | 1,456 | 0.13σ | No |
| Challenger | 54.5% | 18.2% | 364 | 0.37σ | No |
Lee Sin's Jungle win rate ranges from 45.3% at Iron to 54.5% at Challenger across the 10 of 10 ranked tiers with at least 200 games in this role — a 9.2-point spread. Measured against each tier's own noise floor, that's 0.37σ at Challenger and 0.61σ at Iron, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.
- Power curve
- Strong early game
- Threats
- None of the seven we track
Curated reads, not measured: how we judge these
Who Counters Lee Sin in Jungle?
Champions That Counter Lee Sin
| Champion | Win Rate vs Lee Sin | Edge (noise-widths) |
|---|---|---|
| 59.3% | 1.95σ | |
| 57.9% | 1.66σ | |
| 57.7% | 1.60σ | |
| 57.1% | 1.50σ | |
| 56.7% | 1.41σ |
Champions Lee Sin Counters
| Champion | Win Rate vs Lee Sin | Edge (noise-widths) |
|---|---|---|
| 40.1% | 2.07σ | |
| 43.0% | 1.46σ | |
| 43.2% | 1.43σ | |
| 43.8% | 1.30σ | |
| 44.0% | 1.25σ |
At most five champions are listed in each direction for Lee Sin: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.
Our Read on Lee Sin
Reading the Numbers
Lee Sin is a jungler whose game is decided by how often his first skillshot lands. Sonic Wave marks the enemy it hits, and the follow-up, Resonating Strike, dashes him onto that mark, so a single clean hit gives him damage, reveal and a gap closer in one motion. A miss costs him the tempo he was counting on. He needs a lot of practice to use well, and he is a diver, so the data here includes everyone from experienced mains to casual players picking him because the kit looks flashy. Read his figures as a measure of execution more than strength.
When a Teammate Locks Lee Sin
Expect an active early game once Lee Sin is locked in, since your jungler plans to be hunting for ganks with the Q-then-dash combination and not just farming. Safeguard lets him dash to an allied champion and shield them both, so he can leap to help a teammate who is in trouble. His ultimate, Dragon's Rage, roots a target and kicks them backward, and any enemy the target collides with takes damage and is knocked up, so ask him to look for a kick that sends one enemy into the rest of their team. Early lane pressure helps him snowball.
When the Enemy Has Lee Sin
Stand behind a minion when you suspect Sonic Wave is coming, because it is a line skillshot that stops on the first enemy it meets, and a missed Q takes much of the threat out of his next move. Being marked also reveals you for a short while, so do not count on hiding in a bush afterward. The ultimate roots you during its short cast and then sends you flying, with the direction set at the moment of impact. Keep valuable allies from standing behind a likely kick target, since collisions damage and launch them as well.
Last reviewed 14 October 2026