Fiddlesticks

Computed from 69,345 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 51.1% | 0.3% |
| Jungle | 50.3% | 1.9% |
| Support | 50.0% | 0.5% |
Fiddlesticks is banned in about 0.7% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Fiddlesticks's Jungle win rate is 0.3 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Fiddlesticks is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.3% pick rate) and Support (0.5% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Fiddlesticks's Jungle Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Fiddlesticks's most common Jungle setup runs Flash and Smite with Electrocute, maxes W first, and builds Hextech Rocketbelt, Shadowflame, and Zhonya's Hourglass — 51.3% win rate over 16,223 games.
- Summoner spells
Flash + Smite
51.3%16,198 games - Runes
Electrocute + Sorcery
52.9%1,105 games - Skill priority W > Q > E 51.8%15,319 games
- Starter
Gustwalker Hatchling
52.2%8,251 games - Boots
Sorcerer's Shoes
52.0%15,100 games - First three items


Hextech Rocketbelt → Shadowflame → Zhonya's Hourglass
56.4%904 games
Fiddlesticks's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 49.5% | 1.6% | 3,795 | 0.07σ | No |
| Bronze | 48.8% | 1.7% | 5,170 | 0.20σ | No |
| Silver | 50.0% | 1.8% | 6,915 | 0.01σ | No |
| Gold | 50.5% | 2.0% | 8,610 | 0.10σ | No |
| Platinum | 50.8% | 2.0% | 9,351 | 0.16σ | No |
| Emerald | 51.2% | 1.9% | 7,282 | 0.27σ | No |
| Diamond | 52.0% | 1.8% | 6,036 | 0.46σ | No |
| Master | 50.7% | 1.7% | 2,588 | 0.15σ | No |
Fiddlesticks's Jungle win rate ranges from 48.8% at Bronze to 52.0% at Diamond across the 8 of 10 ranked tiers with at least 200 games in this role — a 3.3-point spread. Measured against each tier's own noise floor, that's 0.46σ at Diamond and 0.20σ at Bronze, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Hard crowd control and burst
Curated reads, not measured: how we judge these
Who Counters Fiddlesticks in Jungle?
Champions That Counter Fiddlesticks
| Champion | Win Rate vs Fiddlesticks | Edge (noise-widths) |
|---|---|---|
| 57.7% | 1.61σ | |
| 55.7% | 1.20σ | |
| 54.9% | 1.03σ | |
| 54.7% | 0.99σ | |
| 54.1% | 0.85σ |
Champions Fiddlesticks Counters
| Champion | Win Rate vs Fiddlesticks | Edge (noise-widths) |
|---|---|---|
| 40.9% | 1.90σ | |
| 43.4% | 1.38σ | |
| 43.4% | 1.38σ | |
| 44.2% | 1.21σ | |
| 44.2% | 1.20σ |
At most five champions are listed in each direction for Fiddlesticks: 5 listed as countering it here, 5 it counters back, with a tight, 4-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.