Should I Dodge?

League of Legends Lobby Advisor

Sejuani

  • Tank

Computed from 65,147 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
5 / 10
Defense
7 / 10
Magic
6 / 10
Difficulty
4 / 10
Role Win Rate Pick Rate
Top 50.1% 0.2%
Jungle 52.2% 2.3%

Sejuani is banned in about 0.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Sejuani's Jungle win rate is 2.2 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Sejuani is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.2% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Sejuani's Jungle Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Sejuani's most common Jungle setup runs Flash and Smite with Aftershock, maxes W first, and builds Heartsteel, Unending Despair, and Kaenic Rookern — 89.2% win rate over 14 games.

  • Summoner spells Flash + Smite 88.6%13 games
  • Runes Aftershock + Precision 88.3%8 games
  • Skill priority W > Q > E 93.8%12 games
  • Starter Mosstomper Seedling + Health Potion 82.0%7 games
  • Boots Plated Steelcaps 83.4%9 games
  • First three items Heartsteel → Unending Despair → Kaenic Rookern 59.1%3,037 games

Sejuani's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 51.9% 1.7% 4,106 0.24σ No
Bronze 53.2% 2.1% 6,326 0.52σ Yes
Silver 52.8% 2.3% 8,913 0.47σ No
Gold 51.6% 2.4% 10,646 0.30σ No
Platinum 52.3% 2.4% 11,241 0.45σ No
Emerald 51.6% 2.2% 8,217 0.36σ No
Diamond 51.2% 1.9% 6,591 0.27σ No
Master 50.2% 1.5% 2,589 0.04σ No

Sejuani's Jungle win rate ranges from 50.2% at Master to 53.2% at Bronze across the 8 of 10 ranked tiers with at least 200 games in this role — a 3.0-point spread. Measured against each tier's own noise floor, that's 0.52σ at Bronze and 0.04σ at Master, with only the Bronze figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.

Power curve
No strong lean
Threats
Hard crowd control

Curated reads, not measured: how we judge these

Who Counters Sejuani in Jungle?

Champions That Counter Sejuani

Champion Win Rate vs Sejuani Edge (noise-widths)
Sion 54.4% 0.92σ
Lillia 54.0% 0.84σ
Shen 53.4% 0.72σ
Shyvana 52.4% 0.51σ
Bel'Veth 52.2% 0.46σ

Champions Sejuani Counters

Champion Win Rate vs Sejuani Edge (noise-widths)
Garen 38.7% 2.37σ
Zed 40.1% 2.06σ
Qiyana 40.3% 2.03σ
Quinn 40.4% 2.01σ
Twitch 40.7% 1.94σ

At most five champions are listed in each direction for Sejuani: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

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