Sejuani

Computed from 65,147 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 50.1% | 0.2% |
| Jungle | 52.2% | 2.3% |
Sejuani is banned in about 0.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Sejuani's Jungle win rate is 2.2 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Sejuani is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.2% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Sejuani's Jungle Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Sejuani's most common Jungle setup runs Flash and Smite with Aftershock, maxes W first, and builds Heartsteel, Unending Despair, and Kaenic Rookern — 89.2% win rate over 14 games.
- Summoner spells
Flash + Smite
88.6%13 games - Runes
Aftershock + Precision
88.3%8 games - Skill priority W > Q > E 93.8%12 games
- Starter

Mosstomper Seedling + Health Potion
82.0%7 games - Boots
Plated Steelcaps
83.4%9 games - First three items


Heartsteel → Unending Despair → Kaenic Rookern
59.1%3,037 games
Sejuani's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 51.9% | 1.7% | 4,106 | 0.24σ | No |
| Bronze | 53.2% | 2.1% | 6,326 | 0.52σ | Yes |
| Silver | 52.8% | 2.3% | 8,913 | 0.47σ | No |
| Gold | 51.6% | 2.4% | 10,646 | 0.30σ | No |
| Platinum | 52.3% | 2.4% | 11,241 | 0.45σ | No |
| Emerald | 51.6% | 2.2% | 8,217 | 0.36σ | No |
| Diamond | 51.2% | 1.9% | 6,591 | 0.27σ | No |
| Master | 50.2% | 1.5% | 2,589 | 0.04σ | No |
Sejuani's Jungle win rate ranges from 50.2% at Master to 53.2% at Bronze across the 8 of 10 ranked tiers with at least 200 games in this role — a 3.0-point spread. Measured against each tier's own noise floor, that's 0.52σ at Bronze and 0.04σ at Master, with only the Bronze figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Hard crowd control
Curated reads, not measured: how we judge these
Who Counters Sejuani in Jungle?
Champions That Counter Sejuani
| Champion | Win Rate vs Sejuani | Edge (noise-widths) |
|---|---|---|
| 54.4% | 0.92σ | |
| 54.0% | 0.84σ | |
| 53.4% | 0.72σ | |
| 52.4% | 0.51σ | |
| 52.2% | 0.46σ |
Champions Sejuani Counters
| Champion | Win Rate vs Sejuani | Edge (noise-widths) |
|---|---|---|
| 38.7% | 2.37σ | |
| 40.1% | 2.06σ | |
| 40.3% | 2.03σ | |
| 40.4% | 2.01σ | |
| 40.7% | 1.94σ |
At most five champions are listed in each direction for Sejuani: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.