Should I Dodge?

League of Legends Lobby Advisor

Naafiri

  • Assassin
  • Fighter

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
9 / 10
Defense
5 / 10
Magic
0 / 10
Difficulty
2 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Jungle 49.5% 3.3%
Mid 50.0% 1.4%

About 10.6% of games at this tier see Naafiri banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Naafiri's Jungle numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Naafiri's Jungle win rate is 0.5 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Naafiri is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Mid (1.4% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Naafiri's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 45.8% 3.3% 0.55σ Yes
Bronze 49.5% 2.9% 0.09σ No
Silver 49.2% 3.1% 0.14σ No
Gold 50.1% 3.3% 0.02σ No
Platinum 49.9% 3.4% 0.01σ No
Emerald 49.5% 3.5% 0.10σ No
Diamond 48.8% 3.6% 0.28σ No
Master 48.1% 3.6% 0.40σ No
Grandmaster 48.1% 4.2% 0.25σ No
Challenger 51.0% 5.2% 0.08σ No

Naafiri's Jungle win rate ranges from 45.8% at Iron to 51.0% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 5.2-point spread. Measured against each tier's own noise floor, that's 0.08σ at Challenger and 0.55σ at Iron, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Naafiri's power curve as an early-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Naafiri's kit as carrying burst — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Naafiri's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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