Should I Dodge?

League of Legends Lobby Advisor

Naafiri

  • Assassin
  • Fighter

Computed from 103,817 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
9 / 10
Defense
5 / 10
Magic
0 / 10
Difficulty
2 / 10
Role Win Rate Pick Rate
Top 50.0% 0.3%
Jungle 49.8% 2.5%
Mid 49.8% 1.3%

Naafiri is banned in about 8.0% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Naafiri's Jungle win rate is 0.2 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Naafiri is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.3% pick rate) and Mid (1.3% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Naafiri's Jungle Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Naafiri's most common Jungle setup runs Flash and Smite with Conqueror, maxes Q first, and builds Voltaic Cyclosword, Black Cleaver, and Spear of Shojin — 14.8% win rate over 8 games.

  • Summoner spells Flash + Smite 14.8%8 games
  • Runes Conqueror + Inspiration 2.2%5 games
  • Skill priority Q > E > W 14.8%8 games
  • Starter Scorchclaw Pup + Health Potion 34.3%7 games
  • Boots Mercury's Treads 53.5%8,290 games
  • First three items Voltaic Cyclosword → Black Cleaver → Spear of Shojin 57.0%1,646 games

Naafiri's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 47.7% 2.5% 5,692 0.31σ No
Bronze 49.7% 2.5% 6,811 0.05σ No
Silver 50.0% 2.4% 8,218 0.01σ No
Gold 50.1% 2.5% 9,792 0.03σ No
Platinum 49.9% 2.6% 10,911 0.03σ No
Emerald 49.9% 2.7% 8,822 0.02σ No
Diamond 48.7% 2.6% 8,108 0.29σ No
Master 48.8% 2.5% 4,114 0.25σ No
Grandmaster 47.6% 2.9% 302 0.32σ No

Naafiri's Jungle win rate ranges from 47.6% at Grandmaster to 50.1% at Gold across the 9 of 10 ranked tiers with at least 200 games in this role — a 2.5-point spread. Measured against each tier's own noise floor, that's 0.03σ at Gold and 0.32σ at Grandmaster, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Early game
Threats
Burst

Curated reads, not measured: how we judge these

Who Counters Naafiri in Jungle?

Champions That Counter Naafiri

Champion Win Rate vs Naafiri Edge (noise-widths)
Zaahen 59.2% 1.92σ
Darius 56.8% 1.42σ
Tryndamere 56.4% 1.35σ
Fiddlesticks 56.4% 1.34σ
Bel'Veth 56.3% 1.33σ

Champions Naafiri Counters

Champion Win Rate vs Naafiri Edge (noise-widths)
Kai'Sa 35.4% 3.05σ
Yone 43.0% 1.47σ
Lee Sin 44.1% 1.23σ
Sett 44.6% 1.13σ
Riven 45.1% 1.03σ

At most five champions are listed in each direction for Naafiri: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

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