Naafiri

Computed from 103,817 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 50.0% | 0.3% |
| Jungle | 49.8% | 2.5% |
| Mid | 49.8% | 1.3% |
Naafiri is banned in about 8.0% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Naafiri's Jungle win rate is 0.2 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Naafiri is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Top (0.3% pick rate) and Mid (1.3% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Naafiri's Jungle Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Naafiri's most common Jungle setup runs Flash and Smite with Conqueror, maxes Q first, and builds Voltaic Cyclosword, Black Cleaver, and Spear of Shojin — 14.8% win rate over 8 games.
- Summoner spells
Flash + Smite
14.8%8 games - Runes
Conqueror + Inspiration
2.2%5 games - Skill priority Q > E > W 14.8%8 games
- Starter

Scorchclaw Pup + Health Potion
34.3%7 games - Boots
Mercury's Treads
53.5%8,290 games - First three items


Voltaic Cyclosword → Black Cleaver → Spear of Shojin
57.0%1,646 games
Naafiri's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 47.7% | 2.5% | 5,692 | 0.31σ | No |
| Bronze | 49.7% | 2.5% | 6,811 | 0.05σ | No |
| Silver | 50.0% | 2.4% | 8,218 | 0.01σ | No |
| Gold | 50.1% | 2.5% | 9,792 | 0.03σ | No |
| Platinum | 49.9% | 2.6% | 10,911 | 0.03σ | No |
| Emerald | 49.9% | 2.7% | 8,822 | 0.02σ | No |
| Diamond | 48.7% | 2.6% | 8,108 | 0.29σ | No |
| Master | 48.8% | 2.5% | 4,114 | 0.25σ | No |
| Grandmaster | 47.6% | 2.9% | 302 | 0.32σ | No |
Naafiri's Jungle win rate ranges from 47.6% at Grandmaster to 50.1% at Gold across the 9 of 10 ranked tiers with at least 200 games in this role — a 2.5-point spread. Measured against each tier's own noise floor, that's 0.03σ at Gold and 0.32σ at Grandmaster, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Early game
- Threats
- Burst
Curated reads, not measured: how we judge these
Who Counters Naafiri in Jungle?
Champions That Counter Naafiri
| Champion | Win Rate vs Naafiri | Edge (noise-widths) |
|---|---|---|
| 59.2% | 1.92σ | |
| 56.8% | 1.42σ | |
| 56.4% | 1.35σ | |
| 56.4% | 1.34σ | |
| 56.3% | 1.33σ |
Champions Naafiri Counters
| Champion | Win Rate vs Naafiri | Edge (noise-widths) |
|---|---|---|
| 35.4% | 3.05σ | |
| 43.0% | 1.47σ | |
| 44.1% | 1.23σ | |
| 44.6% | 1.13σ | |
| 45.1% | 1.03σ |
At most five champions are listed in each direction for Naafiri: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.