Hecarim

Computed from 112,401 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Jungle | 48.2% | 3.5% |
Hecarim is banned in about 2.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Hecarim's Jungle win rate is 1.8 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Hecarim is tracked in exactly one role at this tier scope, Jungle — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Hecarim's Jungle Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Hecarim's most common Jungle setup runs Ghost and Smite with Stormraider's Surge, maxes Q first, and builds Spear of Shojin, Death's Dance, and Black Cleaver — 35.9% win rate over 49 games.
- Summoner spells
Ghost + Smite
35.9%48 games - Runes
Stormraider's Surge + Precision
27.6%42 games - Skill priority Q > W > E 35.3%45 games
- Starter

Gustwalker Hatchling + Health Potion
42.2%39 games - Boots
Ionian Boots of Lucidity
36.0%45 games - First three items


Spear of Shojin → Death's Dance → Black Cleaver
13.7%6 games
Hecarim's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 47.1% | 3.0% | 7,596 | 0.38σ | No |
| Bronze | 47.1% | 2.8% | 9,188 | 0.49σ | No |
| Silver | 47.0% | 2.8% | 11,561 | 0.51σ | Yes |
| Gold | 48.7% | 3.1% | 14,031 | 0.24σ | No |
| Platinum | 48.6% | 3.8% | 18,233 | 0.28σ | No |
| Emerald | 48.7% | 4.7% | 17,672 | 0.29σ | No |
| Diamond | 49.9% | 6.0% | 20,201 | 0.03σ | No |
| Master | 50.7% | 8.0% | 13,003 | 0.14σ | No |
| Grandmaster | 52.1% | 6.6% | 716 | 0.28σ | No |
Hecarim's Jungle win rate ranges from 47.0% at Silver to 52.1% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 5.1-point spread. Measured against each tier's own noise floor, that's 0.28σ at Grandmaster and 0.51σ at Silver, with only the Silver figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Early game
- Threats
- Hard crowd control
Curated reads, not measured: how we judge these
Who Counters Hecarim in Jungle?
Champions That Counter Hecarim
| Champion | Win Rate vs Hecarim | Edge (noise-widths) |
|---|---|---|
| 60.1% | 2.11σ | |
| 56.8% | 1.42σ | |
| 55.8% | 1.22σ | |
| 55.2% | 1.08σ | |
| 55.1% | 1.07σ |
Champions Hecarim Counters
| Champion | Win Rate vs Hecarim | Edge (noise-widths) |
|---|---|---|
| 42.7% | 1.52σ | |
| 42.9% | 1.49σ | |
| 44.0% | 1.26σ | |
| 44.2% | 1.21σ | |
| 44.3% | 1.20σ |
At most five champions are listed in each direction for Hecarim: 5 listed as countering it here, 5 it counters back, with a tight, 5-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.