Hecarim

Computed from 108,844 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Jungle | 48.2% | 3.5% |
Hecarim is banned in about 2.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Hecarim's Jungle win rate is 1.8 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Hecarim is tracked in exactly one role at this tier scope, Jungle — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Hecarim's Jungle Build
In Emerald+ games on patch 26.21, Hecarim's most common Jungle setup runs Ghost and Smite with Stormraider's Surge, maxes Q first, and builds Hubris, Death's Dance, and Endless Hunger — 49.1% win rate over 49,963 games.
- Summoner spells
Ghost + Smite
49.2%49,130 games - Runes
Stormraider's Surge + Precision
52.6%4,654 games - Skill priority Q > W > E 49.7%47,791 games
- Starter
Gustwalker Hatchling
50.9%30,958 games - Boots
Gluttonous Greaves
52.4%8,230 games - First three items


Hubris → Death's Dance → Endless Hunger
59.6%2,645 games
Hecarim's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 47.2% | 3.0% | 7,321 | 0.36σ | No |
| Bronze | 47.2% | 2.8% | 8,917 | 0.47σ | No |
| Silver | 46.9% | 2.8% | 11,204 | 0.54σ | Yes |
| Gold | 48.7% | 3.1% | 13,644 | 0.25σ | No |
| Platinum | 48.7% | 3.8% | 17,717 | 0.26σ | No |
| Emerald | 48.7% | 4.7% | 17,103 | 0.28σ | No |
| Diamond | 49.9% | 6.1% | 19,484 | 0.02σ | No |
| Master | 50.8% | 8.0% | 12,100 | 0.17σ | No |
| Grandmaster | 52.8% | 6.7% | 640 | 0.37σ | No |
Hecarim's Jungle win rate ranges from 46.9% at Silver to 52.8% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 5.9-point spread. Measured against each tier's own noise floor, that's 0.37σ at Grandmaster and 0.54σ at Silver, with only the Silver figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Early game
- Threats
- Hard crowd control
Curated reads, not measured: how we judge these
Who Counters Hecarim in Jungle?
Champions That Counter Hecarim
| Champion | Win Rate vs Hecarim | Edge (noise-widths) |
|---|---|---|
| 60.1% | 2.11σ | |
| 57.1% | 1.49σ | |
| 55.6% | 1.17σ | |
| 55.3% | 1.11σ | |
| 55.3% | 1.10σ |
Champions Hecarim Counters
| Champion | Win Rate vs Hecarim | Edge (noise-widths) |
|---|---|---|
| 42.6% | 1.56σ | |
| 43.2% | 1.42σ | |
| 43.9% | 1.28σ | |
| 44.1% | 1.24σ | |
| 44.1% | 1.23σ |
At most five champions are listed in each direction for Hecarim: 5 listed as countering it here, 5 it counters back, with a tight, 5-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.