Should I Dodge?

League of Legends Lobby Advisor

Hecarim

  • Fighter
  • Tank

Computed from 112,401 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
8 / 10
Defense
6 / 10
Magic
4 / 10
Difficulty
6 / 10
Role Win Rate Pick Rate
Jungle 48.2% 3.5%

Hecarim is banned in about 2.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Hecarim's Jungle win rate is 1.8 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Hecarim is tracked in exactly one role at this tier scope, Jungle — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Hecarim's Jungle Build

In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Hecarim's most common Jungle setup runs Ghost and Smite with Stormraider's Surge, maxes Q first, and builds Spear of Shojin, Death's Dance, and Black Cleaver — 35.9% win rate over 49 games.

  • Summoner spells Ghost + Smite 35.9%48 games
  • Runes Stormraider's Surge + Precision 27.6%42 games
  • Skill priority Q > W > E 35.3%45 games
  • Starter Gustwalker Hatchling + Health Potion 42.2%39 games
  • Boots Ionian Boots of Lucidity 36.0%45 games
  • First three items Spear of Shojin → Death's Dance → Black Cleaver 13.7%6 games

Hecarim's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 47.1% 3.0% 7,596 0.38σ No
Bronze 47.1% 2.8% 9,188 0.49σ No
Silver 47.0% 2.8% 11,561 0.51σ Yes
Gold 48.7% 3.1% 14,031 0.24σ No
Platinum 48.6% 3.8% 18,233 0.28σ No
Emerald 48.7% 4.7% 17,672 0.29σ No
Diamond 49.9% 6.0% 20,201 0.03σ No
Master 50.7% 8.0% 13,003 0.14σ No
Grandmaster 52.1% 6.6% 716 0.28σ No

Hecarim's Jungle win rate ranges from 47.0% at Silver to 52.1% at Grandmaster across the 9 of 10 ranked tiers with at least 200 games in this role — a 5.1-point spread. Measured against each tier's own noise floor, that's 0.28σ at Grandmaster and 0.51σ at Silver, with only the Silver figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Early game
Threats
Hard crowd control

Curated reads, not measured: how we judge these

Who Counters Hecarim in Jungle?

Champions That Counter Hecarim

Champion Win Rate vs Hecarim Edge (noise-widths)
Mordekaiser 60.1% 2.11σ
Cho'Gath 56.8% 1.42σ
Sion 55.8% 1.22σ
Darius 55.2% 1.08σ
Shyvana 55.1% 1.07σ

Champions Hecarim Counters

Champion Win Rate vs Hecarim Edge (noise-widths)
Jhin 42.7% 1.52σ
Qiyana 42.9% 1.49σ
Sett 44.0% 1.26σ
Rengar 44.2% 1.21σ
Naafiri 44.3% 1.20σ

At most five champions are listed in each direction for Hecarim: 5 listed as countering it here, 5 it counters back, with a tight, 5-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.