Jhin

Computed from 461,045 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| ADC | 50.1% | 17.4% |
Jhin is banned in about 3.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Jhin's ADC win rate is 0.1 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Jhin is tracked in exactly one role at this tier scope, ADC — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Jhin's ADC Build
In Emerald+ games on patch 26.21, Jhin's most common ADC setup runs Flash and Barrier with Fleet Footwork, maxes Q first, and builds The Collector, Infinity Edge, and Rapid Firecannon — 50.0% win rate over 171,609 games.
- Summoner spells
Flash + Barrier
50.2%126,988 games - Runes
Fleet Footwork + Sorcery
51.8%5,854 games - Skill priority Q > W > E 50.4%167,562 games
- Starter

Doran's Helm + Health Potion
50.6%94,419 games - Boots
Plated Steelcaps
51.2%16,809 games - First three items


The Collector → Infinity Edge → Rapid Firecannon
55.8%6,890 games
Jhin's ADC Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 50.0% | 12.7% | 29,592 | 0.00σ | No |
| Bronze | 50.1% | 14.3% | 41,793 | 0.02σ | No |
| Silver | 50.1% | 16.4% | 59,714 | 0.02σ | No |
| Gold | 50.0% | 17.9% | 74,089 | 0.01σ | No |
| Platinum | 50.2% | 19.1% | 84,527 | 0.05σ | No |
| Emerald | 50.1% | 20.0% | 70,116 | 0.03σ | No |
| Diamond | 49.9% | 20.9% | 65,319 | 0.03σ | No |
| Master | 49.8% | 21.3% | 32,134 | 0.04σ | No |
| Grandmaster | 48.8% | 19.7% | 1,893 | 0.17σ | No |
| Challenger | 49.2% | 19.8% | 378 | 0.07σ | No |
Jhin's ADC win rate ranges from 48.8% at Grandmaster to 50.2% at Platinum across the 10 of 10 ranked tiers with at least 200 games in this role — a 1.5-point spread. Measured against each tier's own noise floor, that's 0.05σ at Platinum and 0.17σ at Grandmaster, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral.
- Power curve
- No strong lean
- Threats
- Poke
Curated reads, not measured: how we judge these
Who Counters Jhin in ADC?
Champions That Counter Jhin
| Champion | Win Rate vs Jhin | Edge (noise-widths) |
|---|---|---|
| 58.6% | 1.80σ | |
| 56.4% | 1.34σ | |
| 55.5% | 1.16σ | |
| 55.3% | 1.12σ | |
| 55.1% | 1.08σ |
Champions Jhin Counters
| Champion | Win Rate vs Jhin | Edge (noise-widths) |
|---|---|---|
| 40.9% | 1.91σ | |
| 41.1% | 1.86σ | |
| 43.4% | 1.37σ | |
| 43.7% | 1.32σ | |
| 43.8% | 1.30σ |
At most five champions are listed in each direction for Jhin: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.
Our Read on Jhin
Reading the Numbers
Positioning and setup matter more than raw stats for Jhin, which is why beating him usually comes down to respecting his traps and staying out of his four-shot rhythm rather than needing to deny him in draft -- his ban rate stays low relative to how often he's picked. His fixed attack speed means he never scales the way a normal marksman does, trading that ceiling for a kit built around burst on the fourth shot and a long-range execute ultimate that rewards patience over reaction speed.
When a Teammate Locks Jhin
A Jhin teammate's damage builds toward a guaranteed critical on his fourth shot, so a trade that ends before he reaches it leaves most of his output on the table. Give him lane control to build that rhythm uninterrupted, and once his ultimate comes online, ask him to hold an angle on fights instead of stepping into the middle of one -- four long-range execute shots from a safe position are worth more than anything he does up close.
When the Enemy Has Jhin
Watch your footing around an enemy Jhin more than his aggression: his traps reveal and slow anyone who steps on one, and his ultimate can pick off a low-health ally from well outside normal engage range. Keep track of his shot count in fights, since the fourth is the one that hurts, and avoid grouping predictably once his ultimate is ready -- all four shots travel in a straight line and can only hit what's standing in it.
Last reviewed 13 October 2026