Sion

Computed from 141,977 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 52.0% | 3.5% |
| Jungle | 54.3% | 0.6% |
| Mid | 53.2% | 0.6% |
| Support | 49.7% | 0.4% |
Sion is banned in about 0.8% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Sion's Top win rate is 2.0 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Sion is tracked in 4 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Top — its numbers in Jungle (0.6% pick rate), Mid (0.6% pick rate), and Support (0.4% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Sion's Top Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Sion's most common Top setup runs Flash and Teleport with Grasp of the Undying, maxes Q first, and builds Heartsteel, Titanic Hydra, and Overlord's Bloodmail — 15.0% win rate over 4 games.
- Summoner spells
Flash + Teleport
12.5%5 games - Runes
Grasp of the Undying + Inspiration
52.8%40,863 games - Skill priority Q > W > E 52.2%86,096 games
- Starter

Doran's Helm + Health Potion
52.8%22,636 games - Boots
Mercury's Treads
53.1%20,705 games - First three items


Heartsteel → Titanic Hydra → Overlord's Bloodmail
58.4%2,024 games
Sion's Top Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 53.2% | 2.3% | 5,620 | 0.43σ | No |
| Bronze | 52.8% | 2.8% | 8,552 | 0.46σ | No |
| Silver | 52.4% | 3.2% | 12,397 | 0.40σ | No |
| Gold | 52.1% | 3.6% | 16,145 | 0.38σ | No |
| Platinum | 51.6% | 3.9% | 18,618 | 0.32σ | No |
| Emerald | 51.3% | 4.1% | 15,102 | 0.29σ | No |
| Diamond | 51.4% | 4.1% | 13,788 | 0.31σ | No |
| Master | 50.6% | 4.2% | 6,827 | 0.12σ | No |
| Grandmaster | 46.6% | 4.2% | 441 | 0.46σ | No |
Sion's Top win rate ranges from 46.6% at Grandmaster to 53.2% at Iron across the 9 of 10 ranked tiers with at least 200 games in this role — a 6.6-point spread. Measured against each tier's own noise floor, that's 0.43σ at Iron and 0.46σ at Grandmaster, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- Late game
- Threats
- Hard crowd control
Curated reads, not measured: how we judge these
Who Counters Sion in Top?
Champions That Counter Sion
| Champion | Win Rate vs Sion | Edge (noise-widths) |
|---|---|---|
| 55.1% | 1.06σ | |
| 54.0% | 0.83σ | |
| 53.9% | 0.82σ | |
| 53.4% | 0.71σ | |
| 53.3% | 0.69σ |
Champions Sion Counters
| Champion | Win Rate vs Sion | Edge (noise-widths) |
|---|---|---|
| 37.2% | 2.69σ | |
| 39.8% | 2.14σ | |
| 40.0% | 2.09σ | |
| 40.3% | 2.04σ | |
| 40.6% | 1.96σ |
At most five champions are listed in each direction for Sion: 5 listed as countering it here, 5 it counters back, with a tight, 2-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.