Should I Dodge?

League of Legends Lobby Advisor

Viego

  • Fighter
  • Assassin

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
6 / 10
Defense
4 / 10
Magic
2 / 10
Difficulty
5 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Jungle 50.1% 10.1%

About 9.1% of games at this tier see Viego banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Viego's Jungle numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Viego's Jungle win rate is 0.1 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Viego is tracked in exactly one role at this tier scope, Jungle — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Viego's Jungle Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 48.4% 10.4% 0.21σ No
Bronze 50.6% 10.4% 0.11σ No
Silver 50.5% 10.4% 0.09σ No
Gold 50.7% 10.1% 0.12σ No
Platinum 50.1% 10.0% 0.02σ No
Emerald 49.6% 10.0% 0.08σ No
Diamond 49.2% 9.8% 0.18σ No
Master 48.5% 8.8% 0.31σ No
Grandmaster 50.8% 9.5% 0.11σ No
Challenger 44.5% 8.5% 0.45σ No

Viego's Jungle win rate ranges from 44.5% at Challenger to 50.8% at Grandmaster across the 10 of 10 ranked tiers with published data for this role — a 6.3-point spread. Measured against each tier's own noise floor, that's 0.11σ at Grandmaster and 0.45σ at Challenger, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Viego's power curve as an early-game lean — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Viego's kit as carrying burst — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Viego's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Viego?

Matchups below are for Viego's Jungle role -- its highest-pick-rate lane, played in 10.1% of its recorded games at this tier.

Champions That Counter Viego

Champion Win Rate vs Viego Edge (noise-widths)
Rammus 55.9% 1.24σ
Bel'Veth 53.7% 0.77σ
Amumu 53.5% 0.73σ
Warwick 53.1% 0.66σ
Sejuani 52.9% 0.60σ

Champions Viego Counters

Champion Win Rate vs Viego Edge (noise-widths)
Locke 45.2% 1.01σ
Kindred 46.3% 0.78σ
Rengar 46.7% 0.69σ
Zed 46.9% 0.64σ
Gragas 47.0% 0.62σ

The stats source lists at most five champions in each direction for Viego: the 5 that counter it here lean control-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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