Should I Dodge?

League of Legends Lobby Advisor

Irelia

  • Fighter
  • Assassin

Computed from 182,009 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
7 / 10
Defense
4 / 10
Magic
5 / 10
Difficulty
5 / 10
Role Win Rate Pick Rate
Top 50.7% 4.2%
Mid 49.8% 3.2%

Irelia is banned in about 12.2% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Irelia's Top win rate is 0.7 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Irelia is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Top — its numbers in Mid (3.2% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Irelia's Top Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Irelia's most common Top setup runs Flash and Ignite with Conqueror, maxes Q first, and builds Blade of The Ruined King, Hullbreaker, and Kraken Slayer — 50.6% win rate over 39,164 games.

  • Summoner spells Flash + Ignite 51.1%29,431 games
  • Runes Conqueror + Inspiration 51.1%3,717 games
  • Skill priority Q > W > E 50.9%36,171 games
  • Starter Doran's Blade + Health Potion 51.0%35,123 games
  • Boots Mercury's Treads 51.8%10,377 games
  • First three items Blade of The Ruined King → Hullbreaker → Kraken Slayer 59.9%1,428 games

Irelia's Top Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 48.5% 3.5% 7,883 0.20σ No
Bronze 49.9% 3.6% 10,044 0.01σ No
Silver 51.0% 4.0% 13,631 0.18σ No
Gold 50.9% 4.3% 16,563 0.17σ No
Platinum 51.0% 4.6% 18,988 0.21σ No
Emerald 50.4% 4.8% 15,986 0.08σ No
Diamond 51.5% 5.0% 15,365 0.35σ No
Master 50.9% 4.9% 7,407 0.18σ No
Grandmaster 49.2% 3.7% 349 0.11σ No

Irelia's Top win rate ranges from 48.5% at Iron to 51.5% at Diamond across the 9 of 10 ranked tiers with at least 200 games in this role — a 3.1-point spread. Measured against each tier's own noise floor, that's 0.35σ at Diamond and 0.20σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.

Power curve
Early game
Threats
None of the seven we track

Curated reads, not measured: how we judge these

Who Counters Irelia in Top?

Champions That Counter Irelia

Champion Win Rate vs Irelia Edge (noise-widths)
Warwick 56.9% 1.44σ
Malphite 55.4% 1.13σ
Volibear 54.8% 1.00σ
Sett 54.6% 0.97σ
Illaoi 54.6% 0.97σ

Champions Irelia Counters

Champion Win Rate vs Irelia Edge (noise-widths)
Smolder 31.3% 3.91σ
Ashe 35.8% 2.96σ
Naafiri 36.8% 2.77σ
Caitlyn 36.9% 2.74σ
Graves 37.0% 2.72σ

At most five champions are listed in each direction for Irelia: the 5 that counter it here lean control-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

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