Should I Dodge?

League of Legends Lobby Advisor

Yone

  • Fighter
  • Assassin

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
8 / 10
Defense
4 / 10
Magic
4 / 10
Difficulty
8 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Top 50.4% 9.3%
Mid 50.9% 9.9%

About 13.8% of games at this tier see Yone banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Yone's Mid numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Yone's Mid win rate is 0.9 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Yone is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Top (9.3% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Yone's Mid Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 49.1% 15.8% 0.13σ No
Bronze 51.8% 13.3% 0.29σ No
Silver 51.8% 11.3% 0.30σ No
Gold 51.3% 9.9% 0.24σ No
Platinum 50.5% 8.7% 0.09σ No
Emerald 50.1% 7.9% 0.02σ No
Diamond 49.8% 7.4% 0.05σ No
Master 49.5% 7.2% 0.12σ No
Grandmaster 49.9% 7.5% 0.01σ No
Challenger 48.2% 10.2% 0.15σ No

Yone's Mid win rate ranges from 48.2% at Challenger to 51.8% at Bronze across the 10 of 10 ranked tiers with published data for this role — a 3.6-point spread. Measured against each tier's own noise floor, that's 0.29σ at Bronze and 0.15σ at Challenger, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Yone's power curve as no strong lean either way — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Yone's kit as carrying burst — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Yone's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Yone?

Matchups below are for Yone's Mid role -- its highest-pick-rate lane, played in 9.9% of its recorded games at this tier.

Champions That Counter Yone

Champion Win Rate vs Yone Edge (noise-widths)
Pantheon 53.8% 0.79σ
Vex 53.4% 0.70σ
Annie 52.7% 0.57σ
Irelia 51.7% 0.36σ
Lux 51.7% 0.36σ

Champions Yone Counters

Champion Win Rate vs Yone Edge (noise-widths)
Aurelion Sol 42.1% 1.65σ
Smolder 44.1% 1.23σ
Naafiri 44.2% 1.21σ
Ryze 44.5% 1.16σ
Orianna 44.7% 1.11σ

The stats source lists at most five champions in each direction for Yone: the 5 that counter it here lean burst-heavy, with a tight, 2-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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