Should I Dodge?

League of Legends Lobby Advisor

Annie

  • Mage
  • Support

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
2 / 10
Defense
3 / 10
Magic
10 / 10
Difficulty
6 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Mid 50.7% 1.8%

About 0.7% of games at this tier see Annie banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Annie's Mid numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Annie's Mid win rate is 0.7 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Annie is tracked in exactly one role at this tier scope, Mid — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Annie's Mid Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 46.5% 1.4% 0.46σ No
Bronze 49.9% 1.6% 0.02σ No
Silver 50.2% 1.6% 0.03σ No
Gold 51.2% 1.8% 0.22σ No
Platinum 51.6% 1.9% 0.32σ No
Emerald 50.9% 1.9% 0.20σ No
Diamond 50.8% 1.9% 0.18σ No
Master 51.0% 1.7% 0.20σ No
Grandmaster 51.8% 1.6% 0.24σ No
Challenger 53.0% 2.2% 0.24σ No

Annie's Mid win rate ranges from 46.5% at Iron to 53.0% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 6.5-point spread. Measured against each tier's own noise floor, that's 0.24σ at Challenger and 0.46σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Annie's power curve as no strong lean either way — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Annie's kit as carrying hard crowd control and burst — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Annie's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Annie?

Matchups below are for Annie's Mid role -- its highest-pick-rate lane, played in 1.8% of its recorded games at this tier.

Champions That Counter Annie

Champion Win Rate vs Annie Edge (noise-widths)
Gwen 57.0% 1.47σ
Vel'Koz 54.3% 0.91σ
Pantheon 54.0% 0.83σ
Malzahar 53.4% 0.72σ
Fizz 53.1% 0.65σ

Champions Annie Counters

Champion Win Rate vs Annie Edge (noise-widths)
Tristana 41.5% 1.78σ
Ryze 44.3% 1.19σ
Smolder 44.6% 1.13σ
Yasuo 46.3% 0.77σ
Zoe 46.5% 0.73σ

The stats source lists at most five champions in each direction for Annie: the 5 that counter it here lean burst-heavy, with a tight, 4-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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