Should I Dodge?

League of Legends Lobby Advisor

Vex

  • Mage

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
0 / 10
Defense
0 / 10
Magic
0 / 10
Difficulty
0 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Mid 51.5% 4.2%

About 5.3% of games at this tier see Vex banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Vex's Mid numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Vex's Mid win rate is 1.5 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Vex is tracked in exactly one role at this tier scope, Mid — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Vex's Mid Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 48.8% 6.8% 0.16σ No
Bronze 50.2% 5.5% 0.04σ No
Silver 51.7% 4.9% 0.29σ No
Gold 52.1% 4.3% 0.38σ No
Platinum 52.3% 3.9% 0.45σ No
Emerald 52.0% 3.4% 0.45σ No
Diamond 52.3% 2.9% 0.52σ Yes
Master 52.8% 2.5% 0.59σ Yes
Grandmaster 53.4% 2.3% 0.45σ No
Challenger 54.6% 1.5% 0.37σ No

Vex's Mid win rate ranges from 48.8% at Iron to 54.6% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 5.8-point spread. Measured against each tier's own noise floor, that's 0.37σ at Challenger and 0.16σ at Iron, with neither clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Vex's power curve as no strong lean either way — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Vex's kit as carrying burst — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Vex's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Vex?

Matchups below are for Vex's Mid role -- its highest-pick-rate lane, played in 4.2% of its recorded games at this tier.

Champions That Counter Vex

Champion Win Rate vs Vex Edge (noise-widths)
Nasus 55.5% 1.15σ
Swain 54.0% 0.83σ
Veigar 53.5% 0.74σ
Anivia 52.7% 0.56σ
Brand 52.6% 0.54σ

Champions Vex Counters

Champion Win Rate vs Vex Edge (noise-widths)
Smolder 42.6% 1.55σ
Qiyana 43.9% 1.28σ
Irelia 44.3% 1.19σ
Sylas 45.0% 1.04σ
LeBlanc 45.5% 0.94σ

The stats source lists at most five champions in each direction for Vex: the 5 that counter it here lean control-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 5 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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