Vex

Computed from 114,474 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Mid | 51.2% | 4.7% |
Vex is banned in about 7.3% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Vex's Mid win rate is 1.2 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Vex is tracked in exactly one role at this tier scope, Mid — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Vex's Mid Build
In Emerald+ games on patch 26.22 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Vex's most common Mid setup runs Flash and Ignite with Electrocute, maxes Q first, and builds Luden's Echo, Shadowflame, and Stormsurge — 0.0% win rate over 2 games.
- Summoner spells
Flash + Ignite
51.4%89,214 games - Runes
Electrocute + Sorcery
22.2%5 games - Skill priority Q > W > E 24.0%7 games
- Starter

Doran's Ring + Health Potion ×2
21.4%8 games - Boots
Sorcerer's Shoes
11.7%7 games - First three items


Luden's Echo → Shadowflame → Stormsurge
56.4%2,084 games
Vex's Mid Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 50.7% | 6.6% | 15,556 | 0.09σ | No |
| Bronze | 50.8% | 5.8% | 16,867 | 0.14σ | No |
| Silver | 50.6% | 5.1% | 18,654 | 0.11σ | No |
| Gold | 51.4% | 4.6% | 19,036 | 0.26σ | No |
| Platinum | 52.1% | 4.1% | 17,962 | 0.42σ | No |
| Emerald | 51.5% | 3.6% | 12,385 | 0.33σ | No |
| Diamond | 52.0% | 3.1% | 9,735 | 0.45σ | No |
| Master | 52.5% | 2.6% | 4,132 | 0.52σ | Yes |
| Grandmaster | 48.3% | 2.4% | 250 | 0.22σ | No |
Vex's Mid win rate ranges from 48.3% at Grandmaster to 52.5% at Master across the 9 of 10 ranked tiers with at least 200 games in this role — a 4.2-point spread. Measured against each tier's own noise floor, that's 0.52σ at Master and 0.22σ at Grandmaster, with only the Master figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 1 tier under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Burst
Curated reads, not measured: how we judge these
Who Counters Vex in Mid?
Champions That Counter Vex
| Champion | Win Rate vs Vex | Edge (noise-widths) |
|---|---|---|
| 58.5% | 1.79σ | |
| 58.1% | 1.70σ | |
| 54.8% | 1.00σ | |
| 54.5% | 0.94σ | |
| 54.0% | 0.83σ |
Champions Vex Counters
| Champion | Win Rate vs Vex | Edge (noise-widths) |
|---|---|---|
| 39.2% | 2.26σ | |
| 39.6% | 2.18σ | |
| 41.2% | 1.84σ | |
| 41.7% | 1.73σ | |
| 42.4% | 1.59σ |
At most five champions are listed in each direction for Vex: 5 listed as countering it here, 5 it counters back, with a tight, 5-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.