Lucian

Figures on this page are from League of Legends patch 16.18.1.
The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.
| Role | Win Rate | Pick Rate |
|---|---|---|
| ADC | 48.1% | 6.9% |
About 1.9% of games at this tier see Lucian banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Lucian's ADC numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?
Lucian's ADC win rate is 1.9 percentage points below an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Lucian is tracked in exactly one role at this tier scope, ADC — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.
Lucian's ADC Win Rate By Tier
| Tier | Win Rate | Pick Rate | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|
| Iron | 45.1% | 3.7% | 0.65σ | Yes |
| Bronze | 47.2% | 4.7% | 0.47σ | No |
| Silver | 47.6% | 5.6% | 0.41σ | No |
| Gold | 48.0% | 6.6% | 0.36σ | No |
| Platinum | 48.4% | 7.5% | 0.31σ | No |
| Emerald | 48.7% | 8.4% | 0.30σ | No |
| Diamond | 48.5% | 8.9% | 0.33σ | No |
| Master | 48.1% | 9.0% | 0.41σ | No |
| Grandmaster | 51.2% | 8.6% | 0.16σ | No |
| Challenger | 49.9% | 8.2% | 0.01σ | No |
Lucian's ADC win rate ranges from 45.1% at Iron to 51.2% at Grandmaster across the 10 of 10 ranked tiers with published data for this role — a 6.1-point spread. Measured against each tier's own noise floor, that's 0.16σ at Grandmaster and 0.65σ at Iron, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.
Should I Dodge's curated read has Lucian's power curve as a strong early-game lean — it wants to end the game before it scales away, a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).
Lucian's kit doesn't flag any of the seven threats Should I Dodge tracks for counter-building — healing, hard crowd control, burst, poke, sustained auto-attack damage, shielding, stealth — and that's a real verdict, not a gap in the table.
Should I Dodge maintains Lucian's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.
Who Counters Lucian?
Matchups below are for Lucian's ADC role -- its highest-pick-rate lane, played in 6.9% of its recorded games at this tier.
Champions That Counter Lucian
| Champion | Win Rate vs Lucian | Edge (noise-widths) |
|---|---|---|
| 57.6% | 1.58σ | |
| 56.8% | 1.42σ | |
| 55.5% | 1.14σ | |
| 54.9% | 1.02σ | |
| 54.2% | 0.88σ |
Champions Lucian Counters
| Champion | Win Rate vs Lucian | Edge (noise-widths) |
|---|---|---|
| 47.4% | 0.55σ | |
| 48.8% | 0.25σ | |
| 49.0% | 0.21σ | |
| 49.9% | 0.03σ |
The stats source lists at most five champions in each direction for Lucian: the 5 that counter it here lean poke-heavy, with a tight, 3-point spread — none of them stand out much from the others among them, while 4 favourable matchups round out the picture — most matchups you could actually face simply aren't covered.
Want a live read for your own lobby? Try the analyzer.
Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.