Amumu

Computed from 124,614 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Jungle | 52.4% | 4.1% |
| Support | 52.4% | 1.0% |
Amumu is banned in about 2.4% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Amumu's Jungle win rate is 2.4 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Amumu is tracked in 2 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Jungle — its numbers in Support (1.0% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Amumu's Jungle Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Amumu's most common Jungle setup runs Flash and Smite with Aftershock, maxes E first, and builds Liandry's Torment, Sunfire Aegis, and Jak'Sho, The Protean — 50.8% win rate over 14,541 games.
- Summoner spells
Flash + Smite
50.9%14,514 games - Runes
Aftershock + Domination
52.1%1,530 games - Skill priority E > W > Q 53.9%1,750 games
- Starter
Scorchclaw Pup
54.1%729 games - Boots
Plated Steelcaps
51.5%7,539 games - First three items


Liandry's Torment → Sunfire Aegis → Jak'Sho, The Protean
58.6%553 games
Amumu's Jungle Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 54.0% | 5.5% | 12,968 | 0.52σ | Yes |
| Bronze | 53.1% | 5.7% | 17,190 | 0.50σ | Yes |
| Silver | 53.3% | 5.2% | 19,920 | 0.57σ | Yes |
| Gold | 51.6% | 4.2% | 18,965 | 0.29σ | No |
| Platinum | 51.8% | 3.1% | 15,340 | 0.35σ | No |
| Emerald | 51.0% | 2.2% | 8,633 | 0.23σ | No |
| Diamond | 50.0% | 1.4% | 4,928 | 0.01σ | No |
| Master | 47.7% | 0.7% | 955 | 0.49σ | No |
Amumu's Jungle win rate ranges from 47.7% at Master to 54.0% at Iron across the 8 of 10 ranked tiers with at least 200 games in this role — a 6.3-point spread. Measured against each tier's own noise floor, that's 0.52σ at Iron and 0.49σ at Master, with only the Iron figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- No strong lean
- Threats
- Hard crowd control
Curated reads, not measured: how we judge these
Who Counters Amumu in Jungle?
Champions That Counter Amumu
| Champion | Win Rate vs Amumu | Edge (noise-widths) |
|---|---|---|
| 55.9% | 1.24σ | |
| 54.0% | 0.84σ | |
| 52.6% | 0.55σ | |
| 52.4% | 0.50σ | |
| 52.2% | 0.46σ |
Champions Amumu Counters
| Champion | Win Rate vs Amumu | Edge (noise-widths) |
|---|---|---|
| 38.9% | 2.32σ | |
| 41.0% | 1.88σ | |
| 41.1% | 1.86σ | |
| 41.4% | 1.81σ | |
| 41.4% | 1.79σ |
At most five champions are listed in each direction for Amumu: 5 listed as countering it here, 5 it counters back, with a tight, 4-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.