Should I Dodge?

League of Legends Lobby Advisor

Urgot

  • Fighter
  • Tank

Figures on this page are from League of Legends patch 16.18.1.

The win, pick, and ban rate figures here are a third-party League of Legends statistics provider's aggregation of match data that originates with Riot Games — Riot doesn't itself publish win-rate statistics. See how it works for the method, including the per-tier noise-width (σ) calibration Should I Dodge publishes on top of that raw data — how far a rate actually sits from meaningless, not something the provider itself measures.

Attack
8 / 10
Defense
5 / 10
Magic
3 / 10
Difficulty
8 / 10

Riot's own handcrafted 1-10 designer ratings, not measured gameplay stats.

Role Win Rate Pick Rate
Top 51.0% 2.6%

About 1.3% of games at this tier see Urgot banned before anyone even picks a role — one number for the whole champion, not something that genuinely differs lane to lane. It's shown here alongside Urgot's Top numbers, the highest-pick-rate role, purely because that's the row this page leads with. Why isn't this broken down by role?

Urgot's Top win rate is 1.0 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Urgot is tracked in exactly one role at this tier scope, Top — so there's no ambiguity below about which lane the rest of this page's per-tier, threat, and counters reporting describes.

Urgot's Top Win Rate By Tier

Tier Win Rate Pick Rate Edge (noise-widths) Clears 0.5σ?
Iron 49.7% 2.8% 0.04σ No
Bronze 51.2% 2.9% 0.20σ No
Silver 51.0% 2.8% 0.17σ No
Gold 51.1% 2.7% 0.21σ No
Platinum 51.5% 2.5% 0.30σ No
Emerald 51.0% 2.3% 0.21σ No
Diamond 51.0% 2.3% 0.22σ No
Master 50.5% 2.8% 0.11σ No
Grandmaster 49.4% 2.3% 0.09σ No
Challenger 58.4% 3.3% 0.69σ Yes

Urgot's Top win rate ranges from 49.4% at Grandmaster to 58.4% at Challenger across the 10 of 10 ranked tiers with published data for this role — a 9.0-point spread. Measured against each tier's own noise floor, that's 0.69σ at Challenger and 0.09σ at Grandmaster, with only the Challenger figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. See how noise-widths are calculated and what they mean for each rank.

Should I Dodge's curated read has Urgot's power curve as no strong lean either way — a community-consensus judgment about where the champion's power peaks, not measured win-rate-by-duration data (the stats source doesn't publish that).

Should I Dodge's curated read flags Urgot's kit as carrying hard crowd control — a community-consensus judgment about what the kit threatens, not measured win-rate data, and the same read behind the counter-build suggestions on the analyzer.

Should I Dodge maintains Urgot's scaling lean and kit-threat reads above by hand, one champion at a time, across the whole roster — not generated from the win-rate numbers on this page, and not refreshed automatically when those numbers move.

Who Counters Urgot?

Matchups below are for Urgot's Top role -- its highest-pick-rate lane, played in 2.6% of its recorded games at this tier.

Champions That Counter Urgot

Champion Win Rate vs Urgot Edge (noise-widths)
Yorick 53.7% 0.78σ
Kayle 52.9% 0.60σ
Wukong 52.7% 0.56σ
Swain 52.6% 0.55σ
Illaoi 52.6% 0.54σ

Champions Urgot Counters

Champion Win Rate vs Urgot Edge (noise-widths)
Ryze 41.7% 1.73σ
Riven 43.0% 1.46σ
K'Sante 43.7% 1.31σ
Akali 43.9% 1.27σ
Jayce 44.2% 1.21σ

The stats source lists at most five champions in each direction for Urgot: 5 listed as countering it here, 5 it counters back, with a tight, 1-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

Want a live read for your own lobby? Try the analyzer.

Learn more: what a champion win rate actually means and why the same win rate means different things at different tiers.

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