Aurelion Sol

Computed from 64,953 ranked Solo/Duo games collected through the Riot API · patch 26.21.
| Role | Win Rate | Pick Rate |
|---|---|---|
| Top | 51.0% | 0.2% |
| Mid | 51.0% | 1.7% |
| ADC | 52.1% | 0.4% |
Aurelion Sol is banned in about 0.7% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.
Aurelion Sol's Mid win rate is 1.0 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.
Aurelion Sol is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Top (0.2% pick rate) and ADC (0.4% pick rate) stay visible in the table above but aren't carried into the rest of this page.
Aurelion Sol's Mid Build
In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Aurelion Sol's most common Mid setup runs Flash and Barrier with Arcane Comet, maxes Q first, and builds Rylai's Crystal Scepter, Liandry's Torment, and Zhonya's Hourglass — 50.9% win rate over 13,000 games.
- Summoner spells
Flash + Barrier
52.4%1,112 games - Runes
Arcane Comet + Resolve
52.7%722 games - Skill priority Q > W > E 53.1%7,337 games
- Starter

Doran's Ring + Health Potion ×2
51.1%11,995 games - Boots
Plated Steelcaps
53.5%878 games - First three items


Rylai's Crystal Scepter → Liandry's Torment → Zhonya's Hourglass
61.3%1,197 games
Aurelion Sol's Mid Win Rate By Tier
| Tier | Win Rate | Pick Rate | Games | Edge (noise-widths) | Clears 0.5σ? |
|---|---|---|---|---|---|
| Iron | 51.7% | 1.9% | 4,552 | 0.23σ | No |
| Bronze | 51.0% | 1.9% | 6,112 | 0.16σ | No |
| Silver | 52.7% | 1.8% | 7,124 | 0.46σ | No |
| Gold | 50.4% | 1.8% | 7,863 | 0.07σ | No |
| Platinum | 49.4% | 1.7% | 8,180 | 0.11σ | No |
| Emerald | 51.0% | 1.6% | 6,022 | 0.21σ | No |
| Diamond | 50.4% | 1.5% | 4,757 | 0.08σ | No |
| Master | 53.9% | 1.4% | 2,073 | 0.82σ | Yes |
Aurelion Sol's Mid win rate ranges from 49.4% at Platinum to 53.9% at Master across the 8 of 10 ranked tiers with at least 200 games in this role — a 4.4-point spread. Measured against each tier's own noise floor, that's 0.82σ at Master and 0.11σ at Platinum, with only the Master figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.
- Power curve
- Strong late game
- Threats
- None of the seven we track
Curated reads, not measured: how we judge these
Who Counters Aurelion Sol in Mid?
Champions That Counter Aurelion Sol
| Champion | Win Rate vs Aurelion Sol | Edge (noise-widths) |
|---|---|---|
| 57.4% | 1.55σ | |
| 55.6% | 1.17σ | |
| 54.9% | 1.02σ | |
| 54.3% | 0.90σ | |
| 54.2% | 0.89σ |
Champions Aurelion Sol Counters
| Champion | Win Rate vs Aurelion Sol | Edge (noise-widths) |
|---|---|---|
| 35.8% | 2.97σ | |
| 39.3% | 2.24σ | |
| 39.4% | 2.21σ | |
| 40.5% | 1.98σ | |
| 40.6% | 1.96σ |
At most five champions are listed in each direction for Aurelion Sol: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.