Should I Dodge?

League of Legends Lobby Advisor

Aurelion Sol

  • Mage

Computed from 64,953 ranked Solo/Duo games collected through the Riot API · patch 26.21.

Riot designer ratings (0-10)

Attack
2 / 10
Defense
3 / 10
Magic
8 / 10
Difficulty
7 / 10
Role Win Rate Pick Rate
Top 51.0% 0.2%
Mid 51.0% 1.7%
ADC 52.1% 0.4%

Aurelion Sol is banned in about 0.7% of games at this tier, one figure for the whole champion since bans happen before roles are picked. What ban rate measures.

Aurelion Sol's Mid win rate is 1.0 percentage points above an even 50% — Should I Dodge's win-probability model varies by about 4.8 percentage points of standard deviation from lobby to lobby across all ranks, purely from which champions get drawn, so this gap is smaller than that noise, not solid evidence the champion is unusually strong or weak right now.

Aurelion Sol is tracked in 3 roles at this tier scope; the per-tier, threat, and counters reporting below all use its highest-pick-rate role, Mid — its numbers in Top (0.2% pick rate) and ADC (0.4% pick rate) stay visible in the table above but aren't carried into the rest of this page.

Aurelion Sol's Mid Build

In Emerald+ games on patch 26.21 (including games from other ranks or the previous patch, as Emerald+ on this patch alone had too few), Aurelion Sol's most common Mid setup runs Flash and Barrier with Arcane Comet, maxes Q first, and builds Rylai's Crystal Scepter, Liandry's Torment, and Zhonya's Hourglass — 50.9% win rate over 13,000 games.

  • Summoner spells Flash + Barrier 52.4%1,112 games
  • Runes Arcane Comet + Resolve 52.7%722 games
  • Skill priority Q > W > E 53.1%7,337 games
  • Starter Doran's Ring + Health Potion ×2 51.1%11,995 games
  • Boots Plated Steelcaps 53.5%878 games
  • First three items Rylai's Crystal Scepter → Liandry's Torment → Zhonya's Hourglass 61.3%1,197 games

Aurelion Sol's Mid Win Rate By Tier

Tier Win Rate Pick Rate Games Edge (noise-widths) Clears 0.5σ?
Iron 51.7% 1.9% 4,552 0.23σ No
Bronze 51.0% 1.9% 6,112 0.16σ No
Silver 52.7% 1.8% 7,124 0.46σ No
Gold 50.4% 1.8% 7,863 0.07σ No
Platinum 49.4% 1.7% 8,180 0.11σ No
Emerald 51.0% 1.6% 6,022 0.21σ No
Diamond 50.4% 1.5% 4,757 0.08σ No
Master 53.9% 1.4% 2,073 0.82σ Yes

Aurelion Sol's Mid win rate ranges from 49.4% at Platinum to 53.9% at Master across the 8 of 10 ranked tiers with at least 200 games in this role — a 4.4-point spread. Measured against each tier's own noise floor, that's 0.82σ at Master and 0.11σ at Platinum, with only the Master figure clearing the 0.5σ bar Should I Dodge itself requires before calling a reading anything but Neutral. 2 tiers under 200 games not shown.

Power curve
Strong late game
Threats
None of the seven we track

Curated reads, not measured: how we judge these

Who Counters Aurelion Sol in Mid?

Champions That Counter Aurelion Sol

Champion Win Rate vs Aurelion Sol Edge (noise-widths)
Yone 57.4% 1.55σ
Fizz 55.6% 1.17σ
Gwen 54.9% 1.02σ
Jayce 54.3% 0.90σ
Nunu & Willump 54.2% 0.89σ

Champions Aurelion Sol Counters

Champion Win Rate vs Aurelion Sol Edge (noise-widths)
Kai'Sa 35.8% 2.97σ
Karma 39.3% 2.24σ
Sett 39.4% 2.21σ
Miss Fortune 40.5% 1.98σ
Master Yi 40.6% 1.96σ

At most five champions are listed in each direction for Aurelion Sol: 5 listed as countering it here, 5 it counters back, with a tight, 3-point spread — none of them stand out much from the others among them — most matchups you could actually face in a real game simply aren't covered.

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